/mbg/ - Mount & Blade General
Anonymous
9/30/2025, 1:29:58 PM
No.2158571
[Report]
>>2158568 (OP)
I get it's basically rolling in mods to the official game with less features but damn, i cant believe they actually put out a decent new update.
Anonymous
9/30/2025, 1:34:18 PM
No.2158576
[Report]
>>2158585
>Battania gets wiped out within the first year
>Aserai neither loses nor gains any territory ever
Anonymous
9/30/2025, 1:40:07 PM
No.2158585
[Report]
>>2158606
>>2158576
>Durka durka fag
>Spending so much time in the norf my army doesn't even look Aserai anymore
>Aserai will never be threatened by anyone cuz of that big fukkin ocean.
I'm saying my nasheed through tears habibi.
Honestly the ability to cross that fucking ocean has me excited alone. No more "whoops you gotta spend 40 days and 40 nights wandering like fucking moses to get anywhere."
Anonymous
9/30/2025, 1:49:07 PM
No.2158591
[Report]
>>2158564
i hate how night has more visibility than day now.
Anonymous
9/30/2025, 1:54:04 PM
No.2158603
[Report]
>>2158615
>>2158568 (OP)
What about emergent factions like in Total War? That should be a thing like in the diplomacy mod, but less broken (Vlandia keeps having rebellions and civil wars every 30 seconds)
>>2158585
I was looking at those rivers in the north recently and thinking about the naval raiding possibilities. Both Aserai and Sturgia could benefit greatly from water mechanics.
Next step would be to make those castles guarding the crossings actually guard them
Anonymous
9/30/2025, 2:06:01 PM
No.2158615
[Report]
>>2158606
I am not sure if we can now do a 360 degree circumnavigation of the continent, but I think it's close. From what I recall the big lake between Sturgia and Northern Empire is clearly sea-visitable, and I think the caspian sea for Chaikand is accessible by rivers. So it's just a question of if you can go directly from rivers from the caspian to the perassic sea (Mediterranean).
>>2158603
I had rebels emerge for me but they didn't do much. I really loved how Separatism made the map split up into clan by clan though. I'm probably going to pause on that campaign unless I get a motivation to continue with 1.3/warsails on the horizon but it makes me happy insofar as instead of big tedious blobs it's lots of little feudingstates.
>>2158606
They're reworking quite a bit of the map again in case you forgot
Anonymous
9/30/2025, 2:13:28 PM
No.2158626
[Report]
>>2158619
I haven't been keeping up with the new stuff. Sounds like they are keeping rivers in mind so that's good
Anonymous
9/30/2025, 2:26:16 PM
No.2158638
[Report]
>>2158606
Polite reminder that War Sails will bring its own new map which will be significantly different to the current one.
Also the beta is fun but MAN I'm really missing the mods which enable culture conversion on settlements and remove FOW from characters in the encyclopedia.
Anonymous
9/30/2025, 2:32:15 PM
No.2158643
[Report]
got given a hundred of the player's elite troops and got my party wiped out within one season again award
Anonymous
9/30/2025, 2:37:47 PM
No.2158649
[Report]
>>2158658
i wish i lived in a world where turks cared about making good games
Anonymous
9/30/2025, 2:46:05 PM
No.2158656
[Report]
>>2158635
>can't choke off Aserai trade anymore
>can just sail and take their towns instead of taking the long way round
idk what to feel about this. not that it matters because i won't be buying it until they fix the base game.
Anonymous
9/30/2025, 2:47:50 PM
No.2158658
[Report]
>>2158659
>>2158649
bro? 1.3 is a step in the right direction.
i will venture as far as to claim the Turks are amongst the best game devs if not the best.
Anonymous
9/30/2025, 2:48:35 PM
No.2158659
[Report]
>>2158663
>>2158658
one good patch doesnt make up for the travesty of bannerlord development
Anonymous
9/30/2025, 2:48:47 PM
No.2158660
[Report]
BY JUPITER
WHAT IS THAT THING
>>2158659
bannerlord as a skeleton is better than warband.
the game just needs some rebalance and some flesh then it'll be great.
the Turks making the skeleton so fucking smooth in an age where devs ship monstrousities that don't run well on the best hardware available should be respected desu.
I have a dastardly plan in mind
with Fourberie mod you can infiltrate cities and assassinate lords
in theory I should be able to marry any cunt haver if her husband is dead (by me)
so lads which one should i go after?
>Bimbo
>Cutey
>Bimbo but militant
>Brown Tomboy
>REVERSE TEUTOBURG FOREST
>>2158568 (OP)
Whats the consensus on RBM? It seems cool but i hear it makes armor values just way too high or something. Tbf i would like to use it if we had a proper dark ages mod where most people dont have armor.
Also is High Middle Ages Calradia good?
Anonymous
9/30/2025, 3:26:46 PM
No.2158682
[Report]
>>2158670
theyre all ugly as fuck but verina the least, so her I guess
Anonymous
9/30/2025, 3:32:38 PM
No.2158687
[Report]
>>2158670
I think militant mimbo is good but that might be a fetish thing
Anonymous
9/30/2025, 3:32:53 PM
No.2158688
[Report]
>>2158679
>consensus on RBM?
Like you said, it's good but the armour values make slashing weapons nearly pointless. I prefer warbandlord but I do like RBMs changes to spears quite a lot. If I do use it I like to pair it with
https://www.nexusmods.com/mountandblade2bannerlord/mods/2505 so that heavy armour is more rare.
Anonymous
9/30/2025, 3:48:47 PM
No.2158704
[Report]
Anonymous
9/30/2025, 7:27:25 PM
No.2158876
[Report]
>>2158679
I made some remarks last thread but anon touched on the primary thing - slashing is 100% utterly worthless. If you have lots of unarmored guys then maybe it's more useful, but when I switched back from RBM but kept the poise I was happier.
With poise you have to switch weapons if you have a ranged one - I have the x2 player stamina and I'll be at ~100 poise when I start a match then switch my weapons in and out in one quick cycle and it goes up to 200 proper. The replenishment rate is kinda tedious but in one on one (such as in the arena) when your poise is broken you get it back. I'm also not huge on DBM's arrow autism where you now have multiple (and I mean multiple) arrow weights and bow strengths. It becomes needlessly cluttered although at the end stage my ~90g arrows with a 135 bow were one shotting heavily armored guys whereas without RBM my best bow is not as strong. So RBM seems to both make archery weaker but also make the highest end of it stronger.
I am having fun with RBM's balancing off, it's AI changes on, unblockable thrust added and RBM's arrows off. So you get poise, some AI stuff, and unblockable thrust as a separate mod is really must-have for how it stops
>teehee if I hold my widdle knife like a mustache over my head I can block your 30mph spear thrust (:
Jist is that now only shields, chambering, or parrying can block a thrust - not simply standard directional block. And since it applies to you as well unless you are a weenie and turn it off it feels fair.
How is Bannerlord these days? I didn't care too much for what it had to offer when it entered early acess and then forgot about it.
Am I right in assuming it is worth it if I enjoyed the OG and Warband? Especially considering all the updates and mods that it has now.
Anonymous
9/30/2025, 9:31:57 PM
No.2159000
[Report]
>>2159012
>>2158663
>bannerlord as a skeleton is better than warband.
Lol no it's still a total war game larping at being Mount and blade
Bannerlord will never be a real rpg
Anonymous
9/30/2025, 9:40:32 PM
No.2159012
[Report]
>>2159055
>>2159000
ironic considering how much of a shitshow the Warhammer 3 siege is
just like Warband
>>2159012
Bannerlords sieges are the exact same theme park ride every time. Units go to the same positions with the same equipment on the same tracks every time you do a siege, it's a lot more cinematic but it's way less variable than warband sieges. I've had amazing strategic victories in warband sieges by moving my men to areas that are more favorable for them to fight in, whereas in Bannerlord I've literally never commanded my men in a siege because the game does it all for you anyway
Anonymous
9/30/2025, 10:34:00 PM
No.2159060
[Report]
>>2159064
>>2159198
>>2159055
>I've had amazing strategic victories in warband sieges by moving my men to areas that are more favorable for them to fight in, whereas in Bannerlord I've literally never commanded my men in a siege because the game does it all for you anyway
Translation:
>I cheesed sieges in Warband because I could never get numerical superiority outside of being marshal due to how bad the lord herding mechanic was and now that I do have numerical superiority in sieges I don't even bother
Anonymous
9/30/2025, 10:36:16 PM
No.2159062
[Report]
>>2159055
>cheese triangle on wheels moves to wall
>men pour out
>victory
woah
Anonymous
9/30/2025, 10:36:45 PM
No.2159064
[Report]
>>2159068
>>2159060
Using advantageous terrain is not cheesing it's using your eyeballs and your brain. If you wanna keep letting the game play for you then you're in luck with the current state of the games industry
Anonymous
9/30/2025, 10:40:09 PM
No.2159068
[Report]
>>2159084
>>2159064
>Using advantageous terrain
Setting your entire marksman/sharpshooter army into a line in front of the castle and waiting for all the defenders to drop dead as they stand in front of the ladder hole with their cardboard shields up is cheesing.
Anonymous
9/30/2025, 10:57:18 PM
No.2159084
[Report]
>>2159092
>>2159068
I was actually talking about defending but figures you'd go for the simplest strategy to think of
Anonymous
9/30/2025, 11:00:52 PM
No.2159092
[Report]
>>2159098
Anonymous
9/30/2025, 11:04:12 PM
No.2159098
[Report]
>>2159105
>>2159092
I'm not going to watch your eceleb video because you can't formulate an argument
Anonymous
9/30/2025, 11:09:29 PM
No.2159105
[Report]
>>2159113
>>2159098
I'll take that as a concession.
Next time you start arguing, try having an argument that isn't based on your personal feelings and actions.
Funny thing is that the positions that guy takes are pretty much the same you would cheese a defense with in Warband.
Anonymous
9/30/2025, 11:17:17 PM
No.2159113
[Report]
>>2159633
>>2159105
No it'll entirely be based on my own experiences because I've been playing mount and blade for longer than you've been sucking cock. If you're deferring to some faggot on YouTube then you already have no opinion or thought so your post and point is meaningless
Anonymous
9/30/2025, 11:18:49 PM
No.2159118
[Report]
>>2158933
The beta patches are very promising, a complete 180 from the state of the game previously.
Anonymous
9/30/2025, 11:29:31 PM
No.2159128
[Report]
>>2158679
The issues with RBM go beyond just the combat changes. In all it's a total mixed bag. While the combat changes can, especially with other mods like de re militari, completely change the feel of commanding your armies for the better, it makes slashing damage useless so any situation where you're actually fighting is less enjoyable. On top of that with the way the game computes equipment value it inflates your economy substantially so unless you also run mods to increase troop costs you'll run into situations where you're funding an entire army, caravans, and workshops off of a handful of bandit hideouts. It also overly nerfs ranged units, crossbows especially into uselessness.
Anonymous
9/30/2025, 11:31:12 PM
No.2159129
[Report]
>>2159055
The vast network of tactical decision revolving around "guys walk up ladder"
Anonymous
10/1/2025, 12:28:36 AM
No.2159179
[Report]
>>2158933
Wait until War Sails comes out and Patch 1.3 to release in full before you jump back in.
That said, the 1.3 beta is pretty fire right now. Things are looking good for the first time in a long time.
Anonymous
10/1/2025, 12:31:35 AM
No.2159182
[Report]
>>2159234
it's been a while since I played Butterlord and I can't remember sieges all that well
did it have
>boulders to drop on attackers storming gatehouse?
>warforks to push away ladders?
>long range siege equipment capable of killing units, destroying other siege equipment?
>starving out enemy?
>wall damage from bombardment?
>murder holes in the walls?
>makeshift barricades for archers attacking the fortifications?
Anonymous
10/1/2025, 12:47:41 AM
No.2159198
[Report]
>>2159060
>how bad the lord herding mechanic was
...It was ever an issue? All it takes is befriending a few lords until they agree to follow you and running to besiege a place.
>b-but they can abandon you mid-siege!!!
I've barely ever seen it actually happen. Probably engineering issue on your part.
Anonymous
10/1/2025, 1:14:57 AM
No.2159220
[Report]
>>2159055
Bannerlord sieges have the POSSIBILITY of being better by allowing you to choose the approach. Perhaps not dynamically, perhaps by picking 1 out of 2 or 3 sides of a settlement or castle before starting the actual assault. Those could be separate scenes using the same map. And you could even expand them by having options like instead of building siege engines you could build ramps, fill ditches or even sap the walls with tunnels and trenches. The systems are all there.
>>2159182
Yes to everything except murder holes in the walls.
Anonymous
10/1/2025, 2:27:10 AM
No.2159274
[Report]
>>2159276
>>2159234
>murder holes
There's murder holes in the gatehouse at least. And the AI does use them because I was in there at one point then I got my ass knocked out instantly. The gate was up, it was nothing but me and my men inside so it had to come from above.
Anonymous
10/1/2025, 2:30:11 AM
No.2159276
[Report]
>>2159347
>>2159274
Yeah sorry I was thinking of murder holes like on the battlements. They definitely exist in the gatehouse as I too have learned the hard way in the past.
Anonymous
10/1/2025, 4:26:36 AM
No.2159347
[Report]
>>2159276
don't apologize to that faggot. he mentioned dropping stones in front of the gate and murder holes in the walls as separate points.
Anonymous
10/1/2025, 5:33:53 AM
No.2159387
[Report]
>>2159234
I'm pretty sure a few very rare castles have ground floor arrow slits into the gatehouse kill zone. They might not be between the gates themselves but in front of the inset first one though. I'm not about to boot up and go castle hunting to find it but if anyone notices it in a siege battle pop a screenshot.
Anonymous
10/1/2025, 5:45:45 AM
No.2159389
[Report]
>>2158663
>bannerlord as a skeleton is better than warband.
If only, the only thing the retarded Turks improved was battle sizes.
If you were king of the roaches and in full control of Taleworlds, what mods would you shamelessly steal next? Lets assume you can't really get the dev team to do anything that hasn't been proof-of-concepted first by a modder, what would your ideal vanilla be?
Anonymous
10/1/2025, 10:25:31 AM
No.2159467
[Report]
>>2159461
might as well lift other features from Fourberie
>alliance with bandits, bandit hideout, back alleys and profits from them
>assassination, sabotage, rebellion formation
>disguise yourself as guard
RBM
>shield not being forcefield that envelops character without gaps
Eagle Rising
>Pilums, gladius
>elite units with limited numbers that can, boost morale, increase party size
>banners working like shields
>unique imperial regional units for the conquered lands, essentially auxiliaries
>faction armory with the best stuff
Bank system with interest rates
Player Governor
>AFK in a settlement with your super skills
Governors handle issues
>auto solves quests in that town
Bannerlord.XpTweaks
>let me set my own rates you fucks
Stop Starving Yourselves
>prosperity will be capped, no more loyalty/garrison drops from lack of food
Anonymous
10/1/2025, 10:58:59 AM
No.2159477
[Report]
>>2160412
>>2159461
I don't use ch**ts
Anonymous
10/1/2025, 11:23:12 AM
No.2159482
[Report]
>>2160412
>>2159461
>my little warband
Have some divisive bullshit quest grind mechanic tied to it instead of doing what WF&S did of just having individual full plate units cost 1000 gold and recruits, but my goal with it would be that by the long term mercenary, army commanding lord, or kingdom period you'd have a unique recruitable faction locked inside your chosen main quest culture.
Having ANY banner might be an easy thing to center the idea on. In the base game you get the Dragon banner, in sandbox you have to defeat some lords or win high end tourneys. That in leau of/alongside needing to be a certain clan tier and you have a taleworlds tier system that will be their brand of annoying yet also gameable.
balance wise just have strict until modded item pools. Maybe make more gear equal accross the board outside of cosmetics so no more 2 plumed nasal helmets but one has twice the stats despite being in the same gear tier. Anything more detailed like item value limits means fixing the economy itself and lol, they're not doing that.
>RBM polearm AI/thrustable polearms
just steal it if it can't be replicated, bury it in the code and backdate the commits, it turns out there was always ok spear combat in a alpha dev branch actually how did RBM get such similar code must be convergent evolution just one way to make it happen no other explanation
>Warband DLC
Just delete the empire and make rhodoks out of vlandian sharpshooters. Free/old school cheap at like $5 for a taleworlds stamp on a troop tree overhaul mod.
>Remake With Fire and Sword
>Remake napoleonic conquest with a campaign
codeveloped off of the same europe map and town/castle/village tileset. Those mods do fucking numbers and so did those games. Just make them taleworlds, the children yearn for the transitional warfare simulator.
Anonymous
10/1/2025, 12:50:59 PM
No.2159520
[Report]
>>2159527
>>2159461
Culture conversion.
Nothing worse than being given a fief from a different culture and seeing that you need 10,000 in-game years to build anything due to culture issues.
Anonymous
10/1/2025, 1:07:27 PM
No.2159527
[Report]
>>2159541
>>2159520
Fief management in general needs work.
They advertised the whole "whoa your towns can grow and you choose what to build and they can eventually turn into cities or castles" thing but right now all you can do is assign a governor and pump some pocket change into boosting build speed, maybe settle some issues in the villages but that's a reactive option. It's surprising there's not even something as simple as a taxation rate slider on the kingdom level, let alone systems for population and culture management
Kingdomwide the policies are a fine system for managing things of a macro scale and maybe that would be the place for decisions about cultural changes, but when you're a lord who owns a castle and a few villages, it would be nice to have enough interaction to make them feel like they're really yours.
For example there's an event where some of your elite units will want to settle down on your lands in exchange for training the villagers. It would be nice if you could actively make the decision to hire or assign someone to train a village in archery for example and get a higher yield of ranged units when recruiting from there in exchange for lower produce or something.
Anonymous
10/1/2025, 1:36:56 PM
No.2159541
[Report]
>>2159852
>>2159527
>takes whole month to build one market stall
>practically zero chance to build fairgrounds for loyalty if your culture is different than settlement's
>can't queue up Tier I, Tier II, Tier III of the same building in a row, can't automate it
Anonymous
10/1/2025, 2:02:34 PM
No.2159566
[Report]
>fief "management"
>you just spam queue up everything for some 0.5% bonuses to militia or whatever and then leave
This doesn't qualify as gameplay. The decisions being made are minimal. Might as well remove the whole system until they make something better.
Anonymous
10/1/2025, 3:07:41 PM
No.2159633
[Report]
>>2159113
>I've been playing mount and blade for longer than you've been sucking cock
What a fucking newfag, holy shit
Anonymous
10/1/2025, 6:59:11 PM
No.2159806
[Report]
>>2159825
Is the Eagle Rising Mod dead?
