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Anonymous /tg/95896027#95902153
6/19/2025, 2:09:51 AM
>>95896027
Effortfag daggerheart review because I hate my fucking life. I've run 10 sessions with 5 groups now.
Pros:
>Some of the art is good if you like high fantasy stuff
>The "campaign frames" are pretty good worldbuilding with some interesting ideas
>Initiative-less combat actually works surprisingly well and is fun
>Adding anything to a binary "succeed/fail" is a win in my book. The GM accruing fear has a tangible effect on the tension at the table
>Armor is, functionally, a form of damage reduction through thresholds. It's pretty easy for anyone with IQ>70 to understand. I like armor that's meaningful. Armor "points" make fixing armor meaningful
>Character creation is fast which is ironic because it's not designed for one-shots or high-lethality play
>Some of the death moves (blaze of glory and risk it all) are entertaining
>2d12 creates a standard curve (as do all dice pools) which is inherently and objectively superior to flat probabilities.

Cons:
>Lots of political gay nonsense. Wheelchairs, playing disabilities, pronouns, etc. This game leans into the culture war shit that people are told "isn't really a thing". Now its "if it bothers you, it's working as intended"
>Armor points as a metacurrency is unsatisfying, in my opinion. I get why they did it, but I don't like it.
>Everyone is incredibly powerful. Much more powerful at lower levels. Not quite "epic level D&D" power at later levels, but very powerful
>The levelling mechanic is somewhat arbitrary and forced. You, essentially, get to choose from a series of checklists until you reach a new "tier" of levelling.
>Balance is off. Druid is famously broken. Some of the abilities are broken. Some abilities are useless.
>Every ability or spell is represented as a card

TBC