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7/14/2025, 4:54:43 AM
>>715386921
>Payload map where blue completely sweeps the first few points, dozens of minutes on the clock.
>Red engi's build nests at extremely defensive chokepoints right before the map ends.
>Game slows to an absolute crawl as blue gets completely stalled.
>Game turns into a pseudo-team deathmatch where you just kind of do your own thing as a definite frontline is formed where the cart stopped.
>Be Pybro, chill in engi nest with the homewrecker. Sit inside the dispenser and hold m1 with one hand and a warm mug of hot chocolate with the other.
It's the little things in life fellas. In all my years of gaming there has literally never been an experience comfier than this. When did PVP games decide that matches have to be constant conflict that ends in five minutes flat?
>Payload map where blue completely sweeps the first few points, dozens of minutes on the clock.
>Red engi's build nests at extremely defensive chokepoints right before the map ends.
>Game slows to an absolute crawl as blue gets completely stalled.
>Game turns into a pseudo-team deathmatch where you just kind of do your own thing as a definite frontline is formed where the cart stopped.
>Be Pybro, chill in engi nest with the homewrecker. Sit inside the dispenser and hold m1 with one hand and a warm mug of hot chocolate with the other.
It's the little things in life fellas. In all my years of gaming there has literally never been an experience comfier than this. When did PVP games decide that matches have to be constant conflict that ends in five minutes flat?
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