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7/13/2025, 5:06:44 AM
>>11864934
SH1:
>intro FMV automatically plays and gives you the premise
>starts with you right inside the town
>see an apparition of your daughter and you chase it
>ends dark until you are cornered and
>you awaken in the cafe, with the secondary protagonist, and you get a melee weapon, map, gun, radio, flashlight.
You are now 10 minutes into the game, you got a great scripted horror segment, and you have all your tools to start playing.
SH2:
>FMV can't be viewed for like 5 minutes on the title screen (most likely never saw it)
>start outside the town in a bathroom
>long letter reading
>whoops don't forget your map
>walk to the cemetary
>some crazy lady who seems irrelevant
>walk to town
>scripted segment cornering you with monster: radio and plank
>run around a big town with an unclear goal
>run into apartment for some reason
>get gun and flashlight in separate rooms, but you must get them in the right order
SH1 gives you all the tools you need to play the game, while SH2 gives you them piecemeal over the course of 30 minutes with a lot of running and random convos. The entire intro should have been moved around. The FMV video should have played automatically like in 1, and rather than showing the Maria scene, it should have instead covered the premise of James getting the letter.
Maria is a KEY character but you don't meet her until 25% through, while you meet Cybil like 10 minutes in.
You don't really get actual horror segments until a few rooms in the apartments with Pyramid Head. SH1 gave you horror right away.
In 1 it's clear you need to go to the school. In 2 you need to go to the park or something? Now you're wandering in an apartment? Unclear for the player.
Summary:
>Sh front loads, while SH2 doles it out slowly.
>SH1 is super snappy about telling you exactly where to go, and what your goals are.
>James kinda wanders around.
>SH1 gives you all the narrative elements right away, SH2 takes 20% of the game to introduce them
SH1:
>intro FMV automatically plays and gives you the premise
>starts with you right inside the town
>see an apparition of your daughter and you chase it
>ends dark until you are cornered and
>you awaken in the cafe, with the secondary protagonist, and you get a melee weapon, map, gun, radio, flashlight.
You are now 10 minutes into the game, you got a great scripted horror segment, and you have all your tools to start playing.
SH2:
>FMV can't be viewed for like 5 minutes on the title screen (most likely never saw it)
>start outside the town in a bathroom
>long letter reading
>whoops don't forget your map
>walk to the cemetary
>some crazy lady who seems irrelevant
>walk to town
>scripted segment cornering you with monster: radio and plank
>run around a big town with an unclear goal
>run into apartment for some reason
>get gun and flashlight in separate rooms, but you must get them in the right order
SH1 gives you all the tools you need to play the game, while SH2 gives you them piecemeal over the course of 30 minutes with a lot of running and random convos. The entire intro should have been moved around. The FMV video should have played automatically like in 1, and rather than showing the Maria scene, it should have instead covered the premise of James getting the letter.
Maria is a KEY character but you don't meet her until 25% through, while you meet Cybil like 10 minutes in.
You don't really get actual horror segments until a few rooms in the apartments with Pyramid Head. SH1 gave you horror right away.
In 1 it's clear you need to go to the school. In 2 you need to go to the park or something? Now you're wandering in an apartment? Unclear for the player.
Summary:
>Sh front loads, while SH2 doles it out slowly.
>SH1 is super snappy about telling you exactly where to go, and what your goals are.
>James kinda wanders around.
>SH1 gives you all the narrative elements right away, SH2 takes 20% of the game to introduce them
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