I wanted to play germanics badly but wait for the next Update too
Anonymous
10/1/2025, 7:14:32 PM
No.2159825
[Report]
>>2159806
they are not very active at the moment
last mod update was may
joined their discord and it was also pretty quiet, guess they are busy
funnily enough they recommend another similar mod called "Burning Empires"
Anonymous
10/1/2025, 7:38:45 PM
No.2159852
[Report]
>>2161263
>>2159461
>Unblockable thrusts
If not just stealing it 1:1 but adding a bit or adjusting on it I'd make it so spears benefit from speed/momentum and after a relatively low threshold are able to push through any block that isn't a chamber/shield/parry. So standing face to face you might be able to block a spear thrust with a 1h or 2h, but with any kind of momentum (Ie they are running towards you or are on horseback) you can't.
>RBM
Poise/Stamina. Make it tied to endurance (Albeit this just makes it even MORE of a must have stat).
>Separatism
Do the whole 'every clan starts off separate' but maybe have for the empire the split be less clan-by-clan and more a civil war. Maybe make it an option when you start the campaign with three choices:
>Unified states (Vanilla)
>Clan factions (Every clan is a faction, the clans are just in alliance)
>Confederated (What I spelled out above)
>>2159541
You have to literally just let loyalty build with fairs for awhile then staggeringly get fairgrounds built until they stop having temper tantrums. Honestly if culture divides were more present I'd like it, but as it it feels tacked on.
Anonymous
10/1/2025, 8:33:54 PM
No.2159919
[Report]
>>2160907
>>2159461
>Horses
Like the description of the mod says, the game is called MOUNT and blade, anything that makes owning a horse a little less trivial and dettached would go a long way. Naming them, levelling them up and having different stats would be perfect.
>Serve as a Soldier
LIterally why isn't this in Vanilla. Murderhobbo early phase should not transition into full mercenary and then lord without a recruit into a guard or bigger army phase in between. Now that manhunters are back that's a perfect opportunity.
>Arena Overhaul
I don't care if it's cheese i want more contest types, i want fights where your troops are in your team and where you get to choose your gear
>Complex Characters
closest we've gotten to someone adding personality and some degree of short term memory to NPCs. Just put some fucking intern to work writing flavor text and greetings that check the game logs so the game reminds you the things you do actually get noticed and remembered by the game.
>Improved minor factions
Another Literally why isn't this in vanilla. They're factions. They should have settlements, hideouts, temples, camps, anything, so long as you can actually visit them.
>Reinforcement system
Oh look now lords being brave or treacherous cunts actually plays into something, and you won't get ganked all by yourself just because your allies are a few pixels too far on the map
>Unlanded clans
>True Noble Opinion
>Succession Laws and Civil Wars
>Separatism
All of these together as one, just make nobles bickering and having little fights a constant within kingdoms that actually stops factions from bulldozing the whole map once they get too strong, and gives you lots of warfare that isn't inter-faction border conflicts.
Anonymous
10/1/2025, 9:43:43 PM
No.2160006
[Report]
>>2159461
Just incorporate rts camera and give units a rebalance so rbm becomes redundant and I'll be happy
Anonymous
10/2/2025, 3:14:19 AM
No.2160277
[Report]
Soon
Anonymous
10/2/2025, 4:58:17 AM
No.2160318
[Report]
>>2160396
>>2159461
I've chilled it here before, but Feudal Warfare.
I like the fact that not just anyone can come and steal a fief's recruits, and that it actually makes it easier for the Clan Members and Faction Rulers to recruit from their own fiefs
There's the extra of the distinction between different tiers of class soldiers makes it seem more historically accurate, although I don't think this should be part of the base game, even if I do use it and like it.
If you don't do village quests and max relations with as many villages as you can, you are LITERALLY cucking yourself out of conquering Calradia
MAX Villages
DISREGARD NOBLES
DISREGARD GUILD MASTERS
BUNDUK was RIGHT the POWER is in the PEOPLE
I will be laughing my way to all of your castles and all of your towns with my instantly replenishing armies of HIGH TIER RECRUITS whom I pick up at any odd village in batches of 32-85 thank you very much
>>2160351
depends on the task
>HELP HELP MY DAUGHTER IS A SLUT
fuck that
>I NEED A NEW MAKITA HOOF PICKER
not my problem
>Deserters
takes ages but yeah sure
>MY WIFE CAN'T GRAZE ON NEIGHBOR'S LAND, SOLVE IT
not my problem
>Play Monopoly / Pay for land deed
no, shove lance up your ass
>Deliver herd of normies to Myzea
sure
>WE NEED SLAVES I MEAN FREE LABOR
no
>Brigands!
only if there is a base nearby
>bandit base near by
sure
Anonymous
10/2/2025, 8:27:44 AM
No.2160396
[Report]
>>2160383
The bullshit ones like "48 hammers" or "24 sumpter horses" where you just would waste time finding territory are for companions.
>>2160318
Im going to try it since I wasn't as big on what DBM chose unit wise.
>>2160351
Don't forget cityslickers with their gucci loafers and fancy Swadian butter. They can also give you improved unit options.
Anonymous
10/2/2025, 9:16:04 AM
No.2160411
[Report]
>>2160383
>>WE NEED SLAVES I MEAN FREE LABOR
>no
Your mistake, that shit pays a fortune if you give them some actual troops instead of looters
Anonymous
10/2/2025, 9:17:20 AM
No.2160412
[Report]
>>2160551
>>2159477
where did this meme start from again? monster hunter?
>>2159482
>just steal it if it can't be replicated, bury it in the code and backdate the commits
the terms and conditions allow taleworlds to steal mods.
that anon is a retarded newfag that doesn't know how warband features came about
>>2160383
he means warband. there is a perk in bannerlord to increase relations with a random notable when you defeat an enemy lord so you don't really need to chase village quests.
Anonymous
10/2/2025, 9:20:25 AM
No.2160415
[Report]
>tfw now remembered:
>what's the matter my good man?
warband was so fucking kino AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Anonymous
10/2/2025, 9:37:38 AM
No.2160422
[Report]
>>2160444
nah, just noslagia goggles
you can't even talk to elders without galloping there every time
Anonymous
10/2/2025, 10:31:51 AM
No.2160444
[Report]
>>2160456
>>2160471
>>2160422
That's the weakest nitpick you could go for
Anonymous
10/2/2025, 10:49:18 AM
No.2160454
[Report]
>he thinks that's a village elder dialogue
Anonymous
10/2/2025, 10:51:30 AM
No.2160456
[Report]
>>2160444
doing the same pointless activity over and over is weakest nitpick?
Anonymous
10/2/2025, 11:24:32 AM
No.2160471
[Report]
>>2160444
Still better than "muh manhunters"
Am I the only one who likes to play as the "Police"? Just going around killing bandits with my patrol, protecting caravans and hunting fugitives along with collecting taxes and suppress the revolts.
Anonymous
10/2/2025, 1:19:05 PM
No.2160506
[Report]
>>2160524
>>2160503
No, but that caps out pretty quick. Like everything there is no depth in anything. Once you can do the caravan protection mission (have like 20 T3+ cavalry) against the mule riding unarmored bandit cavalry you can do that mission forever. My personal limit is about 10 in a row, so the quest like 3 times, before I want to do something else.
If they made "deserters" attack caravans now that'd make the mission have some variability. different numbers of troops and different quality, opportunity for better prisoners to recruit/sell, chance at very high quality loot, etc.
Anonymous
10/2/2025, 1:56:22 PM
No.2160509
[Report]
>>2160503
i always simp for Rhaggy and play as her most powerful and loyal vassal.
Anonymous
10/2/2025, 2:01:12 PM
No.2160510
[Report]
>>2160514
>>2160503
I would play as a bounty hunter with all blunt damage units until someone would ask me to join their faction in Warband after I'd built up a lot of renown
I don't know if that happens in Bannerlord, but I've gotten mercenary contracts at least
Anonymous
10/2/2025, 2:10:12 PM
No.2160514
[Report]
>>2160510
>I don't know if that happens in Bannerlord
It does.
Anonymous
10/2/2025, 2:25:01 PM
No.2160524
[Report]
>>2160506
They used to send local bandits instead of the shitty looters on horses, that was kino, but it was also hard as balls.
Anonymous
10/2/2025, 2:56:34 PM
No.2160548
[Report]
>>2159461
i would abandon it and build real warband plus
fuck fixing roach problems
Anonymous
10/2/2025, 2:57:34 PM
No.2160551
[Report]
>>2160412
>where did this meme start from again? monster hunter?
/twg/?
Anonymous
10/2/2025, 5:10:53 PM
No.2160681
[Report]
>>2160720
>convince Crotor to switch sides
>he's granted a castle and two cities, including Epicrotea I assembled a 3k strong army to take
>then takes all his shit and defects to Vlandia
Fucker. Although maybe this one's on me for arguing oaths are easily broken these days.
Anonymous
10/2/2025, 6:20:09 PM
No.2160718
[Report]
>>2160762
>>2158568 (OP)
Does the succession crises mod have any incompatible modules? It keeps crashing my game when i try to open it, if anyone wants i can get my modlist.
Anonymous
10/2/2025, 6:24:39 PM
No.2160720
[Report]
>>2160896
>>2160681
Should have given him more money when you convinced him
Anonymous
10/2/2025, 7:31:08 PM
No.2160762
[Report]
>>2160867
>>2160512
>And like other upgrades, even decorative elements can carry weight in combat. Figureheads blend visual flair with tactical value, similar to banners on land. A Khuzait ship may sail with a horse prow that improves its travel speed, while an Aserai vessel might be seen with a hawk or viper for better ranged precision or faster ballista reloads. Some figureheads improve the attached ship’s crew battle morale, others enhance ramming or boost throwing weapon damage — giving you the freedom to match form and function across your fleet.
the Turks are alright sometimes.
>The Drowned God gives every man a gift, even him; no man could piss longer or farther than Aeron Greyjoy, as he proved at every feast. Once he bet his new longship against a herd of goats that he could quench a hearthfire with no more than his cock. Aeron feasted on goat for a year, and named the longship Golden Storm, though Balon threatened to hang him from her mast when he heard what sort of ram his brother proposed to mount upon her prow
>>2160718
you don't have better exception window mod?
sometimes, it outrights shows which mod is causing the crash.
Anonymous
10/2/2025, 8:21:46 PM
No.2160812
[Report]
>>2160859
So when does early fall end? I'd rather they take their time but I want to shitpost
Anonymous
10/2/2025, 8:42:04 PM
No.2160837
[Report]
>>2160868
I'm on the discord for the upcoming PoP game, and you'll be pleased to know it WILL have layered lore, not unlike an onion, per SaxonDragon himself
Anonymous
10/2/2025, 8:57:15 PM
No.2160859
[Report]
>>2174377
>>2160512
I just realized that with ships being modded in we might see someone do some age of sail shit. That'd be neat. I appreciate that they are really going legit on this and not just half assed. Bats seem right fucked with their little babbu birlinn unless they get something better. Vlandia seems pretty good.
>>2160812
September 21st to December 21st is fall. Divided in three that'd be
To october 21st
to november 21st
to december 21st
So october 21st is early fall. I'm assuming a december release, but I expect a delay is possible.
Anonymous
10/2/2025, 9:01:32 PM
No.2160867
[Report]
>>2160762
>You dont have better exception window
I do it only really shows that Succession Crises is causing the crash, and idk why, i sent the report to the creator bur he hasnt replied back which makes sense he's a busy guy.
Anonymous
10/2/2025, 9:02:33 PM
No.2160868
[Report]
>>2160871
>>2160837
Pop game? As in an actual game not a mod?!
Anonymous
10/2/2025, 9:04:05 PM
No.2160871
[Report]
>>2160875
>>2160868
Yeah exactly
There's no release date or much information really, but there's a game coming
>>2160871
Genre? Playstyle?
Anonymous
10/2/2025, 9:07:15 PM
No.2160876
[Report]
>>2160875
It's still a PoP game, so it'll be like mount and blade
Anonymous
10/2/2025, 9:35:54 PM
No.2160896
[Report]
>>2160720
200k gold and a dozen elite horses not enough for his fat ass? Oh well, at least it's not flying Lucon's colors anymore.
Anonymous
10/2/2025, 9:40:00 PM
No.2160902
[Report]
>>2159461
>Dismemberment plus
>Succession crisis/Succession laws (shouldve have been a day 1 feature)
>adventurers
>Commanders and Conquerors
Etc.
Anonymous
10/2/2025, 9:44:07 PM
No.2160907
[Report]
>>2159919
I cant fucking live withour Arena Overhaul, Improved Minor Factions, etc. I think its because early game tournaments are a big thing, bringing back that Warband tourney uniqueness and actually improving it.
Anonymous
10/2/2025, 10:11:31 PM
No.2160950
[Report]
>>2161037
I've been playing Gekokujo for a while now. Is there a way to fix the castles not getting any troops when I choose no reward, and I can only donate troops once it's captured, when I leave, I can never donate again. There's this castle I captured about 40 days ago and it still has very few troops.
Anonymous
10/3/2025, 12:11:17 AM
No.2161037
[Report]
>>2160950
No, you must put them all in when you have a chance
freeing prisoners is your friend; its very easy to steamroll past the midgame just using freed samurai prisoners
Anonymous
10/3/2025, 4:40:21 AM
No.2161164
[Report]
>>2160875
i heard they're working with different bannerlord competitors and keeping their options open.
Anonymous
10/3/2025, 5:04:33 AM
No.2161174
[Report]
>>2161189
Would it be possible to overhaul Bannerlord's troop recruitment system so something closer to the one from Silverstag?
Anonymous
10/3/2025, 5:30:56 AM
No.2161189
[Report]
>>2161174
Given they haven't hardcoded it or any shit I'm pretty sure you could, you'd just have to know the C# to do it.
Also who else liable to not do horsefuckery but instead go naval?
JK I'm still going to do horsefuckery because I can't quit you, umas. But it'll still be nice for a major combat mechanic that isn't sieges to favor infantry.
Anonymous
10/3/2025, 7:45:40 AM
No.2161241
[Report]
>>2158568 (OP)
What mods do i not need anymore if i choose to subscribe to Shokuho or ROT?
>>2159852
>If not just stealing it 1:1 but adding a bit or adjusting on it I'd make it so spears benefit from speed/momentum and after a relatively low threshold are able to push through any block that isn't a chamber/shield/parry. So standing face to face you might be able to block a spear thrust with a 1h or 2h, but with any kind of momentum (Ie they are running towards you or are on horseback) you can't.
Isn't that how the mod actually works though? It uses the crush-through flag that axes and hammers have for updown swings on blocks so its actually overcoming the blocks instead of ignoring them. Would be a matter of setting up a higher threshold of speed on them. Personally i would limit that to only the wind up and end of travel speeds and not the stronges section in trajectory of the thrust, because it would still be too punishing to use spears. And you seldom even need to block em, you just dodge.
Anonymous
10/3/2025, 9:38:38 AM
No.2161274
[Report]
>>2161451
>>2161263
it just makes the static block not block thrusts, so animation wise you just stab guys in the face for the locational damage of rbm. perfect parries and chamber blocking still work, as do shields.
It's surprisingly balanced/makes spears work. If it's like 2 spearmen versus 7 looters, they poke 2 then get zerged as they try to maintain their attack distance. if it's 10 v 10 the spearmen win with zero losses instead of dieing in melee. Shields work but RBM makes the lines stand at spear distance instead of blob at 50length mace range, then the poise meter means thrusts go through when guys get staggered instead of two lines of guys waiting until their shields break.
I wish the AI was smart enough to do cool formations of different kinds of troops like 'Fast Skirmishers', 'Shock Infantry', 'Shieldmen with Spears' like formations in Total War instead of just massing all troops into a single giant blob and throwing them at each other.
At least in that case it would actually make having different kinds of troops interesting.
Anonymous
10/3/2025, 10:13:03 AM
No.2161284
[Report]
>>2158568 (OP)
Do you still lose the whole fuckin workshop when war is declared? Is there a mod that fixes this? I get workshops are kinda shit but still
Anonymous
10/3/2025, 12:20:35 PM
No.2161339
[Report]
>>2161368
>>2161281
I find that the AI trips on its own feet when trying to do anything that isn't charging at you. I just wish it wasn't so easy to outmanoeuvre the AI.
Anonymous
10/3/2025, 1:40:22 PM
No.2161368
[Report]
>>2161370
>>2161281
>>2161339
I was testing custom battles in the beta, I went defender and set up a standard shield wall and then tried to send my archers on the flank. They were going for my shield wall initially but aborted to chase after my archers, making me charge my infantry to stop them. It didn't go well for them but I hadn't seen them do that before.
Anonymous
10/3/2025, 1:43:47 PM
No.2161370
[Report]
>>2161368
I'll also mention that troops on the charge order would waste time chasing fleeing enemies until I wrangled them back which I didn't see them do so egregiously on 1.2
Anonymous
10/3/2025, 2:47:22 PM
No.2161396
[Report]
>>2161796
Someone tell me they fixed shuffled captains when joining battles.
Anonymous
10/3/2025, 2:49:05 PM
No.2161397
[Report]
>>2161427
Also I don't understand how they made different faction themed menus but still didn't make player centric one with latest saved character surrounded by current party.
Anonymous
10/3/2025, 3:23:29 PM
No.2161427
[Report]
>>2161397
Because you didn't make the suggestion.
It's all your fault, anon.
Anonymous
10/3/2025, 3:50:27 PM
No.2161451
[Report]
>>2161263
Might be, I dunno I'm just speculating. Either way I really love it for the reasons
>>2161274 spelled out. Spears gone from 100% worthless except for anti-cav (Warband) to generally worthless except for anti cav (Butterlord), to meaningfully solid as your baseline.
I was tempted to use the spears break mod because that would really just make it peak, but I was greedy in that I love muh lance on horseback.
Anonymous
10/3/2025, 6:22:18 PM
No.2161565
[Report]
>>2160503
I like pretending to be a knight, watching over my fief.
Noble recruits should be recruitable directly from castles rather than castle bound villages
Anonymous
10/3/2025, 7:11:09 PM
No.2161596
[Report]
>>2161600
>>2161577
for some cultures it makes sense for them to be in villages
the other problem is how do you recruit when you are at war with them
Anonymous
10/3/2025, 7:17:06 PM
No.2161600
[Report]
>>2161596
You just don't.
Anonymous
10/3/2025, 8:34:40 PM
No.2161651
[Report]
>>2161700
recruit training
Anonymous
10/3/2025, 9:08:59 PM
No.2161700
[Report]
>>2161913
>>2161651
Ngl i wish organizing the army battle start was more detailed. As in choosing zpecific tiers and weapon types instead of just "high tier, low tier" and "polearm" or whatever. Is there a mod for that?
