>>2168964
>It'd make a lot of sense if the big benefit of being a Lord with lands is being able to call men to military service instead of pay them like as a mercenary. But that also begs for a troop tree redesign where as someguy "recruits" aren't faction troops at all but instead hard men and drifter types that upgrade into mercenaries/bandit troops.
I think you can do with far less drastic changes because the game already has this normally inaccessible militia tree to every faction which is kinda wasted. I think the best way would be to have four threes for a faction which would in fairly broad strokes cover how every military recruitment/career system worked in the middle ages.
>Militia troops:
>recruited from a lords' land, cheap to recruit as you're only covering the cost of equipment and a lump sum for their families at home
>they don't get paid but once a certain number of months pass they'll demand to be dismissed or start deserting gradually
>most useful on defensive wars where you can quickly shit out a 300-500 strong army of militiamen to pad your force before sending them home
>standing troops
>recruited from anywhere in the kingdom at normal costs
>they go through the standard troop tree being paid monthly and will only ask for retirement after 16 in game years if they live that long, at which point they go any fief you own
>mercenary troops
>recruited in towns, mercenaries get paid a high sum to tag along for about a year and demand instead a cut of things like loot and high morale
>once their contract is done they will either offer to continue or fuck off
>Noble troops
>core troops of every lord, recruitable once you have a fief with a castle
>they don't get paid but their cost gets taken out of your tax revenue at the fief
>they'll go with you wherever for as long as you want