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6/8/2025, 1:09:20 AM
>>11787337
>you lead your line like a regular FPS
>Rainbow Six
I could understand if you said that about Ghost Recon, due to the tactics being more loose than Rainbow Six, although generally I would say the AI is capable of compensating by laying down suppressive fire and using stealth. But for Rainbow Six 1 and 2? I don't see what you're talking about.
>brittle and ineffecient
I'm mystified by your use of the term "brittle", and as for "inefficient", you are severely punished for not peaking corners, utilizing overwatch, there are numerous maps where sniping is highly emphasized....I don't see how the tactical planning is "inefficient", since if you just run through it like a normal FPS like Turok or Half-Life you lose entire squads.
>then use tactics system for breaches and the occasional waiting spot
IE, Half of the game. The game is designed around utilizing your squads to breach in an optimal way at specific points, clear a route, so that another team can then enter without being detected or shot at, to then achieve the objective. "The occasional waiting spot" is every map, for every team.
>you lead your line like a regular FPS
>Rainbow Six
I could understand if you said that about Ghost Recon, due to the tactics being more loose than Rainbow Six, although generally I would say the AI is capable of compensating by laying down suppressive fire and using stealth. But for Rainbow Six 1 and 2? I don't see what you're talking about.
>brittle and ineffecient
I'm mystified by your use of the term "brittle", and as for "inefficient", you are severely punished for not peaking corners, utilizing overwatch, there are numerous maps where sniping is highly emphasized....I don't see how the tactical planning is "inefficient", since if you just run through it like a normal FPS like Turok or Half-Life you lose entire squads.
>then use tactics system for breaches and the occasional waiting spot
IE, Half of the game. The game is designed around utilizing your squads to breach in an optimal way at specific points, clear a route, so that another team can then enter without being detected or shot at, to then achieve the objective. "The occasional waiting spot" is every map, for every team.
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