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8/4/2025, 6:28:14 AM
>>717233615
>depth buffer ... are integer
true
however the depth buffer in modern graphics uses the depth information after the perspective divide, effectively making distance recorded in the buffer vary as a reciprocal
effectively you lose precision really fast
>depth buffer ... are integer
true
however the depth buffer in modern graphics uses the depth information after the perspective divide, effectively making distance recorded in the buffer vary as a reciprocal
effectively you lose precision really fast
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