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7/20/2025, 10:10:43 AM
>>715945085
I'm fine with difficulty modes, but only if you're locked into whatever difficulty you chose at the start, no flip-flopping, no temptation to drop it down "just for this one part", and only if some achievements are still exclusive to hard/max difficulties.
Capcom games like Resident Evil generally tick all these boxes.
I'm fine with difficulty modes, but only if you're locked into whatever difficulty you chose at the start, no flip-flopping, no temptation to drop it down "just for this one part", and only if some achievements are still exclusive to hard/max difficulties.
Capcom games like Resident Evil generally tick all these boxes.
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