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Anonymous /tg/96020013#96043310
7/9/2025, 3:01:25 AM
>>96043081
>a guy who wants to cook to make people feel good.
So have a session in which that's relevant. Fuck, I don't care what your villain is, people going hungry is always a realistic outcome of conflict. Maybe you need some information but the person who has it is preoccupied with trying to make sure the people are fed or supplied or what have you. "Feed the village" can go in all kinds of different directions as a hook, and every member of the party can be relevant even if it's obvious that the final flourish will be his.

Maybe he'll continue dicking around and not really engage. Fine, then he's just a shit player. But I've found, more often than not, if you lean into what other people are bringing to the table, they'll be more willing to be led to where you actually want to go. If he gets invested in playing the fantasy of making people's lives better via food, you might start to tease out the idea that he might have suffered from food insecurity as a child. Maybe there's a reason that the character is the way that he is. And maybe that can motivate him when he sees how much people are hurting, how many people are suffering what he did. The conflict of the campaign can be made more personal to the character, and he can be motivated to leverage his abilities more because they MATTER to him.

Again, it won't always work. But the more you fight against a player's concept, the more they'll fight against your game. I've managed to get a guy who was basically playing Wile E. Coyote to become seriously invested in setting politics, just by working with him instead of trying to force him into a Tolkien-shaped mold.