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5/18/2025, 4:43:21 AM
>>1630250
Strict adherence to esoteric movement mechanics from Quake and rarely ever designing those mechanics to be visible to newbros.
Also the absolute abandonment of campaigns and the inability of new developers to design campaigns around mechanics because every publisher wants to appeal to every retard with a pulse, so they end up just making sluggish sprinting based movement games with the most generic spray n pray guns
Its a combination that in trying to appeal to a new audience, they utterly abandon what makes arena shooters fun, and when they do stick to the arena formula they only appeal to the hardcore arenafags with quake style movement under the hood without actually designing interesting movement tech into the core of the experience, like quake still has bunny hopping via strafe jumping, instead of just making bunny hopping/wall boosting/stafe jumping and momentum conservation make sense, such as giving characters rocket boots and jet packs that inpulse harder and rev up louder and brighter the faster you go, instead you get shit like Quake Champions where they add in HUD elements without properly explaining strafe jumping.
Like really, Tribes didn't look at T1 Skiing and kept the awkward bunny hopping off slopes as a core mechanic, they added in skiing as a proper mechanic
Strict adherence to esoteric movement mechanics from Quake and rarely ever designing those mechanics to be visible to newbros.
Also the absolute abandonment of campaigns and the inability of new developers to design campaigns around mechanics because every publisher wants to appeal to every retard with a pulse, so they end up just making sluggish sprinting based movement games with the most generic spray n pray guns
Its a combination that in trying to appeal to a new audience, they utterly abandon what makes arena shooters fun, and when they do stick to the arena formula they only appeal to the hardcore arenafags with quake style movement under the hood without actually designing interesting movement tech into the core of the experience, like quake still has bunny hopping via strafe jumping, instead of just making bunny hopping/wall boosting/stafe jumping and momentum conservation make sense, such as giving characters rocket boots and jet packs that inpulse harder and rev up louder and brighter the faster you go, instead you get shit like Quake Champions where they add in HUD elements without properly explaining strafe jumping.
Like really, Tribes didn't look at T1 Skiing and kept the awkward bunny hopping off slopes as a core mechanic, they added in skiing as a proper mechanic
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