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6/23/2025, 3:19:56 AM
>>713323101
Go for it, especially if you haven't played Generations. The wirebug is returning for sure on the Switch Monhun (directed by the Portable team) that will come out a few years after the Wilds G expansion. It's a really fun mechanic that encourages exploration that wasn't done before in the series. It's also one of my dreams come true after playing Breath of the Wild where I wanted universal Climbing in Monhun. The Wirebug gave me that outlet.
In fact, I'm just remembering that I've always thought the wirebug was hands down the best innovation of the Monster Hunter series that solved so many problems at once.
> An evolution to MH4's vertical play
> Repackages Hunter Arts to make them feel natural to the Monster Hunter setting and not out of place anime super moves
> FINALLY makes mounting fun after it being introduced with MH4 and Capcom stubbornly keeping it despite no one liking it
> Super fun to use and allows developers to design maps for exploration and let them be creative in creating routes to the monster
The complaints about the Wirebug are just balancing problems of it making the hunter too powerful with the wirefall or spammy with the timer on the silkbind attacks. Execution problems are easy to fix. Conceptually flawed problems, those are tough to solve but that's not the wirebug's problem. To fix the Wirebug I'd:
> No timer for Silkbind attacks, you have to attack to build up meter
> Using a wirefall as an escape after being hit resets your meter
> There will be a timer for using wirebugs for movement after you sheathe like normal
Boom, problem solved.
Go for it, especially if you haven't played Generations. The wirebug is returning for sure on the Switch Monhun (directed by the Portable team) that will come out a few years after the Wilds G expansion. It's a really fun mechanic that encourages exploration that wasn't done before in the series. It's also one of my dreams come true after playing Breath of the Wild where I wanted universal Climbing in Monhun. The Wirebug gave me that outlet.
In fact, I'm just remembering that I've always thought the wirebug was hands down the best innovation of the Monster Hunter series that solved so many problems at once.
> An evolution to MH4's vertical play
> Repackages Hunter Arts to make them feel natural to the Monster Hunter setting and not out of place anime super moves
> FINALLY makes mounting fun after it being introduced with MH4 and Capcom stubbornly keeping it despite no one liking it
> Super fun to use and allows developers to design maps for exploration and let them be creative in creating routes to the monster
The complaints about the Wirebug are just balancing problems of it making the hunter too powerful with the wirefall or spammy with the timer on the silkbind attacks. Execution problems are easy to fix. Conceptually flawed problems, those are tough to solve but that's not the wirebug's problem. To fix the Wirebug I'd:
> No timer for Silkbind attacks, you have to attack to build up meter
> Using a wirefall as an escape after being hit resets your meter
> There will be a timer for using wirebugs for movement after you sheathe like normal
Boom, problem solved.
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