Anonymous
10/3/2025, 10:23:24 PM
No.2161796
[Report]
Anonymous
10/3/2025, 10:26:56 PM
No.2161799
[Report]
did they increase the parts unlock rate or was i buck broken to the system?
i gathered a bunch of swords after like 20 massive battles, got a smith companion and unlocked all the 2h parts pretty fast.
Anonymous
10/4/2025, 12:56:29 AM
No.2161913
[Report]
>>2161918
>>2161700
I miss the blunt command 1h-2h and shield command that have never come back for bannerlord. Without mods there is nothing to save you from the dipshit AI weapon priority
Anonymous
10/4/2025, 1:06:52 AM
No.2161918
[Report]
>>2161913
>give the blunt weapon command to troops without blunt weapons
>they pull out their fists
heh
Anonymous
10/4/2025, 1:52:10 AM
No.2161946
[Report]
>>2161577
Feudal Warfare adds Master-at-Arms to Towns and Castles that pretty much exist to handle Noble troops recruitment for you.
>>2158568 (OP)
>Armour that doesn't look like complete fucking garbage
WOOOOW
If only the devs could not be retarded too
Anonymous
10/4/2025, 1:56:50 AM
No.2161951
[Report]
Can't wait for mods to update to 1.3.0
Anonymous
10/4/2025, 2:03:12 AM
No.2161958
[Report]
>>2161981
>>2161950
Vanilla armors have their charm. I wish some of them were better modeled, but I like that they don't look like 1:1 copies of historical finds, as much as having some pausible realism to themselves.
I've tried replacing vanilla Calradia troops' armors with realistic alternatives and it just makes the world seem much more dull in comparison due to lack of variety.
Anonymous
10/4/2025, 2:12:34 AM
No.2161964
[Report]
>>2169861
>>2161950
medieval Byzantines were just goobers, but turkey apparently has it's own home grown basedoubesayinwewuzromeandsheeit thing about them
Anonymous
10/4/2025, 2:42:48 AM
No.2161981
[Report]
>>2162056
>>2161958
I tried getting the fancypants shit to work but my game didn't want to cooperate. When it comes to the vanilla gear some of it isn't bad, some of it is but as you said when you have really great gear options for Vlandia, Calradia and to a lesser extent maybe Sturgia or something it makes the others stand out like a sore thumb.
I need to try it again when 1.3 comes out as I love the sleek norman knight look, I hate the poncho mail hoodie cloaks.
Anonymous
10/4/2025, 6:21:49 AM
No.2162056
[Report]
>>2162091
>>2161981
I agree, i personally think Sturgia has the best style
Anonymous
10/4/2025, 9:30:06 AM
No.2162091
[Report]
>>2162303
>>2162056
I personally always felt the same way, bur now that the big round shields are gone I don't feel the love the way I did before.
What sucks is that Nords are gonna gave the big round shields now, which I love, but the Nord colours of orange and black are ugly compared to the beautiful Sturgian blue and white. I am conflicted about the coming of the Nords.
Anonymous
10/4/2025, 10:47:32 AM
No.2162127
[Report]
>>2162239
I have fond memories of playing warsword (the warhammer mod for warband) and struggling to survive as a mercenary or minor noble because of how overtuned everything was, with huge bandit stacks and most lords walking around with 200+ armies. I tried downloading the mod again to play again but it seems like they've toned it down a lot, noble parties are mostly normal sized and bandits are borderline anemic, smaller than what I remember seeing even in vanilla. Does anyone know if there's a setting to change the world difficulty or barring that, what version of the mod changed things so I can revert back?
I don't get how so many of you are still playing bannerlord. Every time I try I'm having fun for like three hours until the oceanwide puddle boredom sets in.
Anonymous
10/4/2025, 2:07:57 PM
No.2162237
[Report]
>>2162241
>>2162235
How's Warband then?
Anonymous
10/4/2025, 2:15:42 PM
No.2162239
[Report]
>>2162127
>I have fond memories of playing warsword (the warhammer mod for warband) and struggling to survive as a mercenary or minor noble because of how overtuned everything was
play poop. you'll love it.
Anonymous
10/4/2025, 2:18:33 PM
No.2162240
[Report]
>>2162241
>>2162235
heavy modding makes a big difference.
but we're not playing either game. bannerlord is too smooth but lacks sovl and warband is very clunky but woth lots of sovl.
i'm just doing my duty as a cuck paying beta tester by doing runs to report bugs.
Anonymous
10/4/2025, 2:19:01 PM
No.2162241
[Report]
>>2162246
>>2162237
>>2162240
I don't even play warband anymore either
Anonymous
10/4/2025, 2:27:32 PM
No.2162246
[Report]
>>2162256
>>2162241
So what *do* you do?
Anonymous
10/4/2025, 2:36:21 PM
No.2162254
[Report]
are they ever going to fix the faces?
Anonymous
10/4/2025, 2:42:08 PM
No.2162256
[Report]
>>2162246
nta but I mostly doomscroll and sometimes read something relatively obscure
Anonymous
10/4/2025, 4:36:54 PM
No.2162303
[Report]
>>2162091
Personally they either didnt need to change sturgia or didnt need to put so much into the Nords, Sturgia is already (supposedly) a multi-cultural/Multi-ethnic confederation kingdom, the nordic influences coming in is natural and the point of the game was to show where the factions of Warband were 200 years ago.
Anonymous
10/4/2025, 4:37:55 PM
No.2162304
[Report]
>>2162235
Mods extend the joy of the midgame
is war sails going to be the warband to bannerlord's m&b1?
Anonymous
10/4/2025, 5:15:19 PM
No.2162324
[Report]
>>2167079
I was watching someone play AWOIAF and it appears to have a pretty cool scripted main questline. I'm not into GoT though, so are there other mods that have a cool narrative structure?
>>2162323
war sails is literally the viking conquest of bannerlord, just smaller.
Anonymous
10/4/2025, 5:33:14 PM
No.2162330
[Report]
>>2162326
i'm trying to cope here
Anonymous
10/4/2025, 6:21:48 PM
No.2162363
[Report]
>>2162323
lmoa no
>>2162326
i'm not sure it's even that. it just adds one faction and the ships and sailing mechanic. VC added a new map, tons of factions and sailing.
Is warsails just gonna add vikings? Like will the boats be free for everyone or will it be a dlc because it sounds kind of stupid that you won't be able to use boats to travel to places if you dont buy the dlc...
Anonymous
10/5/2025, 9:53:02 AM
No.2163030
[Report]
>>2162623
>Like will the boats be free for everyone
lmoa hell no
>because it sounds kind of stupid that you won't be able to use boats to travel to places if you dont buy the dlc...
war sails changes the map of Calradia to have navigable rivers in it and switches towns around.
there will be a base game map and a dlc map.
Anonymous
10/5/2025, 10:21:57 AM
No.2163042
[Report]
>>2162623
I remember someone saying the people behind Viking Conquest are working on it, if so boats won't be free but it won't be hard to get ahold of the poorest quality ones while the best will require serious cash.
Anonymous
10/5/2025, 10:33:51 AM
No.2163044
[Report]
>>2164036
>>2162623
without the boats addon dlc you'd just be playing 1.3/normal track of the game. The new faction and boats are an expansion.
>Also now that they have to update a module and the base game imagine how absolutely fucked game updates and stability will be going forward.
god willing Eagle Rising and other mods take advantage of the ships so we can have some kino
>tri-reme
>Dromon
>Galleas
>Caravels
>ship of the line
>Galleons
>motherfucking ironclads
>turtle ships
>whateverthefuck floating houses Japanese use for ships
Anonymous
10/5/2025, 4:57:47 PM
No.2163406
[Report]
>>2163208
While I have no hope in war sails doing anything meaningful for bannerlord I do strongly hope they start making entirely new games in the current engine.
>new pike and shot with fire and sword game
>sid myers pirates successor ship combat game
>remake the OG mount and blade for the 3rd time
>napoleonic conquest 2
>pull a second viking conquest with the senjuko guys to bring japan to the giajin in a M&B game that doesn't melt PCs
they have a limited window to capitalize on all the devhell the new engines taken to get to the 1.3 build
Anonymous
10/5/2025, 7:17:35 PM
No.2163529
[Report]
>>2163997
>>2163208
>>2163208
>Blood&Gold: Caribbean! For Bannerlord with Warsails.
Anonymous
10/5/2025, 8:49:56 PM
No.2163614
[Report]
>>2163744
>>2163208
I'm 99% sure if Eagle rising doesn't die they will. Theyr'e shifting to the europe map as I understand it which means naval affairs are not an option, they're essential. And as they are baking ramming into the base game it means we won't suffer from needing to make it.
>Multiplayer gunpowder age of sail shit
>50vs50 with like 20 men to a ship so you get 2 ships of the line and 1 smaller ship or something
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Anonymous
10/5/2025, 9:42:49 PM
No.2163649
[Report]
>>2163974
>>2162326
>Viking conquest of Bannerlord
Not enough cool features (no the new faction and boats dont count) as far as we've seen for it to be VC.
>No camps and foragers
>No settlement creation
>No special weapons and loot in """dungeons""" and interesting characters
>Workshops still suck ass.
Anonymous
10/5/2025, 11:56:48 PM
No.2163744
[Report]
>>2163977
>>2163208
>>2163614
Ramming is one thing but i wanna know if more wacky things like the Corvus can be made, i imagine a simple activator that just drops down and locks ships together + has pathing so that NPCs can walk over to board wouldn't be too outside the realm of possibility. Add to that a Ballista with a Harpax on it and ropes actually pulling ships together, or hell, fire pots like that goofy shit in Total War Rome 2.
Anonymous
10/6/2025, 8:58:03 AM
No.2163974
[Report]
>>2164084
>>2163649
Agreed on all points except for workshops, they're a lot better now honestly.
Anonymous
10/6/2025, 9:04:55 AM
No.2163977
[Report]
>>2163978
Anonymous
10/6/2025, 9:05:31 AM
No.2163978
[Report]
>>2163977
Your clan isn't high enough level for that, fuckboy
Anonymous
10/6/2025, 9:58:59 AM
No.2163997
[Report]
>>2163529
Yeah Buddy! Historical carribean
Anonymous
10/6/2025, 10:32:25 AM
No.2164024
[Report]
Oregon Trail Lord
Anonymous
10/6/2025, 10:47:58 AM
No.2164036
[Report]
>>2163044
Tbh I think it would be prudent for mod devs to just say they will no longer update their mods with the base game in mind barring major fixes and improvements.
Anonymous
10/6/2025, 12:38:52 PM
No.2164084
[Report]
>>2163974
Do they still just dissapear and not go under sequestration? That's always been my main gripe.
Anonymous
10/6/2025, 3:06:01 PM
No.2164156
[Report]
>>2164160
What is your frame rate on max settings + 1000 units in a custom battle with 100% cavalry on the default map?
Mine drops to around 60 FPS. Bottlenecked by a 7800X3D.
Anonymous
10/6/2025, 3:12:13 PM
No.2164160
[Report]
Anonymous
10/6/2025, 4:52:21 PM
No.2164279
[Report]
Since caravans cumdodge now better, are they worth the investment now?
Its pretty hard to beat a companion for 500 (add 200 for 10 recruits for alley) to get daily income of ~130 daily in rich cities.
Anonymous
10/6/2025, 5:30:40 PM
No.2164324
[Report]
>>2158568 (OP)
Does anyone know yhe mod Dynamic Clan System? It seems cool, like 3 to 4 mods in one. Whats the compatibility.
Anonymous
10/6/2025, 6:58:43 PM
No.2164451
[Report]
>>2164454
>Boats release
>It stays eternally bugged and barely working
All in a days work
Anonymous
10/6/2025, 7:02:25 PM
No.2164454
[Report]
>>2165519
>>2164451
landboats incoming
Anonymous
10/6/2025, 8:16:25 PM
No.2164533
[Report]
Anonymous
10/7/2025, 12:29:33 PM
No.2165081
[Report]
new boats look kind of meh for the most part
>Empire
Dromon, no greekfire by the looks of it
>Vlandia
Cog, nothing wrong with it
>Aserai/Khuzait
kind of boring and samey
>Battania
floating trash as expected from the faction
>Sturgia
longboat but slightly different
>Nerds
longboat
Anonymous
10/7/2025, 12:33:52 PM
No.2165083
[Report]
>>2165091
>now enjoy a gorillion BIG BATTLE without meaningful interactions on water too!
>>2165083
>he doesn't position archers behind infantry/on elevation and order them to hold arrows until enemy is close
>he doesn't position the infantry into line formation and send them against enemy
>he doesn't order cavalry to follow him, repositioning to hammer enemy infantry in the back
Kergit/Khuzait hooves typed this
Anonymous
10/7/2025, 12:52:23 PM
No.2165092
[Report]
>>2165327
>>2165091
i stopped doing that because it gets so fucking boring.
i have never ever mained the horsefuckers. they're even more boring than the optimal m&b strategy.
Anonymous
10/7/2025, 7:04:49 PM
No.2165327
[Report]
>>2165346
>>2165092
>>2165091
Does RBM make battles like this more interesting by the way?
Unironicslly i sort of had this problem in Warband as well, i did the same shit again and again with the hammer and anvil, im actually gonna do a infantry/archers only playthrough or something because of it.
Anonymous
10/7/2025, 7:20:40 PM
No.2165346
[Report]
>>2165357
>lose my first battle this campaign
>game crashes
lmao i remain undefeated!
>>2165327
in warbandlord, the first battle against Sturgia is a curveball.
i consistently lose the first engagement if i had similar number of troops to them.
idk about RBM but anons and everyone recommends the AI option at least.
in vanilla, you can fuck with the AI since it can't handle several divisions of troops. have infantry make several squares and several archer groups circling around and firing at the enemy from the sides or behind while your cav deal with their archers.
Anonymous
10/7/2025, 7:30:28 PM
No.2165357
[Report]
>>2165346
Yeah i mainly mean the AI, hammer and anvil can be countered if the AI moved their infantry up first.
Anonymous
10/7/2025, 9:17:13 PM
No.2165519
[Report]
>>2164454
as long as no landsharks incoming
>>2158568 (OP)
Reinstalling Bannerlord. Any advice on how to actually get and keep territory as a merc/independent? I'll be running the richest trade empire in the realm and have powerful allies, but I still can't manage to have the forces necessary to capture or hold anything for more than a few days before a murderblob destroys me.
Anonymous
10/8/2025, 8:22:08 AM
No.2166054
[Report]
>>2166072
>>2166045
>don't formally make kingdom
>make peace with guys you stole land from
>repeat until bored
Anonymous
10/8/2025, 9:28:31 AM
No.2166072
[Report]
>>2166082
>>2166054
in my experience even as independent your clan will eventually get attacked by that kingdom, even with peace treaty signed they will eventually start war again, they also do that if they lose all holdings
Anonymous
10/8/2025, 9:51:41 AM
No.2166082
[Report]
>>2166072
You do what anon said but from rebel kingdoms (usually conquered towns). Once you take over, nobody declares war on you.
Unless this is patched in 1.3 but considering the state of the game and Ara's laziness, I highly doubt it.
Should I make a waifu or a dudebro conqueror in Bannerlord?
Anonymous
10/8/2025, 10:13:41 AM
No.2166093
[Report]
>>2166095
>>2166085
Dudebro bald chad player with your harem of waifus from each race
It's the staple
I had a screenshot of the lot of them somewhere but here's this instead
Anonymous
10/8/2025, 10:14:44 AM
No.2166095
[Report]
>>2166098
>>2166093
>not dressing waifus in beautiful dresses
ngmi
Anonymous
10/8/2025, 10:20:22 AM
No.2166098
[Report]
>>2166134
>>2166095
I enjoy seeing legs you Asarai dog
Anonymous
10/8/2025, 10:32:00 AM
No.2166103
[Report]
>>2166105
>>2166150
>try out aging mechanic
>do the main quest
>older bro is freed, 2 little siblings are inside the city until they are old enough to for adventure
>meanwhile woo empire cutie, get married
>2 siblings are old enough to join me, get them in my party
>start traveling, pink message appears
>"Alea has become pregnant"
>oh cool I guess my wife is preg... wait a minute
>that's the name of my little sister
>baby is born
>screen confirms I am the father
>still no child with my wife
>check my mods, nothing about Alabama or incest
I didn't expect it turn into Crusader Kings 3 game this early
tl;dr my character got his little sister pregnant Instead of wife somehow
Anonymous
10/8/2025, 10:33:33 AM
No.2166105
[Report]
>>2166103
Lmao, you fell for the ol switcheroo
Anonymous
10/8/2025, 11:48:42 AM
No.2166132
[Report]
we must be butter men
Anonymous
10/8/2025, 11:52:53 AM
No.2166134
[Report]
>>2166085
if you have primae noctis, dudebro and get a rapebaby or two out of Rhaggy. it's a staple.
>>2166098
>enjoy seeing legs
>doesn't have them wear short tunics
ngmi
Anonymous
10/8/2025, 12:57:45 PM
No.2166150
[Report]
Anonymous
10/8/2025, 2:18:52 PM
No.2166179
[Report]
>>2166300
Anonymous
10/8/2025, 4:24:38 PM
No.2166243
[Report]
>>2166304
>playing as swadia
>reach sarranid lands
>battle in sand ensues
>pretend im not familiar with the terrain
>deliberately order a charge with heavy calvary and infantry in a wrong position
>lose a lot of troops
>pull back the calvary
>walk back and forth in front of the line
>complete reforming the calvary while the infantry hold the line in a disadvantages position
>order a charge again but actually in a good position
>win with fairly heavy losses
>mutter to myself ''we should capture a small castle and wait to familiarize ourselves with these lands''
Kino
Anonymous
10/8/2025, 4:44:28 PM
No.2166268
[Report]
>>2166302
is bannerlord good yet
Anonymous
10/8/2025, 4:47:05 PM
No.2166270
[Report]
always was
Anonymous
10/8/2025, 5:30:00 PM
No.2166297
[Report]
no it wasn't
Anonymous
10/8/2025, 5:33:25 PM
No.2166300
[Report]
Anonymous
10/8/2025, 5:35:25 PM
No.2166302
[Report]
>>2166268
it's pretty fun with tons of mods but i wouldn't recommend it just yet.
Anonymous
10/8/2025, 5:37:18 PM
No.2166304
[Report]
>>2166243
>not ordering a charge and winning like Richard The Lionheart please disregard that his soldiers disobeyed and charged on their own
Anonymous
10/9/2025, 12:21:26 AM
No.2166649
[Report]
>carved for myself the wimp territory except for Ortysia since i don't want to deal with wars but just sit comfily in my territory
>other lords get Hortegea and Lageta
>sitting in my fief congratulating myself for making my mistress the strongest monarch
>kingdom takes Ortysia from the Aserai
>my mistress grants it to me
>kingdom takes Garnator castle
>my mistress grants it to me
>my mistress is asking me for help
>can't deny her request
>rest of the playthrough is dealing with Aserai armies sieging Garnator castle and sometimes taking it back
Anonymous
10/9/2025, 12:32:54 AM
No.2166657
[Report]
>>2166728
>code is really messed up this time... they removed the entire idea of having "Culture Objects" which a lot of code was based on... will have to figure it out.
it's over, primae noctis bros...
