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7/18/2025, 11:38:41 AM
>>531450180
That's usually my go to method, but I'm not sure if there's any mods doing exactly what I'm trying to.
That's what I'm attempting.
>>531464069
>>531465836
You're a blessing as always.
Dynamic tokens were my first attempt, but unfortunately they produced shenanigans and right off the bat did not like line breaks. It even broke subsequent blocks in the entry. And, of course, line breaks are in 95% of my dialogue. At least it hit me with an easy to spot problem instead of some of the sneaky ones I get trying to combine too many different things at once.
However, I might be able to wrangle CGEvents' dynamic dialogue into getting what I need, thanks. Though maybe I'm misunderstanding it, but separating keys with / doesn't seem to work. And if there's a way for When conditionals to generate and check a random number, I'm not aware of it, so I may go the duct tape route of tying it to the player's luck. Reloading the patch for testing now has Jas walk off into the void, so it's slow going, but at least it seems doable. All hail shino, pestil and beebzanon. May Stardew's updates be gentle.
>>531485424
So do I.
>>531487382
Glad you enjoyed it and thank you for picking up my slack, you're awesome.
My goal was to smooth over bits of jank or parts that didn't logically fit (ie anyone respecting the girl's ability to refuse when you could behead her on that same circle, among other heinous things, or not being able to escape even after killing the God of The Depths). I didn't try to inject my own vision so much as I wanted to fix and touch up parts that appeared to be self-censorship, oversight, unfinished features, or flaws (typos and bugs). There was a lot of it. I could've spent forever on that mod. Like I would've enabled marriage with Moonless too if I felt like I could do the art justice.
From what I can see you're doing good work going for the same, but sure, I'd be happy to give my thoughts when it's done.
That's usually my go to method, but I'm not sure if there's any mods doing exactly what I'm trying to.
That's what I'm attempting.
>>531464069
>>531465836
You're a blessing as always.
Dynamic tokens were my first attempt, but unfortunately they produced shenanigans and right off the bat did not like line breaks. It even broke subsequent blocks in the entry. And, of course, line breaks are in 95% of my dialogue. At least it hit me with an easy to spot problem instead of some of the sneaky ones I get trying to combine too many different things at once.
However, I might be able to wrangle CGEvents' dynamic dialogue into getting what I need, thanks. Though maybe I'm misunderstanding it, but separating keys with / doesn't seem to work. And if there's a way for When conditionals to generate and check a random number, I'm not aware of it, so I may go the duct tape route of tying it to the player's luck. Reloading the patch for testing now has Jas walk off into the void, so it's slow going, but at least it seems doable. All hail shino, pestil and beebzanon. May Stardew's updates be gentle.
>>531485424
So do I.
>>531487382
Glad you enjoyed it and thank you for picking up my slack, you're awesome.
My goal was to smooth over bits of jank or parts that didn't logically fit (ie anyone respecting the girl's ability to refuse when you could behead her on that same circle, among other heinous things, or not being able to escape even after killing the God of The Depths). I didn't try to inject my own vision so much as I wanted to fix and touch up parts that appeared to be self-censorship, oversight, unfinished features, or flaws (typos and bugs). There was a lot of it. I could've spent forever on that mod. Like I would've enabled marriage with Moonless too if I felt like I could do the art justice.
From what I can see you're doing good work going for the same, but sure, I'd be happy to give my thoughts when it's done.
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