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Anonymous /vrpg/3805515#3808324
7/20/2025, 4:11:27 PM
>>3805515
I suppose that under the pretense that in rpgs you get ever stronger equipments as you beat ever stronger challenges, the armors have also to evolve in the same manner so as to express these newfound supernatural power levels.
That is to say that the realistic armors should be left to the common power levels and the weird ones to the uncommon ones.
That is not something that happen in many fantasy games though, even common armorr are offputting and sometimes the designs are outright stupid and ugly, but that is not something that stems out of fantasy creativity, but from a profound distate of true medieval depictions, from the outlook of a bleak oppressive pre-industrial society, something illuministic and ideological. Some of the "good armors" here presented have nothing to do with the actual medieval aesthetic and some of the bad armors world fit the good fantastical supernatural ones Im talking about.
To sum It all, on this topic, what I mean to say is that common armor should look common and realistic; special supernatural power armor has to express the supernaturalness through outlandish designs that nevertheless still have to be at the Very least historically inspired in some of its aesthetics so as to mantain the aesthetic of the era it mimetizes.
This one >>3805651 looks like shit, for example, its form is inadequate and It is clearly a leyenda negra outlook on the middle ages.
>>3806536 this real armor would fit well for a special mid-level set found in a Dungeon
Same here>>3806575 and here>>3806911
Elden ring is a mixed bag of designs imo.