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Anonymous /tg/96059233#96064666
7/11/2025, 6:15:37 PM
>>96064590
they have to do rudimentary things or else you're essentially stapling cheap spells to them and turning them into something like the Seal cycle
which are arguably more fitting as cards than tokens.
so you could look for old spell effects to turn into tokens.
I like the idea of a Force Spike token: 1, sacrifice: counter target spell unless its controller pays 1.
Because the effect is way worse when it's face up but it's also a miserable old effect that slows the game down and people hate to play against (you'd have to look for effects that are worse when face up for these).