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Anonymous /v/715102202#715106365
7/11/2025, 12:27:40 AM
>>715105298
>I don't think that character is intended to be semi-transparent though
That is LITERALLY meant to fake OBJECT MOTION BLUR, using only ON / OFF transparency states for individual pixels, with the smoothing being left for the brute-force TAA.

I tried finding a good example from a recent game, but all the PS3-4 era tech demo screencaps are now behind a paywall or registration... so imagine this without smooth gradients and transparency.