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Anonymous /v/716270140#716282609
7/24/2025, 6:03:55 AM
>>716270140
its fun but poorly optimized
>feels nice and tactical
>sim elements are well done, sights have an offset, caliber matters
>getting shot at, not hit, shot at, disorients you to fuck and slows you down. You cannot run into heavy fire, need to approach things succintly
>very good for multiplayer cooperation: because of opportunity cost with the long tactical slot, if the whole team takes mirrorguns to not have to communicate what they see, you miss out on great items like the shield or long launchers. Game incentivizes having a "team leader" that communicates and direct the rest of the squad
or the other hand though
>some elements are limp. You'd maybe expect more de-escalation or more surgical ways to deal with suspects, but a lot of the time just having a gun out is fine enough
>HORRIBLE optimization. some parts of the game dip to sub 60 fps because of baked in effects
>AI art, a lot. Take it or leave it
>AI is on training wheels and it shows. Sometimes they'll be able to hit you where you can't hit them back and will snipe you dead for just peeking a door. A little too good sometimes but not gamebreaking. Still feels terrible to get hit across a room and down a floor because the angle was just right