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Anonymous /v/713552534#713575502
6/25/2025, 4:28:22 AM
>>713574634
Disagree.

>Swordmaster
Works completely differently for each of his weapons. DSD has a completely separate mechanic (and Dance Macabre). Balrog has moves that makes it less necessary to switch between modes (Blow gets a launcher and a drop move while Kick gets a dodge attack and an air combo, which is what the opposite gets in their base kit). Cavaliere's second form works into the first one, whereas King Cerberus' fire move is basically a separate weapon that covers for the ice modes' weaknesses and adds crowd control to the lightning form which has long range attacks on its base kit.

In essence Swordmaster is designed so the respective weaknesses of the Devil Arms are addressed in their own unique ways, making it way less necessary to switch between styles or weapons. It's implemented perfectly.

>Trickster
Isn't really necessary because Cavaliere, Balrog, King Cerberus and Coyote-A all get dodge moves and DSD and Faust have knockback stop attacks. Even E&I and DKA get some aerial movement options.

It is entirely for style (Mustang is underlooked) and if you want to not bother with all those separate options. I'd say it's perfectly implemented too.

>Gunslinger
This is definitely the weakest style but it still provides all the guns with at least one good option that will expand what they can do substantially (Rainstorm, Magic Hat, Cut-In, Blaster). E&I has by far the best implementation of it with its secondary fire modes. It would help it tremendously to give the guns different summoned swords though.