Anonymous
10/9/2025, 2:58:44 AM
No.2166728
[Report]
>>2168718
>>2166657
>Jesse, what the fuck are you talking about?
Anonymous
10/9/2025, 12:18:53 PM
No.2167079
[Report]
>>2167281
>>2162324
late reply but that one roman mod i guess. nihil or something
Anonymous
10/9/2025, 5:56:14 PM
No.2167281
[Report]
Anonymous
10/9/2025, 11:48:40 PM
No.2167660
[Report]
>>2168847
anyone here played Warsword warhammer mod for Warband?
watched some guy play as Chaos Warrior trying to become Daemon Prince
I was wondering if other factions have anything remotely cool
like Bretonnians embarking on a quest to become grail knights or elves getting the widow maker sword?
Anonymous
10/10/2025, 12:17:22 AM
No.2167692
[Report]
>>2165091
that's so basic
Anonymous
10/10/2025, 3:05:11 AM
No.2167843
[Report]
>>2167995
CAN THEY JUST RELEASE WAR SAILS ALREADY
THE LONGER THEY WAIT THE LONGER MY MODS WILL TAKE TO UPDATE, AND I WANT TO MOD MYSELF IN 1.3.0
Anonymous
10/10/2025, 8:32:47 AM
No.2167995
[Report]
>>2167843
Soon™
I dread the day 1.3.0 actually drops because a ton of mods have updates for it lined up and a ton more don't and i haven't been keeping track of it at all. Some updated for 1.2.12 and 1.3.0 and i will have to go back and fucking fetch em and check one by one. I'm just praying, fingers crossed, that enough older mods still work, that i won't have to redo my whole list.
>1.3
>doesn't fix shuffled captains when joining battles, community manager even went so far as to say its an intended feature
>combat ai still shit, can't shield bash/kick, runs straight at you in arena when you have ranged weapons
>no reason to explore town scenes which are all well done
>no reason to sneak into towns - merchants, arena, prison and palace guard, all tell you to fuck off
ALL of this is easily resolved. Why turks are so damn lazy.
>>2158568 (OP)
I heard 1.3 includes siege diplomacy (finally) does that mean AI army leaders will actually take time to SIEGE the castle or town instead of storming the walls that have like 5 catapults? Its genuinely a pain joining lord armies sometimes because they're too retarded to starve the enemy out like normal people and HAVE to attempt storming the walls.
Anonymous
10/10/2025, 12:38:45 PM
No.2168152
[Report]
>>2168188
>>2168052
I'd just be happy with a toggle to disallow companions from joining battle. Jumping through hoops to evacuate your noncombatants gets old and is why I always skill myself to never need noncombatants.
Anonymous
10/10/2025, 1:33:51 PM
No.2168184
[Report]
>>2168116
>Lowborn wants to fight in a way that's easy for lowborns
Anonymous
10/10/2025, 1:38:57 PM
No.2168186
[Report]
>>2168316
>>2168052
>no reason to explore town scenes which are all well done
I have to admit, while it became a pointless chore in the end, visiting the scenes in Warband created some amount of charm. They removed the chore but at the same time, this optimized a minor bit of immersion out of the game there.
Anonymous
10/10/2025, 1:45:37 PM
No.2168188
[Report]
>>2168116
no.
i've broken in and joined a defense of mine own town. we still had 2 catapults and the enemy had a ram and two siege towers.
my troops managed to destroy one tower but i failed to properly use the catapult to destroy the ram.
i ordered the troops massed at the gate to charge out while i focused on destroying the ram. once it was destroyed, i ordered them to fall back and gave command to the sergents then all of them gathered on the remaining tower and the enemy eventually routed.
it was kino.
idk if the gates close on their own or if a troop closed them when i ordered the fallback.
>>2168152
can't you give your companions the first medic skill that gives them 30% recovery after every battle and thus are never wounded?
Anonymous
10/10/2025, 3:42:23 PM
No.2168316
[Report]
>>2168344
>>2168052
>>2168186
the answer really is just astonishingly simple and also something Warband had already: random encounters when entering towns. And in Bannerlord you have so many more places to have them that the belligerent drunk and muggers at night should be one of dozens of possible things to run into.
>(high crime)run into gang in alley trying to extort random peasant
>run into city guard taking bribes from a notable
>tavern brawl
>refugees from looted village just squating on some corner
>(town is prosperous) citizens throwing a party or a feast and inviting you
>recently arrived caravan unloading huge pile of goods
>soldiers from the local garrison parading down the street
>public auction
>public trial of a random criminal
>council meeting of the notables
>funeral for dead citizens being held
>(low prosperity) victims of starvation or disease being collected
>peasants fighting over a chicken or some other hilariously stupid shit
>desperate mother trying to make you take in her children she can no longer feed
>bunch of people approaching you asking for money
Anonymous
10/10/2025, 4:13:57 PM
No.2168344
[Report]
>>2168569
>>2168316
I remember warband had peasants approach and ask for money if village was poor and giving money would actually raise it slightly.
As for exploration, I'd shamelessly steal also Sea Dogs/PotC ideas on top of your ideas
>NPC's on street and tavern can give quests, both generated and unique. With ships I'd steal the 'transport townsman to town x' quest directly as well as add 'travel with townsman/villager' if surrounding places are swarming with bandits.
>Town will have one "main merchant" which is used when you trade via menu but you can explore other street vendors which will have slightly randomized goods but still within town's resources and production and only accessible by exploration.
>"Dungeons" which once cleared will provide unique rewards such as good mid game items - A thieves guild/an alley/sewers to clear out from bandits. These should be a step up to Arena and would fit well with stealth update we have already.
>Dead drops which contain anything from 100 gold to random small items like daggers or jewels, but are hard to spot.
And add
>visible damage and some corpses if town was taken over by siege.
Anonymous
10/10/2025, 4:50:35 PM
No.2168380
[Report]
>>2168385
>>2158568 (OP)
Is Fourberie good? As far as i can see Alleys are retardedly sad sources of income and worth. My 10 sturgian linebreakers and legiononaries i placed are apparentally quivering at... 5 not-a-looters. Does Fourberie fix it?
Anonymous
10/10/2025, 4:54:57 PM
No.2168385
[Report]
>>2168655
>>2168380
>Is Fourberie good
it introduces alternative playstyle, my current playthrough I assassinate rulers and cause rebellions left and right, trying to destabilize regions
you can also level rougery much easier thanks to pickpocket mechanic inside the city
>alleys
never bothered with them
you have the option to challenge the resident big shot gangster to a duel
if you win you get the alley OR you can ask him to put in a good word for any other gangster around the world (with high enough charm you can bounce off various jobs and cities to make every gang leader like you, giving small contributions to you)
Anonymous
10/10/2025, 5:28:24 PM
No.2168407
[Report]
>my daughter died in battle
she was only 21
i executed all the Aserai lords i was in battle with.
>>2159461
I want good mid-level parties to fight that aren't mercenaries or trade caravans. Like more significant bandit parties, which is in a mod which I forgot (lol)
Anonymous
10/10/2025, 7:45:05 PM
No.2168544
[Report]
>>2168613
>>2168410
Aren't deserters supposed to be a thing in Warsails?
Anonymous
10/10/2025, 8:01:15 PM
No.2168569
[Report]
Anonymous
10/10/2025, 8:20:43 PM
No.2168593
[Report]
>>2168613
>>2168627
>>2168410
I use Bandit Militias and it's pretty great. Bandit parties will occasionally interact and combine while elevating one of themselves into, essentially, a tier 0 lord bandit boss. It's still mostly bandit units but they get a few normal troops and they also have higher tier bandit units you would otherwise only see in camps. Left alone, I've found 150 stack bandit hordes that will decimate local economies because they're still fairly fast.
Anonymous
10/10/2025, 8:30:38 PM
No.2168613
[Report]
>>2168623
>>2168544
They're a thing as of 1.3.0 without War Sails
>>2168410
>>2168593
I think another good way would be just rogue merc companies going around extorting villages, it'd be a)different from normal bandits because bandits attack parties on the map while mercs would go around targetting actual settlements and caravans that most bandits won't touch and b)you'd get to see very specific troop types you normally never see on the field unless you yourself hire them off a tavern, and you'd get their rare(er) loot.
They'd be way more dangerous than bandits because they're higher level trained troops but as parties they'd just have the one gimmick instead of being well rounded armies so you could still bonk them by using better tactics or varied troop types.
Anonymous
10/10/2025, 8:38:42 PM
No.2168623
[Report]
>>2168639
>>2168613
>Tfw no Sea Peoples fucking your shit up
Anonymous
10/10/2025, 8:45:52 PM
No.2168627
[Report]
>>2169010
>>2168593
>Bandit parties will occasionally interact and combine
this was added in 1.3 for deserters. idk about other bandits.
Anonymous
10/10/2025, 8:59:59 PM
No.2168639
[Report]
>>2168623
Sea raiders better become top tier loot pinatas again or so help me god
Anonymous
10/10/2025, 9:08:25 PM
No.2168655
[Report]
>>2168667
>>2168385
>assassinations
Hot dog that actually sounds like a really cool feature
Anonymous
10/10/2025, 9:09:54 PM
No.2168659
[Report]
>>2168116
Most siege attack shits will modtly knock army troops unconscious, and getting more isnt even a problem
Anonymous
10/10/2025, 9:14:26 PM
No.2168667
[Report]
>>2168700
>>2168655
it is, but difficult to pull off
throne chamber is always guarded, and in order to get in you need to yoink a disguise off a guard's corpse (alt and block button)
when you enter you are assigned a random guard group from 1-5, nobles will ask you group you're from, if you mention the wrong one they will alert everyone
once you kill/alert expect everyone to rush you, so either you fight 10+ people or have to run through the city and hope to escape
throne room also often contains blackmail material you can use to lower stability
Fourberie works with Eagle Rising as well (and kind of makes it easier since you can bring pillums into city)
Anonymous
10/10/2025, 9:40:05 PM
No.2168700
[Report]
>>2168705
>>2168667
cool. can assassins be sent after you?
Anonymous
10/10/2025, 9:42:03 PM
No.2168705
[Report]
>>2168720
>>2168700
no
you can also train your own assassins (by the looks of things with bandit lairs)
and yeah you can become neutral with all the bandit clans except looters
Anonymous
10/10/2025, 9:45:02 PM
No.2168710
[Report]
>>2168720
>>2158568 (OP)
Dismemberment mod has become a must have for me, wish there was a more detailed gore mod but i underatand that shit would be a pain to pull off i guess
Anonymous
10/10/2025, 9:50:35 PM
No.2168718
[Report]
>>2166728
that's a post under primae noctis mod discussion on LL by the modder.
Anonymous
10/10/2025, 9:51:49 PM
No.2168720
[Report]
>>2168733
>>2168772
>>2168705
gay
>>2168710
does decapitating a lord actually kill him or is it just visual?
Anonymous
10/10/2025, 10:05:26 PM
No.2168733
[Report]
>>2168737
>>2168720
NTA but afaik dismemberment only happens when you deliver a killing strike, it checks that flag first
Anonymous
10/10/2025, 10:11:07 PM
No.2168737
[Report]
>>2168733
i meant to ask if the lord dies not just get knocked unconscious.
Anonymous
10/10/2025, 10:45:20 PM
No.2168771
[Report]
>>2168833
>>2158568 (OP)
You guys ever reach that point where your personal retinue includes like 500 troops that cost thousands of gold to pay every day but you're fighting so many wars that it doesnt matter because you'll be making it all back
Anonymous
10/10/2025, 10:46:21 PM
No.2168772
[Report]
>>2168720
No, i suggest installing Death 4 All for that so you have higher lord kill chance.
Anonymous
10/11/2025, 12:10:35 AM
No.2168833
[Report]
>>2168913
>>2169069
>>2168771
>every day
Easily the worst part of Bannerlord
Anonymous
10/11/2025, 12:24:56 AM
No.2168847
[Report]
>>2167660
idk but it's definitely worth playing, it's grown into one of the best mods for warband imo
>>2168833
it's historically accurate™ though
>>2168913
it would be if your troops demanded more pay if they are about to face really shitty battle or do sieges
professional national army would face other issues like soldiers wanting to leave service eventually and settle down to farm or some shit
Anonymous
10/11/2025, 1:48:01 AM
No.2168928
[Report]
>>2168964
>>2168921
>professional national army
there were no national armies in the middle ages. hell, not even nationalities.
>would face other issues like soldiers wanting to leave service eventually and settle down to farm or some shit
kino. make it happen.
have soldiers after a certain number of knockouts at max level just retiring due to headaches from.being concussed too many times.
Anonymous
10/11/2025, 1:49:11 AM
No.2168929
[Report]
>>2168921
>if your troops demanded more pay if they are about to face really shitty battle or do sieges
this is also kino and must be made too. idk why i forgot to include it.
Anonymous
10/11/2025, 1:57:56 AM
No.2168937
[Report]
>>2168913
I don't care about accuracy if it makes shit gameplay
>>2168913
Is it? I'm sure this is something that would change based on the time and place, but I have a hard time believing that troops in medieval European armies got paid on a daily basis.
Anonymous
10/11/2025, 2:15:10 AM
No.2168957
[Report]
>>2168941
This
The amount of times you hear about leaders sweating balls and looting places because they owed their troops months of wages
Not to mention the pain in the ass of having to pay ALL of your troops one by one every single day, even with each lord paying their own soldiers.
Anonymous
10/11/2025, 2:15:16 AM
No.2168958
[Report]
>>2168963
>>2168941
Ingerland had contracts with records you can view today and indeed troops got paid daily (stipulated by contracts)
payment method however could be changed, some armies charged soldiers for their equipment and food others simply delayed the payment until certain threshold was reached (either just marching for a long time or taking over objective)
nobles and some contractors(think rare siege engineers and such) would receive fixed sum
Anonymous
10/11/2025, 2:25:44 AM
No.2168963
[Report]
>>2168958
So in other words, a certain place during a certain time payed their soldiers, in general, daily and now according to previous anon every army in the whole world at any point in time did that too
Anonymous
10/11/2025, 2:29:17 AM
No.2168964
[Report]
>>2169420
>>2169494
>>2168928
>public school didn't mention the ompagnie d'ordonnance or the fyrd or the Assize of Arms or...
it's more complex than yes or no for 1000 years of history codensed into one "middle" age, but for over half of that most major european powers had codified military requirements and some form of standing army.
It'd make a lot of sense if the big benefit of being a Lord with lands is being able to call men to military service instead of pay them like as a mercenary. But that also begs for a troop tree redesign where as someguy "recruits" aren't faction troops at all but instead hard men and drifter types that upgrade into mercenaries/bandit troops.
>>2168921
double pay/additional tier based payment for being assigned to the siege team to take a fief would be a simple mod. It could be a morale modifier that debuffs normal troops but is neutral for companions. As a mercenary (you) the player would also be paid say 2-3000 gold by the army leader but as a lord you don't get any extra cash/have to pay yourself if you're leading the siege
Anonymous
10/11/2025, 3:50:46 AM
No.2169010
[Report]
>>2169111
>>2168627
Neat. I'm on 1.2 still as I can't possible play without my lewd mods but I'm excited for 1.3 and warsails. Did they add any customization to bandit spawns? Like kingdom, the amount of roving bandits is something I switch up between campaigns and the bandit militia lets you switch that stuff up.
Anonymous
10/11/2025, 6:53:21 AM
No.2169069
[Report]
>>2168833
I still miss weekly payments, but oh well, gotta win 3 more tournaments and sell the prizes off to support thw horde i guess
Anonymous
10/11/2025, 9:18:58 AM
No.2169111
[Report]
>>2169010
>Did they add any customization to bandit spawns?
no but there are lots and lots of bsndit parties now.
Anonymous
10/11/2025, 9:58:31 AM
No.2169124
[Report]
>>2169127
>>2158635
>>2158619
remember what they took from you
never forget
never forgive
Anonymous
10/11/2025, 10:01:28 AM
No.2169127
[Report]
>>2169225
>>2169230
Anonymous
10/11/2025, 10:11:15 AM
No.2169130
[Report]
>>2168941
weekly, bi-weekly and monthly was more common desu
daily is just impractical
Anonymous
10/11/2025, 10:41:38 AM
No.2169141
[Report]
https://www.youtube.com/watch?v=_y8k_1nhhio
>streams programmed for today
dropping soon
Anonymous
10/11/2025, 1:40:14 PM
No.2169208
[Report]
>>2168941
They didn't, because it would be a huge waste of time to pay hundreds of dudes every day. The thing with bannerlord is it begins as kind of a small gaggle of chucklefucks who would receive payment of a daily basis, but pretty soon you become a proper army where you might pay out every couple weeks but nothing represents this change.
Anonymous
10/11/2025, 2:27:57 PM
No.2169225
[Report]
>>2169231
>>2169234
>>2169127
>Update
This map was Warbandkino, but I'm glad we're getting the updated one from Warsails with actual rivers.
What I hate is that for sure they still won't make certain chokepoints on the campaign map matter because the AI is dumb and cant think strategically. And Roads for sure still won't give you a speed bonus.
Anonymous
10/11/2025, 2:45:28 PM
No.2169230
[Report]
>>2169127
>radia(ta stories)
Anonymous
10/11/2025, 2:47:11 PM
No.2169231
[Report]
>>2169363
>>2169225
I wonder if they will ever use those unused nations the encyclopedia
Anonymous
10/11/2025, 2:50:16 PM
No.2169234
[Report]
>>2169225
they could have added rivers to the warbandlike map too...
the bannerlord release map looks hideous desu plus it has retarded bullshit like how the sturgians are split up, or aserai being only connected to the rest by 2 chokepoints really far apart, or battania having extremely well defined natural borders meaning any land they gain or lose is instant bordergore
Anonymous
10/11/2025, 3:10:49 PM
No.2169241
[Report]
>>2169315
>>2158635
So the big islands in the Perassic are just staying empty?
Anonymous
10/11/2025, 3:30:16 PM
No.2169247
[Report]
>>2169266
>>2169320
Do I really need to baby sit alleys when they become under attack? Is there a trick to manage them properly?
