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7/3/2025, 4:50:29 AM
>>96003329
There are people who really get a kick out of the ritual of character creation. For some, it's a game unto itself.
I don't necessarily fault them. It's part of the creative process, but just rolling one someone else's tables doesn't creatively constrain me, it's just work. I think my dislike of it came from the 90's in which (for example) when Highlander came out, I spent a lot of time trying to come up with a character class "immortal" that would fit into World of Darkness. That was fun for me at the time (I had a lot of time to stand around and do nothing).
Simulationism can be fun; look at the character creation process for a game like Traveller. But when it becomes the Game You Don't Play you start to build up a ritual with your friends of always rolling up stuff and never playing. You never get to actually DO the game.
Going back to Dungeon World, I think it turned off a certain niche of players in that they don't build a "build", there is no simulationism. It's always "FOR THE FICTION!" (as they say in the forums). You have to actually go on adventures for adventure's sake.
There are people who really get a kick out of the ritual of character creation. For some, it's a game unto itself.
I don't necessarily fault them. It's part of the creative process, but just rolling one someone else's tables doesn't creatively constrain me, it's just work. I think my dislike of it came from the 90's in which (for example) when Highlander came out, I spent a lot of time trying to come up with a character class "immortal" that would fit into World of Darkness. That was fun for me at the time (I had a lot of time to stand around and do nothing).
Simulationism can be fun; look at the character creation process for a game like Traveller. But when it becomes the Game You Don't Play you start to build up a ritual with your friends of always rolling up stuff and never playing. You never get to actually DO the game.
Going back to Dungeon World, I think it turned off a certain niche of players in that they don't build a "build", there is no simulationism. It's always "FOR THE FICTION!" (as they say in the forums). You have to actually go on adventures for adventure's sake.
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