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7/5/2025, 9:10:57 AM
6/17/2025, 1:40:14 AM
>>712862661
It obviously needs more forced slow walk and talk segments to fill out playtime. I mean there are stretches of the game where you just walk around and do nothing but combat and exploration for like a two hours. Not a single walk and talk segment there to break up the pacing? Not even a QTE to squeeze past a tight space? Gamers don't want that.
It obviously needs more forced slow walk and talk segments to fill out playtime. I mean there are stretches of the game where you just walk around and do nothing but combat and exploration for like a two hours. Not a single walk and talk segment there to break up the pacing? Not even a QTE to squeeze past a tight space? Gamers don't want that.
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