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Moose !!Tm8/4MnbTW4/v/712664686#712677884
6/15/2025, 1:12:53 AM
>>712664686
>Story changes are worse, especially regarding Hammond.
>Skin system makes combat so much worse because you have to rip the skin before you can actually deal damage to the Necromorph which means your first 2ish shots are pointless and deal nothing.
>The skin system also led to things like the Force Gun going from the best gun in the game to one of the weakest because it takes like four point blank shots on Hard/Impossible to kill a lot of Necromorphs.
>The red-eye Necromorphs introduced into NG+ mean that if you don't have the Handcannon you now have a significantly worse experience overall as they take upwards of two reloads of most guns to kill and only drop normal drops.
>Backtracking makes the flow of the game so much worse, especially when you have to get to Hydroponics.
>Removing the meteor minigame was whatever, but making it a small lane you had to traverse through wasn't that fun either.
>Armor upgrades aren't as interesting to obtain visually and culminate in the worst final upgrade in the new Security Suit that looks like some sort of knockoff Punisher armor rather than a military outfit.
>The control scheme isn't like 2 or 3 and feels really bad when using the Zero-G unless you reconfigure the entire control scheme to be similar to it, and even then the leveling out and landing is janky compared to hose two.
>Aegis VII changes to add that entire Zero-G shaft wasn't interesting or necessary and heavily breaks the flow of the area.
>Forcing the player to upgrade their security clearance just to explore new areas feels like ass because you just end up going through the exact same rooms in every single section of the ship to open up one door you're not even sure will have a new blueprint or if it will just have a single Power Node.
>The doors now randomly automatically close on you which can stunlock you into stupid garbage like this.