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Anonymous /vp/57875437#57878351
6/6/2025, 5:16:00 AM
I've been playing more Gates to Infinity, and recently finished the mission to Great Glacier. The characters, story, lore, and music are all enjoyable. Magnagates and ley lines in particular are a cool concept.

Unfortunately, the gameplay could be better. Dungeons have annoyingly winding hallways and repeat the same copy-pasted room shapes too much. Some dungeons even have extremely overleveled enemies roaming around, ready to ambush and oneshot you. And only being able to work on one mission at a time feels tedious and inefficient. On the topic of tediousness, I've been told that upgrading Paradise is very grindy, which is surely exacerbated by the one-mission limit (that said, I like the idea of building useful facilities and customizing your own Paradise). Lastly, removing rescue codes and replacing them with Streetpass is lame, since you can no longer simply share codes with people and help each other directly.

I'm still having fun with it despite the flaws, but I can understand why it's a relatively unpopular entry in the series.