Anonymous
10/11/2025, 3:35:15 PM
No.2169250
[Report]
>the good ol' days of huscarls defending your town are soon™
too bad i'm not buying the dlc
Anonymous
10/11/2025, 4:05:06 PM
No.2169266
[Report]
>>2169247
No im half sure that putting a lot of troops just makes it less likely to happen, really i think it's a very underdeveloped system meant for """"roleplay""""" because there are better more noble and of course ignoble to earn money in the game. It's kind of cheating because i like to use Arena Overhaul which makes tournaments rely on training/stock armor like in Warband, but horses and items from tourneys can be sold for mucho bucks.
Anonymous
10/11/2025, 6:11:13 PM
No.2169315
[Report]
>>2169241
I rember something about them getting completely deleted actually but don't quote me on that
Anonymous
10/11/2025, 6:16:57 PM
No.2169320
[Report]
>>2169247
i have never in my life entered an alley
Anonymous
10/11/2025, 6:40:39 PM
No.2169342
[Report]
>>2169377
Just captured Ethos and kicked the Empire Immortals the fuck out of there. What's a good knighthood order to replace them with? I want to revive the Griffon Order later but I'm still a vassal for now.
Anonymous
10/11/2025, 7:03:31 PM
No.2169363
[Report]
>>2169366
>>2169370
>>2169231
Which ones?
Vakken and Darshi? They are the cultures of Minor Clans, much like Nord, but I'm guessing Nord will be the new, not-minor clan culture that gets updated in the DLC.
Anonymous
10/11/2025, 7:07:45 PM
No.2169366
[Report]
>>2169370
>>2169363
yeah those
there was also mention of Khuzait fleeing from some other nation, forcing them to essentially leave behind nomadic traditions and settle down
Anonymous
10/11/2025, 7:18:59 PM
No.2169370
[Report]
>>2169363
>>2169366
I keep forgetting, were they part of said steppe horde and just broke off like some Turks or were they forced to migrate west because of the steppe horde east like idk the Pechenegs or Cumans.
Also i think it would be insanely funny in an anti-climactic way if instead of the big steppe horde still being there they actually broke apart long ago into warring succesor states like so many steppe hordes do, could even be the subject of a DLC
Anonymous
10/11/2025, 7:41:26 PM
No.2169377
[Report]
>>2169342
make your own CKO. with Noldot equipment and qualis gems.
Anonymous
10/11/2025, 8:43:08 PM
No.2169420
[Report]
>>2169494
>>2168964
>It'd make a lot of sense if the big benefit of being a Lord with lands is being able to call men to military service instead of pay them like as a mercenary. But that also begs for a troop tree redesign where as someguy "recruits" aren't faction troops at all but instead hard men and drifter types that upgrade into mercenaries/bandit troops.
I think you can do with far less drastic changes because the game already has this normally inaccessible militia tree to every faction which is kinda wasted. I think the best way would be to have four threes for a faction which would in fairly broad strokes cover how every military recruitment/career system worked in the middle ages.
>Militia troops:
>recruited from a lords' land, cheap to recruit as you're only covering the cost of equipment and a lump sum for their families at home
>they don't get paid but once a certain number of months pass they'll demand to be dismissed or start deserting gradually
>most useful on defensive wars where you can quickly shit out a 300-500 strong army of militiamen to pad your force before sending them home
>standing troops
>recruited from anywhere in the kingdom at normal costs
>they go through the standard troop tree being paid monthly and will only ask for retirement after 16 in game years if they live that long, at which point they go any fief you own
>mercenary troops
>recruited in towns, mercenaries get paid a high sum to tag along for about a year and demand instead a cut of things like loot and high morale
>once their contract is done they will either offer to continue or fuck off
>Noble troops
>core troops of every lord, recruitable once you have a fief with a castle
>they don't get paid but their cost gets taken out of your tax revenue at the fief
>they'll go with you wherever for as long as you want
Anonymous
10/11/2025, 9:26:04 PM
No.2169467
[Report]
>Boat combat
Unironically can't wait.
Anonymous
10/11/2025, 9:39:40 PM
No.2169474
[Report]
>>2169529
>>2169737
Anonymous
10/11/2025, 9:40:50 PM
No.2169477
[Report]
>>2169420
>>2168964
I'm once again suggesting you try Feudal Warfare.
>4 Disting social classes from recruited troops. Lowly freemen, merchans and craftment, professional soldiers, minor nobility and retainers.
>Troops can't be instantly recruited from fiefs unless you are their lord/king. You need to build a decent relationship with lords before they lend troops to you. You need to rely on bandits, mercenaries, or peasants you rescue at first.
>Fiefs now come with a Master-At-Arms that will recruit minor noble troops and bring them to you once you're their lord.
>Other stuff
I wanna make a troop tree overhaul for the mod, but I'm struggling to figure out which would be the best logic behind it.
General concept is for troops higher in the social class will be better equipped and trained than those of lower classes, even if they share the same tier as them. So a Tier 3 Noble Troop would be better equipped and better trained than a Tier 3 Peasant.
Input appreciated.
Anonymous
10/11/2025, 10:06:20 PM
No.2169505
[Report]
>>2169626
>>2169494
simplify it, too many units
also naming
Anonymous
10/11/2025, 10:28:39 PM
No.2169529
[Report]
>>2169474
is this a reference to Raynald of Chatisomething and Saladin?
Anonymous
10/11/2025, 10:53:11 PM
No.2169546
[Report]
>>2169661
>there's no release date for warsails now
Wtf turkroaches are even doing?
You literally have one farking game(dlc) on your workload
Fucking finish it
Anonymous
10/11/2025, 11:20:42 PM
No.2169566
[Report]
>>2158568 (OP)
Is Roma Invicta properly playable as a campaign now? I’ve been waiting for a total conversion other than the Game of Thrones one (which is okay) for so long.
Anonymous
10/11/2025, 11:42:42 PM
No.2169575
[Report]
>>2169665
watched the new sneaking mechanics in action
just wow...
>limited to shitty dagger and basic ranged weapons like sling
>no disguise
>takes ages to sneak behind someone
>it doesn't fucking award roguery skill points
>if you're discovered you're given small period of time before mission just aborts you
>none of this offers any substantial benefit
really fucking hope Fouberie mod gets updated and dude behind it salvages this travesty
Anonymous
10/11/2025, 11:49:40 PM
No.2169588
[Report]
>>2169626
>>2169834
>>2169494
I'd second that what always kills these types of deep systems is being not fun to play.
Making the recuitable troops bad doesn't fix the immersion problem, making troops good but expensive and retainers good and not expensive starts to fix the issue. The biggest problem is that units with armor don't go to the front/sides of formations like they should, which fucks up your ability to actually fight a proper battle. Ideally a force of 100 infantrymen would have 20 guys in full plate, then the rest in medium to low/no armor hiding behind that first line. When the good troops die, then you get put into a rout scenario. Instead you have 80 guys with no armor zerg forward into the other sides 80 guys with no armor, they all die on both sides, then the remaining 20v20 duke it out to the death because tier3+ troops won't retreat. It's all fucked and means any troop tree that removes gear from tiers of soldiers for roleplay reasons undermines the undermodeled combat.
what I vaguely consider to be the logic behind my personal mylittlewarband troops is that they're mercenaries in the high medieval-renaissance sense. I give pretty much everyone pikes or polearms (in RBM where they don't suck) then by T4 they start to get decent amounts of armor to go with it. No soldier even the recruit is 100% useless like stock, but you don't give them say a tier5 cavalry option that's OP out of your infantry line like every stock/most mod troop trees
Anonymous
10/12/2025, 12:20:20 AM
No.2169626
[Report]
>>2169647
>>2169588
Yeah, the general idea is to make Low tier units more useful, so even a Tier 1 recruit has decent weapons (For example, giving all T1 Imperial recruits at least a small shield and a sling, paired with some sidearm like a shortsword or a simple axe), so that they're al at least decently competent.
Meanwhile, armor would be slowly obtained by troops, but Peasants would never be able to obtain much other than maybe a gamberson and a helmet, while noble troops have decent weapons and armor from the get-go.
Making a mod like this seems pointless if it isn't paired with mods that actually improve the combat/AI/Armor of troops such as RBM, Warbandlord, Lethal Weapon, Realistic Combat Adjustments, etc., so I'm still looking for what the best combination of them would be.
>>2169505
Maybe. The point is to be able to have a decent set of tiered troops and a clear preference of a faction to use certain units, but I also don't want the player to find themselves in a situation where they can't find troops of a particular type because the trees are so slim.
Anonymous
10/12/2025, 12:39:32 AM
No.2169647
[Report]
>>2169654
>>2169657
>>2169626
I've never looked into how it'd be done, but "regular" recruits instead of being just armed peasants should evolve into mercenary troops. If feudal warfare can divide things into 3 trees per faction, the one you can get as a non noble shouldn't be land bound peasants or the shire reeve, it should be men who want to join a mercenary company which did exist in the 14th-17th century in significant numbers to fuel the meatgrinder wars of the continent.
I'd make those troops more varied/wider tree, recuitable at T4-5 from towns as a replacement for the useless mercenaries, recruitable at low tier through the standard recruitment interface.
the levy a lord could print out of a held fief should be more rigid and pretty much just be spearmen/bowmen/light horse with a tier2,3,4,5 variant for better arms and armor off a base of good. Then the noble line is your specialist faction unit. Mercenary forces should have a lower floor of guy with pike or spear/shield but an equal upper bound (for more money) with T5 of the noble or retinue trees.
a handful of noble vlandian heavy cavalry should completely fuck up dozens of say aserai retenue light cavalrymen, while the light cavalry should be evenly matched to an infantry spear wall itself. And in reverse the jareed spamming noble aserai hybrid cavalry should be able to fuck up an infantry block with near impunity and do well on broken ground against shock cavalry, but also utterly eat shit against infantry or a heavy cavalry charge if ordered to charge onto their spears. And the faction mercenaries should be able to do all of it competently, but only if you invest in them and can keep them paid.
Anonymous
10/12/2025, 12:52:10 AM
No.2169654
[Report]
>>2169647
pretty much something like
https://www.nexusmods.com/mountandblade2bannerlord/mods/2896
but recruited directly from villages and towns in T1-3 form instead of only being able to get trash units. At their best they'd be better than levy/retainer troops of lords (why a kingdom would hire your merc band to begin with) while at their start they're all the second sons and ner do wells who want to make war their profession with only their pike to their name.
Anonymous
10/12/2025, 12:56:24 AM
No.2169657
[Report]
>>2169685
>>2169647
I'm using the mod Custom Series to plan the Troop Trees in-game.
The game handles three 'Occupation' of troops: Soldier, Mercenary, and Bandit. I don't know if there's any difference between Mercenary and Soldier troops other than Mercenary troops being more expensive to maintain, but with the mod it's perfecty possible to make one Soldier troop troop upgrade to a Mercenary type troop and viceverse because Occupation is tied to the troop, not to the troop tree.
I was planning on also expanding on the Mercenary troop trees. With Feudal Warfare the player is mostly forced to rely on recruiting Mercenary troops from Taverns if they want to get troops for their army.
What I could do is expand the Mercenary Troop Trees from T0 all the way to T5 or T6 and make them more varied so that they're the troops the player will find easy to recruit early game but can turn into excellent troops, at the drawback of being very expensive later on.
Meanwhile, the levies lords can recruit from Notables would have a more strict upgrade pathing, but be cheaper and of course much easier to recruit for the actual Lords of the fiefs.
Anonymous
10/12/2025, 1:03:03 AM
No.2169661
[Report]
>>2169546
i'm glad they delayed it. i (want to) think the massive backlash when they announced it actually caused them to want to improve the base game and we're not yet satisfied with the 1.3.1.
Anonymous
10/12/2025, 1:05:05 AM
No.2169665
[Report]
>>2169575
>>limited to shitty dagger and basic ranged weapons like sling
you get a small one hander like a falchion or some shit and you can use a recurve bow.
>>it doesn't fucking award roguery skill points
they said it was an oversight and will be fixed.
it's still shit.
Anonymous
10/12/2025, 1:35:01 AM
No.2169685
[Report]
>>2169708
>>2169657
...I could make it so that T0 Peasant units can either upgrade to T1 Soldier units or T1 Mercenary units. so that they'll only ever appear as Soldiers when recruited from Notables, but as Mercenaries when recruited from taverns, but T0 Peasants rescued from bandits or other parties can be upgraded either way...
Although it might get a bit too convoluted.
Anonymous
10/12/2025, 1:59:35 AM
No.2169708
[Report]
>>2169749
>>2169836
>>2169685
Maybe if I reduce the Soldier troop trees to represent their limited social mobility and then make it so that the Mercenary troop trees of each faction allow peasants to raise to the equivalent best units of each tier (Crossbowmen, Sergeants, Banner Knights), but for a heavier monetary cost than it would normally be?
Anonymous
10/12/2025, 2:25:33 AM
No.2169737
[Report]
>>2169474
muslim retard spamming up the subreddit
click and read the user's description
Anonymous
10/12/2025, 2:44:55 AM
No.2169749
[Report]
>>2169836
>>2169708
Hold on, I might be going mad with power.
Anonymous
10/12/2025, 3:38:21 AM
No.2169785
[Report]
>Your daughter has died in childbirth
Nothing has been spared me in this world...
Anonymous
10/12/2025, 4:49:03 AM
No.2169815
[Report]
>>2169818
What's a setting you think would convert well to into bannerlord? I think a Kenshi conversion mod would be rad af
>smaller scale armies
>bandits everywhere, but they also fight eachother
>steal the japan mods feature of looting battlefields
>deserts and alien looking biomes
>no cavalry
Anonymous
10/12/2025, 4:59:38 AM
No.2169818
[Report]
>>2169824
Anonymous
10/12/2025, 5:16:52 AM
No.2169824
[Report]
>>2169818
Nobody can compete with his aura
Anonymous
10/12/2025, 5:19:28 AM
No.2169827
[Report]
>>2169828
>>2169494
I think I tried feudal warfare once but just getting relations to the point that I could start playing the game was a grind unto itself.
Anonymous
10/12/2025, 5:26:19 AM
No.2169828
[Report]
>>2169827
It does make the game more grindy. It doubles the amount of Clan Tiers, Makes it so that you have to reach Clan 2 to become a Vassal instead of just Clan 1, but lets you still do Mercenary contracts at any Clan Tier.
The idea is more or less to use Mercenary Troops until you can actually obtain your own levies, but it takes a while.
Anonymous
10/12/2025, 5:41:43 AM
No.2169834
[Report]
>>2169588
>The biggest problem is that units with armor don't go to the front/sides of formations like they should
Almost like we had that option and they removed it
lol
lmao
fucking cockroach motherfuckers
Anonymous
10/12/2025, 5:47:20 AM
No.2169836
[Report]
>>2169842
>>2169708
>>2169749
>check out custom series
>more depreciated than mylittlewarband
>tfw game will never, ever justwork
1.3 playthrough never it seems
looks promising as a setup. I've never gone full autism to do a mod ready full troop overhaul but for my own use in rbm I made a polearm and archer or crossbowman focused army a few times with swadian armory as the main source of equipment. If I could bridge the trees to make mercenaries upgrade from/into a troop tree I'd finally be somewhat happy with the state of the game. i wish batannians weren't such an anachronism to this largely ~13th century setting for there to be clean western and eastern pattern mercenaries
Anonymous
10/12/2025, 5:55:14 AM
No.2169842
[Report]
>>2169836
noble line is heavy cavalry but as a quasi balance I made the only cavalry in the normal unit tree a (historical) mounted bowman that the AI would be forced to use as a cavalryman but works in player hands as a medieval dragoon to get somewhere then dismount. Lightish lancer with bow for dismounted use in the pattern of the scottish guard or hundred years war and italian wars mounted bowmen that could act as light infantry or light cavalry while raping the countryside.
with rbm and unblockable thrusts the polearm troops and spear heavier armies of the teased faction trees are actually good. hanging strapped shields and polearms holds with the historical record how the infantry of france and other countries ideally wanted infantry to be armed/armored in the late 15th century.
Anonymous
10/12/2025, 6:31:02 AM
No.2169860
[Report]
>>2172701
>>2159055
I've defended multiple seiges after losing the walls by pulling back into the town/courtyard and holding there, the trick is to use put your infantry into a square and then cover them with your archers from another part of the settlement - the infantry sit there and take the punishment while the archers do the killing
Likewise, I am typically badly outnumbered on the first few siege assaults after forming a kingdom and prefer to get around that by being extra tactical with my assault group, if you can get inside and open the gates the enemy will expend their entire force trying to close them again, essentially turning what should have been a costly siege assault into a much more winnable defensive battle
Anonymous
10/12/2025, 6:41:32 AM
No.2169861
[Report]
>>2169970
>>2161964
The ottoman empire (from which turkey emerged) styled itself as a continuation of the roman empire
If you had walked into a random part of ottoman territory circa 1850 or so and asked a peasant where you were they would have replied
>you are in the Roman Empire
Anonymous
10/12/2025, 6:49:44 AM
No.2169863
[Report]
>>2166045
you need to pick your start location more carefully and build up some capital first, try to find a town that is isolated from the territory of whichever faction holds it as it will be both weaker and harder for them to get armies too - it really helps if they are at war with someone else as well
If you just hide in a fortress when the enemy attacks they will starve you out, instead you wait outside until they begin assaulting the walls and then break in to join the defence This costs you some troops but in exchange it allows you to murderfuck the stack to death in a defensive siege battle
actively patrol your territory whenever you are not under siege and try to catch enemy armies before they get to big/group up with other armies
recruit as many Battanian Fain Champions as you can
Anonymous
10/12/2025, 7:00:49 AM
No.2169865
[Report]
>>2166085
waifu conqueror with harem of waifu companions
I typically make two of them lords when I found a kingdom (three or more means I dont get to pick which settlements I keep) so that I have an entire waifu empire under my command by the end of the campaign
Anonymous
10/12/2025, 7:01:23 AM
No.2169866
[Report]
I think the only time I actually hit the kingdom tier was when by marrying Caladogs daughter and being the golden boy of battania for a bit, he managed to up and die then the lords all ignored his son's to make me the new king. A king with all wrongculture fiefs in northern empire/sturgia lands. After about the 4th 4 way way war fought to maintain our slightly expanded borders I hung up the playthrough. A default faction leader not having access to the secret infinitely snowballing money chest really fucks up the ability to do what little diplomacy exists in the balance of 1.10 or whatever was the build when these shenanigans happened.
I was not at all set up to permanently imprison nobles or any of the other cheesy shit that's a hard requirement to play past the point of being a vassal.
>>2158568 (OP)
Man does anyone else get kinda bored at the 500 day mark in Bannerlord? It's like by that time the Battanians are already dead, the other empires have eaten each other or are being conquered by the Khuzaits or Aserai. I wish shit could last a bit longer sometimes. Good thing i got Diplomacy i like civil wars happening.
