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8/4/2025, 5:56:29 PM
>>96247740
Very happy here. I'm glad to see GW finally bit the bullet and trashed JT because they cannot balance them. JT were either completely busted or felt awful because you threw away half your army for the rest to function at baseline. This is going to feel much better to play with, where you can either go extremely defensive and board points and be really tough, or go for more offensive and constantly spend YP to increase your attack. Without seeing a lick of list building we've already got 2 ways to play the faction.
Some concerns I have, though:
>Nothing giving us a bonus to wound means that our guns need to have higher strength than the index. We were balanced around having +1 to wound so without that our guns will be terrible if they don't change. I trust that they took this into consideration, I'm just a bit worried.
>Everything is still +1 to hit and not +1 to WS/BS, meaning no combos with Heavy and other +1 to hit bonuses like the iron-master. I'm really hoping that this new rule means they pulled their heads out of their behinds and have rewritten the datasheets to actually play well with this (looking at you, scoped sniper with a 5+ WS) instead of feeling like the army rule and datasheets were written by separate teams with no communication between the two
I already got all of the new range ordered at my LGS as it went up yesterday. I'm super happy to get the new stuff on the table and play with this new rule, because it looks so much more fun than JT ever could be.
In the meantime I'm painting my other dwarves and selling an army I don't like anymore to get the new chaos dwarves in their place. It's truly a good time to be a dwarf lover.
Very happy here. I'm glad to see GW finally bit the bullet and trashed JT because they cannot balance them. JT were either completely busted or felt awful because you threw away half your army for the rest to function at baseline. This is going to feel much better to play with, where you can either go extremely defensive and board points and be really tough, or go for more offensive and constantly spend YP to increase your attack. Without seeing a lick of list building we've already got 2 ways to play the faction.
Some concerns I have, though:
>Nothing giving us a bonus to wound means that our guns need to have higher strength than the index. We were balanced around having +1 to wound so without that our guns will be terrible if they don't change. I trust that they took this into consideration, I'm just a bit worried.
>Everything is still +1 to hit and not +1 to WS/BS, meaning no combos with Heavy and other +1 to hit bonuses like the iron-master. I'm really hoping that this new rule means they pulled their heads out of their behinds and have rewritten the datasheets to actually play well with this (looking at you, scoped sniper with a 5+ WS) instead of feeling like the army rule and datasheets were written by separate teams with no communication between the two
I already got all of the new range ordered at my LGS as it went up yesterday. I'm super happy to get the new stuff on the table and play with this new rule, because it looks so much more fun than JT ever could be.
In the meantime I'm painting my other dwarves and selling an army I don't like anymore to get the new chaos dwarves in their place. It's truly a good time to be a dwarf lover.
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