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6/22/2025, 6:29:07 PM
>>713354479
Yeah I think that's right, the proportions of the characters are all too human so they just look like random costumes. I keep thinking of this character from Deadlock and how she's kind of similar to Bazz from a design perspective (black, round glasses, poofy hair tied up, broad shouldered jacket), but it somehow works so much better when Valve does it
Yeah I think that's right, the proportions of the characters are all too human so they just look like random costumes. I keep thinking of this character from Deadlock and how she's kind of similar to Bazz from a design perspective (black, round glasses, poofy hair tied up, broad shouldered jacket), but it somehow works so much better when Valve does it
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