Anonymous
10/12/2025, 9:39:57 AM
No.2169911
[Report]
>>2169938
>>2169891
>be bannerlord
>any build of the last 4ish years
>day X00
>anti snowball AI behavior assures there are 2-3 unassailable juggernaut factions and everyone else is too broken to do anything but also unconquered
>empire either unchanged or one of the 3 died
>all remaining factions so expansion tag spooked that any war becomes a 4v1 automatically
>border areas ground to literal dust from repeated conquering from lost racial lands, lost held lands war causing tags
>only thing AI will ever fight over, just to trigger disaster wars until your bookie has it's own disaster war
did 1.3's diplomacy changes change this at all?
Anonymous
10/12/2025, 10:26:20 AM
No.2169927
[Report]
>>2169935
>>2169891
I've usually conquered the entire map before that point
Anonymous
10/12/2025, 10:46:10 AM
No.2169935
[Report]
>>2169927
Exactly, its got the total war Medieval 2 problem where i dont bother getting to gunpowder half the time because you've won by that point.
Anonymous
10/12/2025, 10:47:28 AM
No.2169938
[Report]
>>2169911
Idk, i just play with the Diplomacy mod so people actually have non aggression pacts, alliances, and shit.
Anonymous
10/12/2025, 10:52:25 AM
No.2169939
[Report]
>>2169891
The game cant simulate how taxing a war actually is on someone, and creating and recruiting armies is too easy, i kind of want to play with Death For All since it makes lords dying way way easier, making it easier to simulate how taxing a war could be. Its either that or making armies cost way more influence or making recruitment harder idk.
Anonymous
10/12/2025, 11:44:03 AM
No.2169958
[Report]
>>2169969
>>2169972
installed Warsword Conquest
I don't remember a damn thing about Warband's skill system, going to dick around in arenas for a now
Anonymous
10/12/2025, 11:44:25 AM
No.2169959
[Report]
what engine does blord use and is it accessible to the public
I've been daydreaming and ideasguying a warbandlike game like probably everyone ITT has but obviously doing 1000v1000 unit fights where the soldiers have even a little bit of complexity is probably unfeasible on unity or unreal
Anonymous
10/12/2025, 12:04:22 PM
No.2169969
[Report]
>>2169972
>>2169958
Nice name. From what I remember, trainer is the only skill that stacks. Surgery and first aid is good, if your dude that has those skills go down they stop working so it can be good to have a backup healer. Looting and inventory management aren't bad. Iron flesh I remember being useless on normal damages because you either have enough armour to shrug things off or you'd get one shot. Looks like you've got a lot of the good ones already.
Anonymous
10/12/2025, 12:10:41 PM
No.2169970
[Report]
>>2169861
they called themselves Romans before even dreaming of taking Constantinople.
https://en.wikipedia.org/wiki/Sultanate_of_Rum
Anonymous
10/12/2025, 12:11:44 PM
No.2169972
[Report]
>>2169974
>>2169958
>>2169969
Party skills are still good on the player as the companion skill stacks on a ratio I can't remember (at max it'll be 10+4)
Ironflesh is trash unless the mod buffs it
INT a best
God, its so much better than bannerlords dogshit system
Anonymous
10/12/2025, 12:17:11 PM
No.2169974
[Report]
>>2169972
looks like ironflesh is actually breddy good here
Anonymous
10/12/2025, 12:33:56 PM
No.2169985
[Report]
>>2170019
>>2170312
Should I start my anti-imperial conquest with a Sturgian, Battanian, or Vlandian based clan?
Anonymous
10/12/2025, 1:06:32 PM
No.2170003
[Report]
>>2170025
>>2170137
that's big ogre
Anonymous
10/12/2025, 1:38:30 PM
No.2170019
[Report]
>>2170021
>>2169985
Battania seems the most appropiate for an anti-imperial story.
Anonymous
10/12/2025, 1:50:24 PM
No.2170021
[Report]
>>2170036
>>2170019
What should I name my clan?
Anonymous
10/12/2025, 2:07:00 PM
No.2170025
[Report]
Anonymous
10/12/2025, 2:33:05 PM
No.2170036
[Report]
Anonymous
10/12/2025, 5:05:09 PM
No.2170132
[Report]
>>2170154
Best husbando in Bannerlord so my waifu queen can produce quality heirs?
Anonymous
10/12/2025, 5:08:13 PM
No.2170137
[Report]
>>2170003
You should be fine as long as you're not Roman.
Anonymous
10/12/2025, 5:47:42 PM
No.2170154
[Report]
I finally bought Bannerlord because it was on sale and after about 50 hours I just want to go back to playing Warband total conversions. I've been running around raiding villages as a merc for a long time to stack up money, but I don't know what to even use the money for because my army size is too small to do anything by myself even with elite troops, the AI never helps me do anything useful, and anything I invest my money in has an awful return. On one character I tried to rush becoming a vassal but I couldn't defend my shithole fief by myself in an endless stalemate 4v1 war with no income.
Am I just having a skill issue? Does it get better in the late game? Can mods fix it?
Anonymous
10/12/2025, 8:00:06 PM
No.2170273
[Report]
>>2170270
try the beta. they buffed towns tariffs.
Anonymous
10/12/2025, 8:32:34 PM
No.2170299
[Report]
>>2170306
>>2170270
>raiding
oof
>no leadership, no clan tiers
>rush right to vassal, the thing that never works in any M&B game
>skill issue?
somewhat. At least you haven't executed any nobles ...right anon? ...right anon?
seal club bandits until tier2, become merc pretty much perpetually, get army to the 130 range through clan level and perks (also look for the small list of useful companions with a skill in stewardship), then consider becoming a vassal for a kingdom you have cultivate high relations with through
1. fighting for them and donating nobles to print off 100% positive relation
2. fighting against them and just letting them go every time to print off 100% positive relation
Ideally one of your same culture or one invading your same culture. You want a fief the same culture as you and your governor. This can be done through 3 ways
>invade your cultures lands and be awarded fiefs from it
>retake your cultures lands after they've been lost in war
>take over a rebelling town of your same culture after it was lost by an enemy from wrong culture modifiers
alternatively pick up companions of the culture your faction is invading and park them in the governorship to get the loyalty bonus and any bonuses their perks give you, then switch on permanent bread and circuses with a small, small chance you might be able to build something.
Going into things half cocked/doing a conquest run where you'll just have a shitload of wrong culture fiefs the only thing you can do is set the daily task to [games and festivals] and never visit the castle again, just retake it if or when it's conquered. Land is barely a permanent thing in bannerlord when you're in a zone that makes perpetual border wars, just don't get attached to it.
also before becoming a vassal and arguable instead of becoming a mercenary, make caravans that print off 200 gold a day on average with no trade skill. at war they can get captured but it's rare.
Anonymous
10/12/2025, 8:34:16 PM
No.2170300
[Report]
>>2170270
Personally id install a mod like diplomacy and arena overhaul, it brings back some Warband features like non-aggression pacts and actually interesting tourneys. In addition you likely wont be doing 4v1s with Diplomacy as much as factions now also have to deal with war exhaustion and at times internal politics.
You could also install wealthy workshops to make them more profitable.
Honestly i think im really disliking how this game doesnt seem to like you "playing tall" so to speak. I actually screwed up becausw im currently rocking a band of like 400 guys right now, making like 50k a pop every battle from hunting down lord after lord and even a few armies on my own. Cureently at 700k and barely anything i want to spend on. I feel so empty in a way, like an obese guy who hates it but can only feel satisfaction from eating more food.
Anonymous
10/12/2025, 8:41:45 PM
No.2170304
[Report]
yeah think I am going to drop Warsword
units that have "Dodge" skill can just contort bodies 5x times in a row avoiding any damage, so a band of 20 gutter runners is effectively an army of 100
certain undead units have chance to insta kill units, including heroes(that means you too dummy)
arena layouts range from
>sniper heaven, I can no scope 40 people without being harassed
to
>here is a gigantic city with spawn points so afar you can kill like 4 people in total out of 40
and god have mercy on your ass if you're not playing as human, getting armor piece from non vendor is an experience and a half
Anonymous
10/12/2025, 8:42:30 PM
No.2170306
[Report]
>>2170355
>>2170299
I've done 3 games, the vassal rush was the second game. On my current one I'm pretty much at the point you described where I should consider becoming a vassal. I just have a feeling that it's going to be disastrous and I'm going to lose all my built up troops and money in exchange for a shitty border castle that I can't hold. I'm playing as an imperial and pretty much sticking entirely to imperial lands for the moment.
>make caravans that print off 200 gold a day on average with no trade skill
Yeah I have no idea how these work, guess I should look into it.
>Land is barely a permanent thing in bannerlord when you're in a zone that makes perpetual border wars, just don't get attached to it.
I really hope this isn't the case. Map painting is my raison d'être.
Anonymous
10/12/2025, 8:43:57 PM
No.2170310
[Report]
>>2158568 (OP)
Yknow what i wish? I wish the sack and pillage options for settlements had actual encounters. I was playing the artem animation mod and and that mod with the battlecry that sometimes makes enemies flee more and it was genuinely cool to reach that part in sieges where the enemy starts running back to the keep because some of them are still fighting at the walls ans holding their ground and shiet while me and a contingent of men are running down the stragglers in the city itself, breaking the gates open, etc. Etc. I felt like that scene in the northman. It was awesome.
Anonymous
10/12/2025, 8:46:27 PM
No.2170312
[Report]
>>2169985
Battania for story. Vlandia for success.
Anonymous
10/12/2025, 9:22:01 PM
No.2170355
[Report]
>>2170306
In the empire as empire you should have little problem keeping fiefs as long as it's empire and doesn't share a border with 4 other cultures. Most people don't play empire because byzantines are gay so the fact most any land you'll be awarded are going to be enemy culture (and that doesn't change with time unmodded) is a lot more hamstringing.
pushing the western empires shit in as the east and taking all the towns that are now in the middle of the domain is a good place to be. Being an imperial with 4 sturgian castles in a line that takes10 days to transverse from the first to the last is worse than having no fiefs at all.
Anonymous
10/12/2025, 11:33:06 PM
No.2170442
[Report]
>>2170460
>>2158568 (OP)
What are some good armory mods?
I really want some good plate crusader armor. Also I’d like some cool swords! Are there any mods that add like Elder Scrolls or Fire Emblem weapons?
Anonymous
10/13/2025, 12:01:14 AM
No.2170460
[Report]
>>2170442
>Elder Sneed
Bannerlord had some murmurs about Elder Scrolls mod "Echoes of the empire" or something
Warband has struggle for Illiac bay (essentially Daggerfall)
Anonymous
10/13/2025, 12:09:03 AM
No.2170467
[Report]
>>2170479
>>2170465
H-how did he get AIDS?
Anonymous
10/13/2025, 12:10:13 AM
No.2170471
[Report]
>>2170465
and then he gave birth to Rhokods through his sphincter
Anonymous
10/13/2025, 12:23:16 AM
No.2170478
[Report]
>>2170465
>vlandia's closed due to
Anonymous
10/13/2025, 12:24:55 AM
No.2170479
[Report]
>>2170488
>>2170467
The injuries and diseases mod just kinda randomly gives everyone canceraids over a period of time, not really very sophisticated under the hood
If events were less retarded i would make diseases have a diceroll chance of happening after certain ingame events
>lord/character entered towns or villages of another culture
>lord/character travelled a long distance in a short period of time
>lord/character was outside while harsh weather was taking place for over a three days in a row
>lord was in captivity or injured in the field for several weeks in a row
and parties and caravans could do the same for settlements, it's just too much focus on the diseases themselves as debuffs and not enough on the vectors of transmission which could be far more game changing, like pandemics could lead to fatally crippling the world economy and fuck up any faction that's doing TOO well.
Anonymous
10/13/2025, 12:35:03 AM
No.2170488
[Report]
>>2170479
that probably could be a pretty simple rules array depending on how they vibe coded the mod itself by piggybacking off event flags. Easiest one would just be adding a disease chance to captivity in general, maybe with a modifier based on how many prisoners are in the same party/dungeon. Players would hate it but imagine if holding 90 lords captive caused a few of them to die and each caused a chibi execution debuff, like -5 relation to everyone who is their friend/clan instead of -50.
other good ones
>in army
>party has single food source
making troops just generically wounded would be the easiest way to make it have an actual game effect on players and AI lords. And stewardship/medicine prevent or treat the generic troops seperately.
I wonder if the banner code could be used to cause party debuffs
>you have dysentery in the camp, morale shock +20% melee damage -5%
and ect.
Anonymous
10/13/2025, 4:10:02 AM
No.2170570
[Report]
Anything like that 1257 AD mod out there for Bannerlord? I kind of miss going on big crusades on a fuckhueg map and being an immortal god to peasants after a few armor upgrades.
Anonymous
10/13/2025, 7:08:24 AM
No.2170629
[Report]
>>2170632
>>2170658
>>2158568 (OP)
>Battanian """"CITIES"""
>a collection of shitty run down huts built in the castle ruins of a swamp
They deserve to get destroyed by Vlandia
>>2170629
It's true.
Meanwhile, Nords are building castles that rival the meadhalls of the gods with how they look.
Anonymous
10/13/2025, 7:24:48 AM
No.2170633
[Report]
>>2170632
that bullshit is absolutely hilarious but I love it anyway
Anonymous
10/13/2025, 7:34:33 AM
No.2170637
[Report]
>>2170659
Is there any talk of reasons to play campaign over sandbox mode in the next update? I found that sandbox was just more enjoyable than the random retarded distractions that the regular campaign added.
Anonymous
10/13/2025, 8:43:38 AM
No.2170658
[Report]
>>2170629
CAM ON BATTANIA
BAM BAM BAM
FUKIN GETTEM VLANDYANS
BAM BAM BAM
Anonymous
10/13/2025, 8:45:10 AM
No.2170659
[Report]
>>2170637
>campaign
I still find this the funniest shit
Imagine trying to add a story to a sandbox game, and a dogshit one at that
Anonymous
10/13/2025, 10:34:13 AM
No.2170697
[Report]
>>2171284
>>2170632
Aren't there literally only two big nord cities like this? It's far less unreasonable if this is the only time they tried anything like this shit and just didn't bother building elsewhere(it's all worthless wasteland anyway).
Anonymous
10/13/2025, 2:19:18 PM
No.2170778
[Report]
>Reinstall
>Check mod list
>pic rel
Good to see everything is still all over the fucking place thanks to the turks constant mod breaking
>>2170632
It's funny and looks as if the nords build half a vlandian castle to try and do a new stone-based architecture style, then said "fuck it" and just finished it off by putting a longhouse on top of the half-finished floors.
But I still like it because it reminds me of HoMM3's Rampart.
Anonymous
10/13/2025, 3:07:14 PM
No.2170802
[Report]
>>2171284
>>2170784
that might be level 2 defenses. Vlandia has a mix of wood and stone at level 2 too.
Anonymous
10/13/2025, 3:14:59 PM
No.2170810
[Report]
>>2170812
>>2170784
I mean it's not an uncommon architecture style, irl a lot of houses were stone lower floor then wood upper floor.
Anonymous
10/13/2025, 3:16:13 PM
No.2170812
[Report]
>>2170810
Yeah, but I don't think any of them did it that style in Bannerlord where it legit looks like two different cultures stapled together.
Anonymous
10/13/2025, 3:18:10 PM
No.2170815
[Report]
>>2170822
>>2158568 (OP)
I wish rebel clans had more to them, afaik they either get conquered or join other kingdoms, i wish they could ""emerge"" as their own factions so to speak like picrel.
I think Diplomacy does it but really they just seem like Rebel clans that can actuallt engage in deplomacy, i havent tried Dynamic Clan system though.
Anonymous
10/13/2025, 3:19:20 PM
No.2170818
[Report]
>>2171660
>>2170784
>HoMM3
That game was the tightest shit ever.
>map editor
>ruthless CPU opponents
>skeletons
>the goated Necropolis soundtrack
Anonymous
10/13/2025, 3:21:57 PM
No.2170822
[Report]
>>2170815
I think the Sassanians are a better example, they were a noble house who declared independence and after the Parthians were busy game of thronesing each other the other nobles of the empire joined up with them.
Anonymous
10/13/2025, 5:42:21 PM
No.2170942
[Report]
>>2170632
we can light that on fire right
Anonymous
10/13/2025, 7:20:47 PM
No.2171034
[Report]
>>2159461
I'd do everything in my power to delete or change Bannerlord's leveling system to that of warband. As for mods I'll just try to copy all the mods that add RPG aspects.
Anonymous
10/13/2025, 7:51:46 PM
No.2171080
[Report]
>>2171519
>try the daimyo edition of Gekokujo
>they changed some of the lords ages
REEEEEEEE UNPLAYABLE
Anonymous
10/13/2025, 9:22:55 PM
No.2171182
[Report]
>>2171292
God damn I wish the early stage of the game was more fleshed out it seems to go by in a flash and the late game is just map painting.
Anonymous
10/13/2025, 11:43:04 PM
No.2171284
[Report]
>>2171888
Anonymous
10/14/2025, 12:03:31 AM
No.2171292
[Report]
>>2171182
You're right there. There's very little to explore once you have a competent small company and no kingdom. I find that this was one of the biggest issues in Warband and nothing was done about it.
>>2159461
I would basically role play max the fuck out of the game.
>DELET the god awful potato faces
>Add sovlful voice lines.
>Allow custom troops like in my little warband.
>Revamp diplomacy and kingdom mechanics to be Crusader Kings tier.
>Add emergent promotions and rivalries. Basically like the nemesis system in shadow of mordor.
>Random troops can evolve into followers if they get a particularly good kill streak in battle. If you ask them, they’ll recall their history to you; where you recruited them, what cities you travelled to, what battles they remember fighting along side you in.
>Gain ability to taunt defeated enemies after battle in exchange for xp/reputation but this also can agro them to become a nemesis.
>Nemesis enemies are enemies that hunt you down because you live rent free in their heads.
>When slaves sold off they will sometimes become named characters, and then they will later show up as bandits who escaped slavery. If you were the one who enslaved them they will automatically become a nemesis. This of course means a player who is trading lots of slaves will have many bandit nemeses.
>Bandits are revamped to not be generic pushovers, some are even elite sub-factions. Bandits will also sometimes combine into larger armies.
>Ability to make your own hideouts.
>When you take over a town you can build buildings in the style of your culture, rather than the town’s. This also can apply cultural conversion to the population.
>Add guns.
QOL that’s needed anyways.
>RTS camera but with a twist. You unlock RTS through a quest to acquire a pet raven. You are stuck with the normal camera before you get the raven, as the new camera angle is supposed to be the raven’s POV.
>RBM but with stamina disabled, stamina would filter to many casuals.
>Smithing Armor, unleash the drip.
