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7/23/2025, 5:17:38 PM
>>105998099
>No, you get the reference image in modern games
You're mentally retarded. BC6H(dr) is the standard compression algorithm for textures in modern engines. It usually occurs AT IMPORT. This is unreal engine 5. No game ships with reference assets, all you're doing when you extract them is transcoding them back to a lossless format like PNG.
>No, you get the reference image in modern games
You're mentally retarded. BC6H(dr) is the standard compression algorithm for textures in modern engines. It usually occurs AT IMPORT. This is unreal engine 5. No game ships with reference assets, all you're doing when you extract them is transcoding them back to a lossless format like PNG.
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