>>712740826budgetary limitations are more likely to lead to content cuts, not cuts to the core game mechanics themselves
in the Mega Man games you can control your jump in mid-air but in Ghosts n Goblins and Castlevania games you can't, even though those games were developed alongside each other, therefore it points to those games being designed deliberately rather than the lack of a mid-air jump being a limitation of any kind
those kinds of limitations are what gives the games their challenge and identity, they're designed entirely around what the player can and can't do
again, limitations are the core of game design. to get back to the point: Leon not being able to aim and move at the same time is a deliberate decision for the original game that bolsters tension and forces you to take positioning into account
if you read old interviews about the game they even say that a core staple of RE4's combat is the fear of crowds and being swarmed
>>712740861literally all you said was 'lol old bad' whereas I actually substantiated my arguments