Anonymous
10/14/2025, 6:37:16 AM
No.2171519
[Report]
>>2171844
>>2171080
>try the daimyo edition of Gekokujo
>its just a bad mod
why do people like that shit
Anonymous
10/14/2025, 7:14:44 AM
No.2171535
[Report]
>>2171552
>>2171652
>>2171502
>stamina would filter too many fags
in RBM and as a system it'd work better how it actually does, be how long you can block in a row before getting fucked up. It's effect on AI troops in battle is actually very good as is, it's just fucking annoying as the player to have to get full stamina by breaking your own poise meter because it refills so glacially.
Anonymous
10/14/2025, 7:52:56 AM
No.2171552
[Report]
>>2171562
>>2171652
>>2171535
I prefer RBM more over base game but it still has lot of problems
it is way too easy to get disarmed on a horse even with good skills just because A.I has reflexes to raise their shield for perfect block
marksmanship uses way too much poise on that green bar (no really how the fuck would throwing single axe exhaust you more than whacking someone with sword repeatedly)
Anonymous
10/14/2025, 8:11:27 AM
No.2171562
[Report]
>>2171652
>>2171552
like everything it's ridiculously punitive at low player skill to just fumble your mace in half the 1v1s because the 40th consecutive shield block was in the disarm window of your 90 singlehand skill. The conversely rarely happens to enemies who aren't the non combat ai lords of a broken enemy faction that had it's party leaders rotated by imprisonment.
Anonymous
10/14/2025, 8:29:45 AM
No.2171576
[Report]
>>2171583
>>2171502
>Bandit Militias mentioned i like that mod but i wish when they went army level troop numbers they actually listed themselves as armies or something, at most a bandit party should have like 100-200 troops like a normal lord, they arent the player, they cant just fight armies of 500+ and sell all the loot to sustain their numbers afterwards.
>>2171576
>>2171502
bandits having a chance to convert into minor clans at war with specific factions would be interesting. And a not shit bandit troop tree above tier3 would make roguery less complete shit while also empowering the useless +damage to bandit perks that only unlock well after you ignore them.
Anonymous
10/14/2025, 9:46:10 AM
No.2171601
[Report]
>>2171583
True, a cool feature would be the young children of destroyed clans eventually re-emerging as either random new nobles or as bandits.
Anonymous
10/14/2025, 10:59:27 AM
No.2171636
[Report]
>>2172234
>>2171502
>>2171583
Sounds like instead of bandits you'd be talking about outlaws more generally. Banditry is specifically the act of plundering and kidnapping on land, and i imagine all those systems you talk about would interact MUCH better with rebels and pirates. Imagine seccessionist factions, peasant revolts, deserters and other random foes gaining momentum overnight based off in game events and creating whole new situations like
>rebel army has proclaimed lord fuckwad as the rightful king of the realm, other lords have begun to defect
>claimant has begun gathering support among the peasants. Villages of X, Y and Z are now declaring for him.
>an army of deserters and unpaid troops are storming castle dickinghall to demand lord pussymittens to pay their dues and restore their status
>a huge amount of refugees/a migrating clan have set up camp near the town of lickabutt and ask for food and supplies, they've begun raiding villages and caravans for survival
Anonymous
10/14/2025, 11:25:48 AM
No.2171652
[Report]
>>2171653
>>2171963
>>2171535
>>2171552
>>2171562
If you want something simpler than RBM, try
>Warbandlord
>Lethal Weapons
>Stamina System
>Improved Combat AI
>Realistic Combat Adjustments
You can adjust them to your wish, and they aren't as obstructive as RBM
What I like about Stamina System over RBM's Poise is that it merely makes attacks expend Stamina, and Stamina merely makes your attack and movement speed slower and your attacks do less damage. The AI also takes its own Stamina into consideration, so it's a smart system.
Made to be paired with Realistic Combat Adjustments, which makes combat after overall.
Also, Jack of All Trades fixed its performance issues a while ago, so it's now good to use.
Anonymous
10/14/2025, 11:31:24 AM
No.2171653
[Report]
>>2171652
>makes combat after overall.
*faster
Anonymous
10/14/2025, 11:46:49 AM
No.2171660
[Report]
>>2170818
>no zone of control
into the trash
Anonymous
10/14/2025, 12:27:37 PM
No.2171678
[Report]
>>2171502
>DELET the god awful potato faces
>Add sovlful voice lines.
>Allow custom troops like in my little warband.
Redo the fucking hideous armour as well and that's literally all I care about
Anonymous
10/14/2025, 2:12:58 PM
No.2171726
[Report]
>>2171733
>>2158568 (OP)
Anons does anyone know which Bannerlord mod or whatever makes faction allegiance and experience part of the character creation? It's insanely overpowered and retarded because it gives you premade ties to characters and gives you focus points in skills depending on your troop type. It feels retarded i want to be a blank slate.
Anonymous
10/14/2025, 2:22:56 PM
No.2171733
[Report]
>>2171726
Serve as Soldier prob? that mod has zero reason to include that shit in and there's not even a toggle to turn it off
Anonymous
10/14/2025, 4:27:53 PM
No.2171844
[Report]
>>2171519
It adds voice commands, a bunch of events, a different siege, different animations, and a lot more at the price of historical accuracy. The original Gekokujo mod is fantastic. It's very similar to the original warband. daimyo is fine so far even though it ticks me off sometimes. I'm honestly in need of good mods, but most of warband mods use abysmal colors for factions and even worse names. They also make it a grind fest with each castle having 900 troops. I like diplomacy litdum but for some reason it laggs at sieges, screen keep shaking and everything repeats itself, even if there weren't many soldiers.
Anonymous
10/14/2025, 5:43:58 PM
No.2171888
[Report]
>>2171284
>on sale
>warning: easily flammable
Anonymous
10/14/2025, 6:54:12 PM
No.2171963
[Report]
>>2175628
>>2171652
I wonder how this chart will change once Nord-chan is out, since she's obviously going to take all the Sturgia traits.
Anonymous
10/14/2025, 10:58:19 PM
No.2172234
[Report]
>>2171583
>>2171636
I would just add more Minor Clans, several of them 'Bandit' themed, and give Minor Clans the ability to settle Hideouts like Bandits, which can be attacked by the player (and NPCs) even if they're not in direct conflict with them.
>Karakhergit are hired by Sturgians as mercenaries against the Empire.
>Karakhergits go and attack Empire territory, placing one Hideout per party in Imperial lands.
>Leaderless Parties spawned by the Hideouts (styled after Mongolian yurts) cripple the enemy economy by chasing down peasants and caravans, while being too fast for lords to catch).
>Need to deal with the hideout to disperse the leaderless parties.
Anonymous
10/15/2025, 12:34:25 AM
No.2172319
[Report]
>>2172327
Give me more tracks to play while modding/playing M&B.
https://www.youtube.com/watch?v=nezunpnWFA0
Anonymous
10/15/2025, 12:46:04 AM
No.2172327
[Report]
Anonymous
10/15/2025, 2:39:36 AM
No.2172377
[Report]
>>2172513
>try to grind trade to build a little extra purchasing power and savings early game
>tools at 56 at Danustica selling for 178 at Phycaron, sounds good to me
>arrive at Phycaron, tools are barely 60
>bought a bunch of them and some other shit that's not profitable at all or actually sells at a loss
MY STOCKS, IM FUCKING RUINED
Anonymous
10/15/2025, 2:46:15 AM
No.2172382
[Report]
>>2172511
>>2172533
WHERE THE FUCK IS WAR SAAAAAAAAAAAAILS
Anonymous
10/15/2025, 6:13:43 AM
No.2172511
[Report]
>>2172382
I hope turkey gets another earthquake that forces them to stop working on bannerlord forever
Anonymous
10/15/2025, 6:21:07 AM
No.2172513
[Report]
>>2172616
>>2172377
you'll rapidly learn to just run shit between 2 close cities with semi regular trade needs to grind out a handful of shekels and even less trade experience, then rapidlyer learn you could have just mulched bandit parties with a handful of tier3 troops to make even more money, then completely fed up with your 90 trade after 6 hours you'll go to sanala and perform the iron glitch and never, ever, ever do trade ever again after seeing an unpatchable exploit still take an hour of your time to get that bitch up to 300 so you can buy struggling cities for 10x what they're worth
Anonymous
10/15/2025, 7:25:02 AM
No.2172533
[Report]
>>2172382
When they meant early fall, they meant early fall in Australia
Anonymous
10/15/2025, 7:58:55 AM
No.2172559
[Report]
>>2172574
>>2172697
Smithing is gay and you should just pay an actual fucking smith in town to make you whatever you want from every unlocked item and material with the only limiting factor being cost.
Anonymous
10/15/2025, 8:23:51 AM
No.2172574
[Report]
>>2172559
Yes, however I'd like it if they kept the current system in. Let me autism my own weapons for lower costs if I want to grind the skill, but let me also post work orders for NPCs to handle
Anonymous
10/15/2025, 9:49:04 AM
No.2172600
[Report]
any idea how long before türks shit out 1.3.x on live version?
I want try out Old Realms but at the same time still want to finish my previous playthrough
Anonymous
10/15/2025, 10:30:02 AM
No.2172613
[Report]
>>2171502
>muh CK
That shit is what fucked the game over in tbe first place, fuck that trash
Anonymous
10/15/2025, 10:33:44 AM
No.2172616
[Report]
>>2172513
it used to be good, i used to get 5k consistently by running north-south with shit on my back, what happened
Anonymous
10/15/2025, 2:01:06 PM
No.2172697
[Report]
Anonymous
10/15/2025, 2:06:58 PM
No.2172700
[Report]
>>2172718
>>2172757
Anonymous
10/15/2025, 2:17:38 PM
No.2172701
[Report]
Anonymous
10/15/2025, 2:49:18 PM
No.2172718
[Report]
>>2172744
>>2172700
i miss how happy i was back then
Anonymous
10/15/2025, 3:13:40 PM
No.2172744
[Report]
>>2172718
i don't miss the AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA posting era at all.
i wish the Turks actually didn't fix what doesn't need fixing like they said.
Anonymous
10/15/2025, 3:22:35 PM
No.2172757
[Report]
>>2172766
>>2172700
This is still the same dialogue in current version.
Anonymous
10/15/2025, 3:42:20 PM
No.2172766
[Report]
>>2172910
>>2172757
but there were no crafting skill and the smith crafted whatever you wanted for the right price.
also, there were supposed to be some unique crafting pieces you found while exploring the world.
and lords were supposed to have unique swords that you can obtain after defeating them.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Anonymous
10/15/2025, 6:00:44 PM
No.2172910
[Report]
>>2172766
ARE YOU SATISFIED WITH YOUR PURCHASE?
Anonymous
10/15/2025, 6:44:11 PM
No.2172953
[Report]
>>2173070
>>2158568 (OP)
I hope stealth and roguery will now play a huge role in sieges and battles.
Sieges:
>Mission to sneak out of the city and call for help or something
>mission to sneak into the besieger's camp and set their supplies and equipment ablaze (basically ambush but stealfier)
>alternate night time ambush with a specific roguery perk or with more risks like in Altariste
>Option to try sneakingnout of the city or settlement in case of a lost siege
>Option to sneak into the enemy camp and take a hostage
>As a besieger, mission to sneak INTO the city and establish a contact with a spy
>Sneak into the city to open the gates for a nighttime storm
>sneak into the city to destroy their equipment
>sneak into the city to burn their foodstocks
Etc. I mean irl actual sieges werent completely airtight, people could slip through the cracks so to speak.
Anonymous
10/15/2025, 6:49:21 PM
No.2172964
[Report]
>>2173475
>>2178922
>start a new run
>choose imperial culture to take over imperial lands while joining Vlandia
>merc for Battania and wimps for a bit against Vlandia to build relations
>Battania held Rovalt
>wimps held Charas and Sargot
>marry a Vlandian qt
>join Vlandia as merc until tier 3
>swear fealty to Derthert
>create 2 clan parties and take Sargot
>awarded Sargot
>peace with wimps
>fight against Aserai
>my character dies
>continue as the Vlandian qt
>she was the scout
>has no athletics or riding at all
>get an Imperial husband from Pethros because i'm a Rhaggy simp even if i don't play simps
>decide to destroy Aserai for revenge
>fight and capture Unqid
>make a big army
>siege and assault a random Aserai castle
>first on the ladder as always
>get overwhelmed
>jump down
>didn't get kmocked out
>they start throwing javelins
>shield up while walking to the stairs
>they throw a rock
>the Vlandian qt dies
i can't believe this happened without the mod that increases death chance.
bannerlord is alright sometimes
Anonymous
10/15/2025, 8:09:48 PM
No.2173070
[Report]
>>2173480
>>2172953
Everything in the game should have at least three ways to go about it, a main frontal attack, a diplomatic way and a subterfuge way. Like Sieges could be won by actually besieging or starving out but also sneaking in and sabotaging it, OR actually just bribing and persuading people inside. Or you could use high tier engineering and do shit like tunneling, sapping walls and flooding, which would be end game levels of broken and a big reward for levelling that shitty skill.
But Stealth and Roguery in general just needs to be useful for so much more shit.
like sneaking solo could be missions given by lords as a rogue heavy character
>enemy army in the field can be snuck up on at night
>can poison supplies and weapons to give them debuffs like lower health or lower ammo
>can eavesdrop on troops to get a bead on the overall morale and condition of the army
>can enter disguised and spread rumors to affect their morale or even cause mutinies
>can just kill high level troops to weaken them or assassinate lords
or as parties you could essentially vietcong your way through enemy doomstack for a Battanian playthrough
>small stealth-focused party can be hidden in certain terrain types and prepare ambushes for passing enemies
>when the enemy party enters the area set for the ambush they get separated into smaller parts and can be attacked at leisure, ambushing party can pick which troops to attack and defeat them in detail
>ambushing party has a time limit to do as much damage as possible before the reinforcements come and they have to either fight a proper battle or retreat
Had an idea for a retirement system for troops while on the shower
>Recruits come with a contract set for 12 to 20 years(depending on culture)
>Once recruited, a timer starts counting down for each individual troop in your party
>once their time is close(around a year to 6 months before) you'll get a reminder they're getting old and their time will soon be up
when they finally hit their retirement date they'll talk to you and you'll get one of the following options:
>"I can't let you go yet, you're still needed for now"
>Delays their retirement for 3 months, you may at any point select the troops that are due for retirement in the menu and let them go before that
>if you keep delaying them you get a big hit to morale and soon desertion
>"You've served me well, you've earned a peaceful life"
>retiring troops will leave your party and go to live to any fiefs you may have or the village/town they were originally from
>the total sum of the XP they have will be distributed to the rest of the troops as a trickle down ensuring they can be replaced by upgrading the next troops in line
>first the troops right below them in rank will enough XP to upgrade then the ones after that and so on until the recruits get it then whatever is left is spread to the party as a whole
>if there are not enough troops to replace your numbers then recuits will show up to volunteer to your army
Noble troops would work a bit differently
>Nobles will talk to you personally and say they'll send to their village/town for someone younger to take their place at your service
>a noble troop of the rank below the one retiring will show up and replace them, with an XP bonus applied to them
All of this would only happen once a year so you're never spammed with constant troop reshuffling
Anonymous
10/16/2025, 12:47:09 AM
No.2173311
[Report]
>>2173420
>>2173273
12 years is too long
2-3 years is good.
there are random events for troops retirement. you lose a top tier troop but gain more militia or some shit. i don't like the random events so i only look at the effects of the choices.
Anonymous
10/16/2025, 2:51:41 AM
No.2173383
[Report]
>>2173420
>>2173273
You'll get this as a Random Event five minutes after hiring a Troop and you're gonna like it.
Anonymous
10/16/2025, 3:54:49 AM
No.2173420
[Report]
>>2173929
>>2173311
2-3 years is absurdly short, that's barely a modern contractor jig. It would make a lot of sense for mercs to want to renew more often though.
>there are random events for troops retirement. you lose a top tier troop but gain more militia or some shit. i don't like the random events so i only look at the effects of the choices.
>>2173383
>You'll get this as a Random Event five minutes after hiring a Troop and you're gonna like it.
Taleworlds' solution is literally the worst way it could have been done, i'm not doing 1.3.0 until someone mods that shit out. But the whole point of a retirement mechanic would be to make the troops in your army feel more like real people who eventually get old just like your character and make armies feel more fluid and less like hardware that remains static and unchanging with time. It'd also add a little bit extra expense and degradation to a factions' power over time so that being unable to get recruits will bite them not only after a battle but just from having the same units enlisted for way too long. Conversely, there would be an actual point to troops leaving your service besides saving money.
Anonymous
10/16/2025, 4:08:24 AM
No.2173426
[Report]
>>2173499
I don't like Warband wage system
way too easy to abuse
>recruit prisoner/free high tier units suicide them/disband before payment request rolls in
Anonymous
10/16/2025, 6:03:33 AM
No.2173475
[Report]
>>2173929
>>2172964
>the man who was literally cucked to death
did the game have you continue as the guy who was fucking you wife or did it just end your suffering. This is also why you instal hot butter to pump 9 children into your wife the manual way instead of through pure RNG.
Anonymous
10/16/2025, 6:23:22 AM
No.2173480
[Report]
>>2173522
>>2173070
>suggestions have terrible time proposition for their effect
>a thing the game already massively struggles with when doing anything other than F1F3 unga bunga'ing the enemy to death
as a fundamental design principle every path of "choice" must have the same value for the same investment. Not result, but a commensurate outcome. This is why the roguery system overhaul is a lowkey failure. killing guys you already were killing but now it's slow and tedious is not a worthwhile system to play. They didn't even update alleys or the bandit party perks to not suck either.
In that vein, having a short custombattle to take the gatehouse with ~20 handpicked men versus the night watch if you aren't in an army and your party approached at night and it completely bypassing the siege to take the castle/town would be an alternate path and good.
Sieges themselves can't be fixed without making the AI a lot more gunshy about even fights. if your 1000 stack just gets attacked by a thousand stack if you don't take a castle in the first day detailed siege behavior is pointless.
Charisma and reputation should be a more detailed system in general but everyone would seethe that taking a castle by bribery (or subterfuge via roguery) is something that would make you dishonorable and untrustworthy (your tags are how other nobles/notable see you, bribing their gate guards to avoid a fight is big gay)
Anonymous
10/16/2025, 7:09:52 AM
No.2173499
[Report]
>>2173426
>Can't afford warband wages
The system never needed abusing
Anonymous
10/16/2025, 7:29:00 AM
No.2173507
[Report]
>All these gay ideas about stealth, intrigue and role playing
Just as bad as the turks
Keep your DnD larping out of my mailbox baseball simulator
Anonymous
10/16/2025, 8:03:38 AM
No.2173522
[Report]
>>2173527
>>2173480
Anon most of those ideas were ripped straight from Total War games, i don't see how they're much more time wasting and pointless than the gameplay we got now
Anonymous
10/16/2025, 8:21:38 AM
No.2173527
[Report]
>>2173522
>but anon those are in other RTS games
no shit? There is a reason they have those, depth in your actual main gameloop. Side systems need to open up new ways to play the same game. That's the only justification to put any dev time into making them.
