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6/26/2025, 6:51:02 AM
>>713676680
I mean, games like Slay the Spire take a different approach: encounter-based gameplay...and that's it. Just a series of tactically demanding encounters. That is the gameplay.
I think that's valid too. What kills me about the traditional (J)RPG is that it tries to do both overworld gameplay AND encounter-based gameplay, and fails at both. No tactics or positioning in the overworld, no strategy or intelligence in the encounters.
Pokefags like to point out that Pokemon is deep despite being a JRPG, but: competitive Pokemon is an unbreaking chain of battles in which you outwit and outplay the opponent, like Slay the Spire. The campaign gameplay kinda sucks cocks and everyone knows it.
I think what people actually hate is shallow JRPG gameplay that fails in both spheres (overworld & encounter), AND wastes an inordinate amount of time on top of it. They suppose this type of design is synonymous with turn-based because it's by far the most common, when it's really just one (bad) way to do it.
I mean, games like Slay the Spire take a different approach: encounter-based gameplay...and that's it. Just a series of tactically demanding encounters. That is the gameplay.
I think that's valid too. What kills me about the traditional (J)RPG is that it tries to do both overworld gameplay AND encounter-based gameplay, and fails at both. No tactics or positioning in the overworld, no strategy or intelligence in the encounters.
Pokefags like to point out that Pokemon is deep despite being a JRPG, but: competitive Pokemon is an unbreaking chain of battles in which you outwit and outplay the opponent, like Slay the Spire. The campaign gameplay kinda sucks cocks and everyone knows it.
I think what people actually hate is shallow JRPG gameplay that fails in both spheres (overworld & encounter), AND wastes an inordinate amount of time on top of it. They suppose this type of design is synonymous with turn-based because it's by far the most common, when it's really just one (bad) way to do it.
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