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Anonymous /vp/57913323#57929485
6/21/2025, 11:15:25 PM
>>57913323
Not reading the rest of the thread but the reason a more robust post-game with a shorter campaign is better than a more robust campaign with no post-game is because the campaign needs to be balanced around a linear level of progression and limited options as well as be generally approachable enough that any paying costumer can get by without much trouble so they feel like they had a satisfying experience upon reaching the credits.
The post-game, by contrast, can really be designed for the freaks willing to put hours and hours into the game, getting steamrolled by difficult battles and experimenting with everything available to them since they're now free to gather Pokemon from anywhere on the map, as well as get deeper into breeding and EV training.
The campaign can never host that kind of content cause it turns people who just wanna beat the game casually away, so the smaller the post-game the less content there is to satiate players who do like the grind and the challenge.