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7/4/2025, 9:58:45 PM
Main issue: construction does not work for most styles of anime heads. Eye, nose, cheek placement and shape all change depending on the angle. There are dozens of examples I could provide for an OP image but I'm just going to pick this one at random. It's very well established in any style of cartooning that facial features will morph and change depending on perspective, emotion, etc.
What I want to know is: HOW do you learn the "nuances" of a particular style when there is NO guide? How are you supposed to learn what changes any why?
I want to establish a few things:
>Yes I have practiced loomis and most other sources of construction. They work perfectly fine for realism, I have no issue. They simply do not translate to 2D.
>I realize there are images out there showing “anime construction” but they are flimsy at best and just as inconsistent. They also use styles almost no artist or studio uses
>Reverse engineering a style via self studies, grinding, etc will only get you so far as if you are below int, you don’t know what the fuck you’re doing as most 3d fundies will not apply to the anime head
I know there are at least a few people here who I have seen with adept skills at this type of anime style. My question is how did you learn? It simply does not make sense that you would study vilpoo for 3 months suddenly understand that the cheek is enlarged and protruded from a worm’s eye 3/4 view, or whatever.
Inb4
>just draw
>needs loomis
>drawabox
>reddit spacing
>etc
What I want to know is: HOW do you learn the "nuances" of a particular style when there is NO guide? How are you supposed to learn what changes any why?
I want to establish a few things:
>Yes I have practiced loomis and most other sources of construction. They work perfectly fine for realism, I have no issue. They simply do not translate to 2D.
>I realize there are images out there showing “anime construction” but they are flimsy at best and just as inconsistent. They also use styles almost no artist or studio uses
>Reverse engineering a style via self studies, grinding, etc will only get you so far as if you are below int, you don’t know what the fuck you’re doing as most 3d fundies will not apply to the anime head
I know there are at least a few people here who I have seen with adept skills at this type of anime style. My question is how did you learn? It simply does not make sense that you would study vilpoo for 3 months suddenly understand that the cheek is enlarged and protruded from a worm’s eye 3/4 view, or whatever.
Inb4
>just draw
>needs loomis
>drawabox
>reddit spacing
>etc
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