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Anonymous /vg/527863157#528048080
6/19/2025, 8:56:38 PM
>>528043021
On pretty much every map I push towards the "cutoff" of a nearby spawn as soon as I load in. So I'm not beelining directly to the closest spawn, instead I'll quickly think about what path the nearest pawn will take and try to intercept them at a place they aren't expecting as much. Most of the time people are aware of where you spawned too and are most focused on people who beeline straight to them. So once I think I know where the nearest spawn will go, I'll either sprint to a sightline if I know I can get there first (ie I spawn "ahead" of them) or I'll swing around and try to follow their path to come up from behind if I spawned "behind" them. This works because on most maps people aren't watching their backs so soon after spawning in. A good example of this is the eastern spawns on shoreline. Please see my dogshit mspaint diagram. Red lines are the paths I take off of spawn to sightlines and green angles the directions I watch for people as they're coming

1. Book it westward right away then cross the street to set up in cover, then watch east. You can actually get to the pier fastest from here too, so I like to go to the pier office and watch out the window. You can often get people who slow down to watch for west-side snipers

2. Get around the fence corner and book it up to the smuggler camp, just make sure to watch you back as you sprint up for people from spawn nearby. Once you're in the camp you can watch the entire swathe of area that leads to east side and get easy shots on people while they mosey around. Or as you loot the camp you'll hear people sprinting in (that's how I killed that trio in my clip)

3. These spawns can be "following" spawns, I basically never cross the street until I get down towards the bus/tower. If you spawn way up by 3, start pushing south and clear out the other two spawns below. Then once you cross the street still swing so you're skirting the southern end of the map. (cont)