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Anonymous /tg/95986824#96003421
7/3/2025, 4:50:29 AM
>>96003329
There are people who really get a kick out of the ritual of character creation. For some, it's a game unto itself.
I don't necessarily fault them. It's part of the creative process, but just rolling one someone else's tables doesn't creatively constrain me, it's just work. I think my dislike of it came from the 90's in which (for example) when Highlander came out, I spent a lot of time trying to come up with a character class "immortal" that would fit into World of Darkness. That was fun for me at the time (I had a lot of time to stand around and do nothing).
Simulationism can be fun; look at the character creation process for a game like Traveller. But when it becomes the Game You Don't Play you start to build up a ritual with your friends of always rolling up stuff and never playing. You never get to actually DO the game.
Going back to Dungeon World, I think it turned off a certain niche of players in that they don't build a "build", there is no simulationism. It's always "FOR THE FICTION!" (as they say in the forums). You have to actually go on adventures for adventure's sake.