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7/7/2025, 10:40:51 PM
>>96033646
>makes us HUMAN
Speak for yourself.
I know it adds to the drama, and is natural. But the genre always is written by the same crowd, so the characters wind up being insufferable fools and bunglers, like tom and judy in NotLD, or preposterous overdone psychopaths like all the villians in TWD. No one behaves like all the other real people that inhabit the world.
Take Dawn and Day of the Dead, the originals. Romero was so intent on rectifying the image he created with NotLD with having the weak woman and not strong enough black, that he made women and blacks the heros of his next two films. They are the only survivors. The first being a treatis on racial pecking order, and the latter on feminism. Both good films, otherwise. Still Day is the worst of the group, the least believable, and the most forced.
>joe patilon is the bad guy
>psychotic military
>chauvanists are bad
>stronk woman
>good black man is pot smoking rastafarian
>crazy military men fall apart and are really weak
>only the weaselly bearded guy get poontang
>humans are the real monsters
>no one should listen to authority
>but trust the experts
It's full of internal contridictions. The claustrophibic aspect makes it.good, but all the actions are retarded. I hate everyone except the captain, the mad scientist and the alligator at the beginning.
>makes us HUMAN
Speak for yourself.
I know it adds to the drama, and is natural. But the genre always is written by the same crowd, so the characters wind up being insufferable fools and bunglers, like tom and judy in NotLD, or preposterous overdone psychopaths like all the villians in TWD. No one behaves like all the other real people that inhabit the world.
Take Dawn and Day of the Dead, the originals. Romero was so intent on rectifying the image he created with NotLD with having the weak woman and not strong enough black, that he made women and blacks the heros of his next two films. They are the only survivors. The first being a treatis on racial pecking order, and the latter on feminism. Both good films, otherwise. Still Day is the worst of the group, the least believable, and the most forced.
>joe patilon is the bad guy
>psychotic military
>chauvanists are bad
>stronk woman
>good black man is pot smoking rastafarian
>crazy military men fall apart and are really weak
>only the weaselly bearded guy get poontang
>humans are the real monsters
>no one should listen to authority
>but trust the experts
It's full of internal contridictions. The claustrophibic aspect makes it.good, but all the actions are retarded. I hate everyone except the captain, the mad scientist and the alligator at the beginning.
ID: OnAfjSIn/qst/6243967#6244053
5/18/2025, 11:49:30 PM
>>6243967
>inspiration
I don't have to look far for inspiration, as the nature of an apocalypse is an inversion of the functional present, or in my case an exageration of what Houston is already like.
>buying and selling and living a grotesque life
That's life in a modern city already. You have to earn money to buy necessities no matter what, and if you run out of money you're dead. Everyone you meen is Basically a hazard, especially driving around, or in any shop, your chances of running afoul of a pack of mindless savages is increasingly high, the longer you stay in public. The rewards of course for going out and dealing with the public are also high, if you don't mind the risk of losing a finger.
I'm inspired by trivial events, or by driving by the lqndmarks and places described in the copy of the writing. I like to write for the sake of the writing as the engagement has never been too high, however it requires a great deal of focus, to write, and so I must make the time to QM out of my IRL activities, family and work, which themselves form the apparatus around which much of the game is built.
>downtime
Being online is a vampire from productive labor. I spent my time working, just as I do when I'm banned.
>inspiration
I don't have to look far for inspiration, as the nature of an apocalypse is an inversion of the functional present, or in my case an exageration of what Houston is already like.
>buying and selling and living a grotesque life
That's life in a modern city already. You have to earn money to buy necessities no matter what, and if you run out of money you're dead. Everyone you meen is Basically a hazard, especially driving around, or in any shop, your chances of running afoul of a pack of mindless savages is increasingly high, the longer you stay in public. The rewards of course for going out and dealing with the public are also high, if you don't mind the risk of losing a finger.
I'm inspired by trivial events, or by driving by the lqndmarks and places described in the copy of the writing. I like to write for the sake of the writing as the engagement has never been too high, however it requires a great deal of focus, to write, and so I must make the time to QM out of my IRL activities, family and work, which themselves form the apparatus around which much of the game is built.
>downtime
Being online is a vampire from productive labor. I spent my time working, just as I do when I'm banned.
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