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5/30/2025, 3:33:10 AM
Small quality of life modification.
When using a consumable on yourself you can normally use it on yourself as many times as you want as long as you have more of the item in your inventory. Consuming the ale is an example of this. However, some items will instead exit out of the menu when you consume them which is annoying if you want to consume multiple items. Consuming the blue vial is an example of this. This is due to these items having common events being associated with them, when a common event is running it automatically closes the menu. Himeworks created a plugin that revolves this called Scene Interpreter...BUT...it doesn't work for RPGMaker MV which is what Fear and Hunger was made in.
HOWEVER I did find a workaround where anytime you use an item that exits the menu it automatically brings up the item menu which cuts down on the tedium a little. Consuming the egg uses this new work around. This will hopefully make feeding and healing your party a little less tedious.
When using a consumable on yourself you can normally use it on yourself as many times as you want as long as you have more of the item in your inventory. Consuming the ale is an example of this. However, some items will instead exit out of the menu when you consume them which is annoying if you want to consume multiple items. Consuming the blue vial is an example of this. This is due to these items having common events being associated with them, when a common event is running it automatically closes the menu. Himeworks created a plugin that revolves this called Scene Interpreter...BUT...it doesn't work for RPGMaker MV which is what Fear and Hunger was made in.
HOWEVER I did find a workaround where anytime you use an item that exits the menu it automatically brings up the item menu which cuts down on the tedium a little. Consuming the egg uses this new work around. This will hopefully make feeding and healing your party a little less tedious.
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