Anonymous
10/16/2025, 8:27:19 AM
No.2173530
[Report]
>>2173533
>>2173273
I would just like the option to make policy choices about things like recruitment kingdomwide. Give some decisions with real weight to them to spend influence on instead of it all being
>the king gets 1 influence per day but everyone else loses influence o algo
Real life has already done the work of coming up with the systems. Balancing recruiting from any able-bodied men or just nobles and the effect that has on your economy, maintaining standing armies or relying on costly professional mercenary armies etc.
Anonymous
10/16/2025, 8:41:48 AM
No.2173533
[Report]
>>2173530
that'd probably work well as more detailed faction specific AI packages. Some going deep on high quality troops but also wanting to fight quick decisive wars because of it, others like the empire going deep on defensive war+mercenaries to outlast the constant border wars. Perks could also be tailored to it like a side that is going to have fewer high quality troops also having lords with very high tactics so they punch hard in the auto resolve.
Anonymous
10/16/2025, 8:54:37 AM
No.2173536
[Report]
>>2173581
>>2173929
WHAT HAVE THEY FUCKED THIS TIME?
Anonymous
10/16/2025, 10:37:57 AM
No.2173581
[Report]
>>2173536
Your waifu/husbando.
I want to change notification sound on my phone
which sound quip should I use from Warband?
Anonymous
10/16/2025, 12:09:50 PM
No.2173610
[Report]
Anonymous
10/16/2025, 6:45:18 PM
No.2173921
[Report]
>>2173606
quest flute
mylord
IVILTRINKFROMYESKAL
Begone, you vile beggar
ISAULMOUST HARVESTING SEASON
Anonymous
10/16/2025, 6:51:48 PM
No.2173929
[Report]
>>2173420
>2-3 years is absurdly short, that's barely a modern contractor jig
but compared to game time, it's not. which troop would last 12 fucking years?
>>2173475
my first character had several kids with the Vlandian qt before dying.
i continued as the new Pethros husband.
then found out that Vlandian qt has a little sister so i married her and i'm continuing the run.
i now hold Sargot and Charas. and it seems we've started to snowball. we own half of Battania.
the skills and focus points distribution are shit so i'll have to depend on companions.
>>2173536
i don't have an update on the beta branch.
>>2173606
>SwordPullFromSheat
this for a subtle one.
but i have to agree with anon, milord is kino.
Anonymous
10/16/2025, 7:19:27 PM
No.2173954
[Report]
>>2173958
>>2173273
Who plays a single save for 20 ingame years and in what world would any soldier survive for that long?
Longest I played a save was warband with Prophesy of Pendor and it took me around 3 in game years to conquer the whole map starting as a landless peasant.
Anonymous
10/16/2025, 7:22:27 PM
No.2173958
[Report]
>>2173954
not him but a bannerlord year is 84 days
Anonymous
10/16/2025, 8:07:01 PM
No.2174021
[Report]
>>2174245
>>2174614
Druzhinnik are mediocre and would make Sturgia much better if they were armored Horse Archers, but with Lances and Axes or Swords instead of the Khuzait's Glaives.
Anonymous
10/16/2025, 9:28:12 PM
No.2174132
[Report]
>>2174170
whats the appeal of this in single player? i get it, its fun once but you niggas really play this over and over again, doing those silly boring beginner quests and recruiting peasants village by village?
Anonymous
10/16/2025, 10:00:46 PM
No.2174170
[Report]
>>2174132
Well yeah, idk bout Bannerlord other than the battles, but in Warband, especially with some mods to spice things up i weirdly just got addicted and sunk 500 hours straight into it the first time i played. Never even conquered more than like Rhodokia.
Anonymous
10/17/2025, 12:06:16 AM
No.2174245
[Report]
>>2174285
>>2174021
They should be 2-handed cavalry, a niche that is currently unfulfilled by other units.
Anonymous
10/17/2025, 12:57:35 AM
No.2174285
[Report]
>>2174312
>>2175185
>>2174245
>niche
it's not a niche when it's useless
>up to 4 weapon spread in stats to do cavalry things
>no arrow defense for noble unit on kuzauit *and* battanian and now nord border
>reach worse than swung polearm
why are you continuously suggesting a 2h melee cavalry unit. Make a custom unit and see for yourself why you stand alone. The AI won't swing at it's knees and clip guys in the head like the player, they'll just die to arrows and not be able to block in the unit blob.
Anonymous
10/17/2025, 1:27:45 AM
No.2174312
[Report]
>>2174351
>>2174371
>>2174285
Then explain why Khan's Guard rape every other unit in the game with just their glaive?
Anonymous
10/17/2025, 2:22:45 AM
No.2174351
[Report]
>>2174406
>>2174312
because 2 hand swung polearms are based and would violently rape your sturgian 2hand not polearm guy much harder than they do the druznik shock cavalry.
Anonymous
10/17/2025, 3:16:25 AM
No.2174371
[Report]
>>2174406
>>2174312
Glaive are Polearms, not Two-Handed Weapons, and they're considerably longer than even the longest 2-Handed weapon, and as such much easier to hit targets with without being hit themselves.
Anonymous
10/17/2025, 3:22:32 AM
No.2174377
[Report]
>>2160859
Nope, Sept 1st to Dec 1st is fall.
Dumbass.
>>2174351
>>2174371
I accept your concession of defeat.
Anonymous
10/17/2025, 3:59:41 AM
No.2174409
[Report]
>>2174406
...are you medically autistic?
Anonymous
10/17/2025, 4:03:10 AM
No.2174411
[Report]
Anonymous
10/17/2025, 4:03:16 AM
No.2174412
[Report]
Anonymous
10/17/2025, 7:23:57 AM
No.2174506
[Report]
>>2174511
>>2175224
Shut the fuck up about polearms.
https://x.com/Mount_and_Blade/status/1978184070870757652
>The sea bows to his command.
>Halthdar, King of the Nords.
>Will you fight for him - or face him?
Anonymous
10/17/2025, 7:35:15 AM
No.2174511
[Report]
>>2174546
Anonymous
10/17/2025, 7:41:14 AM
No.2174513
[Report]
Polearm dancers
Anonymous
10/17/2025, 8:39:54 AM
No.2174546
[Report]
>>2174511
I think it's funny the armor and the gloves's metal bits have clearly distinct shading, so even through they're meant to go together they are clearly of different colors.
Anonymous
10/17/2025, 10:51:11 AM
No.2174614
[Report]
>>2174719
>>2174021
>Turn them back into Vaegirs
Anonymous
10/17/2025, 10:52:12 AM
No.2174615
[Report]
>>2174627
>>2174840
>>2158568 (OP)
How many times have you actually died of old age in this game anons? Or at least died in battle at an old age.
Anonymous
10/17/2025, 11:21:01 AM
No.2174627
[Report]
>>2174615
my first campaign playthrough was that
died just after the final enemy castle fell and Calradia was mine
kino moment
Anonymous
10/17/2025, 1:51:15 PM
No.2174719
[Report]
>>2174614
>Turn them into what they were originally meant to become.
Uh, yes.
Anonymous
10/17/2025, 3:55:23 PM
No.2174812
[Report]
>>2158568 (OP)
>some noble's dumbass kid got captured by a gang again
>roll up to the thug and tell him that he's a little bitch who won't get paid
>fail the speech check, fucker laughs me off
>stomp away angrily in my civilian chainmail
>kick in the door to his house, murder his friends and save the hostage
>after escorting the lord out, figure out what hideouts that gang boss owns
>burn his hideouts to the ground and murder his men out of spite
Wish I could've dragged him to the gallows afterwards too
Anonymous
10/17/2025, 4:22:48 PM
No.2174840
[Report]
>>2174615
When I started campaign at 50 (my IRL age) I died roughly at 64. Thankfully I had married some young broad so could continue as her until kids grew up.
Anonymous
10/17/2025, 8:58:30 PM
No.2175185
[Report]
>>2175225
>>2174285
>big 2hander bardiche
>shield
>1h
>throwing axes
what now?
Anonymous
10/17/2025, 9:22:25 PM
No.2175224
[Report]
>>2174506
>>The sea bows to his command
i'm curious to see how true is this. i can't see longships standing to fire arrows.
longships wouod get absolutely destroyed if we can install catapults on ships. especially fire catapults.
Anonymous
10/17/2025, 9:22:39 PM
No.2175225
[Report]
>>2175233
>>2175185
>3 combat skills+horse+athletics dumpstat+whatever else goes into the standard character spread
>j...j...just give him 250 in everything who cares if it's twice the points of all other tier6 units w...w..wait taleworlds no why does it suck why are it's stats so low why is it losing to tier4 cavalry this is nothing like the kusaits reeeeeeee
Anonymous
10/17/2025, 9:29:01 PM
No.2175233
[Report]
>>2175255
>>2175225
the throwing axes are just there to fill the slot.
no need to spend skill points on throwing. just 2h and 1h.
Anonymous
10/17/2025, 9:38:23 PM
No.2175255
[Report]
>>2175263
>>2175233
>AI prioritizes 1h+shield and throws axes.jpg
it's like you've learned nothing from the vlandian pikeman loadout
Anonymous
10/17/2025, 9:43:08 PM
No.2175263
[Report]
>>2175255
>vlandian pikeman
never used them. i only mass upgrade into shielded infantry because archers a re a menace in this game.
Anonymous
10/18/2025, 12:19:46 AM
No.2175421
[Report]
>>2175428
>>2175582
With the implementation of more diplomacy, how likely are we to see the birth of the Rhodoks?
Anonymous
10/18/2025, 12:32:42 AM
No.2175428
[Report]
>>2175421
the economy is not nearly advanced enough to allow that much usury and underhanded dealing
Anonymous
10/18/2025, 1:31:16 AM
No.2175454
[Report]
>>2175479
Anonymous
10/18/2025, 2:31:51 AM
No.2175479
[Report]
>>2175584
>>2175454
>New Siege towers:
>- Modular destrutable covers, siege towers will be able to get to walls far more ofthen. To bring them down you would need grapeshot mangonels (non fire ones) and focuse fire.
wtf is this shit?
attackers didn't need more help
Anonymous
10/18/2025, 3:20:53 AM
No.2175498
[Report]
Are we ever going to get another Napoleonic Wars game? I crave gunpowder.
Anonymous
10/18/2025, 6:21:27 AM
No.2175582
[Report]
>>2175421
For that they'd have to expand shit like rebel factions first, something like Total War would actually be pretty servicable honestly. If one lord rebels then he just becomes a rebel clan like vanilla, if multiple they become a whole faction like in Diplomacy.
Anonymous
10/18/2025, 6:23:17 AM
No.2175584
[Report]
>>2175479
It's definitely made for the AI focused sieges honestly. They cant siege for shit even with high numbers. Siege attack is actually retardedly easy as a player, even without siege equipment f2+f3 archers especially really good ones will blitz through most defenders and garrison.
Anonymous
10/18/2025, 7:42:12 AM
No.2175628
[Report]
>>2171963
Sturgia-chan will just get a random pick of snowslav stereotypes
assuming the author of that image is still going to care about Blord lol
Anonymous
10/18/2025, 8:09:16 AM
No.2175635
[Report]
Anonymous
10/18/2025, 2:23:18 PM
No.2175881
[Report]
is there a mod for bannerlord that flat out deletes everything related to horses?
no mounted units
no horses in inventory, prizes, village products, quests
every faction with horse unit gets dismounted version?
Anonymous
10/18/2025, 2:24:12 PM
No.2175883
[Report]
>>2175886
how realistic would it be to have kids playable at 12?
CK2 makes them playable at 16 but that's not a big difference from 18.
Anonymous
10/18/2025, 2:32:06 PM
No.2175886
[Report]
>>2175890
>>2175934
>>2175883
stretch
squires and levies were bit older but obviously if circumstances are fucking dire (see the sacking of Constantinople) then yes even young child would be given sharp stick in some vain hope that they will slow down / wound enemy
5th crusade where some retarded clergyman decided it would great idea to gather up bunch of children and crusade with them (presuming muslims wouldn't just slaughter them, enslave or incorporate into their own ranks), there were kinds as young as 12
Anonymous
10/18/2025, 2:38:40 PM
No.2175890
[Report]
>>2175934
>>2175886
correction not fifth crusade, "children's crusade" that was a bit earlier
Anonymous
10/18/2025, 3:45:17 PM
No.2175934
[Report]
>>2175886
>>2175890
>some retarded clergyman
Didn't the kids organize it themselves because they were retarded?
I really wish for a Late Bronze Age full conversion in Bannerlord. It's a period basically purpose fit for it, Egyptians, Mitanni, Hittites, Babylonians, Assyria and even Ahhiyawa as major factions. With a later in game disaster of large invading armies of 'sea people' and Arameans to attack all these empires.
Anonymous
10/18/2025, 4:05:15 PM
No.2175953
[Report]
>>2175956
>>2176492
>no roguery option to disguise an execution as a normal battlefield wound
>no option to blame a lord's death on an overzealous soldier in the heat of battle
How am I supposed to murder my enemies without everyone getting salty about it?
Anonymous
10/18/2025, 4:07:46 PM
No.2175956
[Report]
>>2175953
i was thinking the other day about being able to swing one more time to kill wounded enemies after they fall unconscious.
Anonymous
10/18/2025, 5:13:32 PM
No.2176065
[Report]
>>2176072
How would you make a Zombie Apocalypse mod for Bannerlord?
Anonymous
10/18/2025, 5:14:53 PM
No.2176072
[Report]
>>2176065
make every battle siege battle
plenty of braindead npcs there
Anonymous
10/18/2025, 5:33:11 PM
No.2176103
[Report]
>>2176156
>Set it decades after societal collapse.
>The Infection has waned with a lack of easily available hosts to infect, but it's not going away anytime soon.
>Scale of the map is small to medium. The setting takes places inbetween a few close-by cities, or a really big metropolis.
>Survivors have already begun to rebuild civilization in little enclaves that have specialized in surviving in different ways.
>One enclave has taken over an arms manufactury plant and are the only faction that has easily available access to firearms but must scavenge and raid for food. Another consists of remnants of the police force settlinjg in the outskirts of the city and devolving into feudal knights, herding survivors into their protection in exchange for the goods they might grow.
>Infected come in several varieties, but are either lone stragglers or come in massive hordes.
>Raiders come in much smaller groups, but their firearms are almost always lethal.
>Death for All mod to make death amount troops/named NPCs much more common.
>Disallow the player from hiring/recruiting unnamed NPCs. Only companions are available and you need to gear them uop yourself.
>New Skill adding firearms, plus Firearms needing to be stocked with ammunition post-battle, which must be carried by the player's party.
>General objective is to survive, but the grand ending is managing to unite the groups of survivors and secure trade routes between enclaves to drive back the infected in a more permanent manner.
Anonymous
10/18/2025, 5:58:50 PM
No.2176156
[Report]
>>2176199
>>2176103
no, just do gangs of Glasgow.
Anonymous
10/18/2025, 6:23:09 PM
No.2176199
[Report]
>>2176156
>fellow gangs of glasgow knower
>mod so old there aren't muzzies as a faction of scottish street trash
Anonymous
10/18/2025, 7:03:20 PM
No.2176280
[Report]
Anonymous
10/18/2025, 9:03:18 PM
No.2176484
[Report]
>>2175939
They should remake the Pelopenesian war mod too.
Generally bronze age to classical fit bannerlord's combat and political systems way better sometimes.
Anonymous
10/18/2025, 9:07:00 PM
No.2176491
[Report]
>>2175939
Don't leave out a Colchian/Armenian faction.
Anonymous
10/18/2025, 9:07:06 PM
No.2176492
[Report]
>>2176512
>>2176568
>>2175953
Genuinely hate how executing lords is just hated by everybody. Like wtf guys you're the ones who think Battanians are savages, want to conquer them, etc. Wtf do you mean i cant lop off Calidog's head.
Better executions remedies this a little bit at least but it should be based on a variety of factors.
>Are you at war? Slight less disapproval
>A specific culture i.e Battanian? Less dissaproval
>have they wronged you before like killing your friend? Less dissaproval depending on the lord
Etc.
Anonymous
10/18/2025, 9:19:35 PM
No.2176509
[Report]
>>2158568 (OP)
>>2158568 (OP)
Man im having such a good time in my current playthrough.
Installed Dramalord and Diplomacy, Dynamic Clan system etc.
>Uncommon playthrough where Battania is literally the second strongest faction
>Vlandia getting its ass kicked because of near constant civil wars every few years
>Mercing for the Western Empire
>At war at all sides
>BTFO out of Sturgians
>BTFO out of Aserai
>Get too exhausted when Battania attacks
>They take a few castles and Lageta
>We give them tribute now
>Fast forward a few months later
>W.empire in good shape again
>completely btfo out of Battania this time, beat every single one of their armies
>Take multiple castles, on the cusp of taking Sargot when the Battanians declared for peace
>Sargot still rebels against the Battanians anyway
They were still retarded and didnt decide to take Lageta for some reason desoite having 3 armies of like 700 guys each, yeah im playing a mod that adds even more clans to the game, including mercenaries and minor factions.
Anonymous
10/18/2025, 9:20:22 PM
No.2176512
[Report]
>>2176568
>>2176945
>>2176492
they have ill explained logic behind it
>no one is fighting total war
>executing nobles breaks an unexplained compact
>you're *supposed* to farm relation through noble prisoners or releases to make the noble/kingdom period play properly by being well liked by your enemies and allies
the problem
>executing a disreputable lord who keeps burning your villages in the death throes of their 1 town kingdom still pisses off all his not ignoble friends who don't have the negative tags
>killing a kuzait raider douche somehow pisses off vlandians and all the people said guy keeps raiding
>no one ever is happy you've killed characters with negative tags
You're effectively not supposed to do it ever, which begs the question why it's even a thing when it serves no gameplay purpose. The whole thing is an idea that's never been made viable from early access but that's never been removed.
And the endemic problem that killing field army leaders doesn't destroy the clan or stop them from fielding armies and the roaches and most players are apparently "fine" with this status quo of breaking game mechanics by having 100% imprisonment rate through unintended perk stacking to actually manage a world conquest run.
Anonymous
10/18/2025, 9:59:46 PM
No.2176568
[Report]
>>2177044
>>2176512
>>2176492
It WAS a real thing that nobility simply played the ransom game and killing one set a bad precedent because leaving any land without nobles created a power vacuum that would quickly create chaos all over Europe. But then people started doing it anyway at the end of the middle ages because states gradually became more and more centralized and militaries were slowly becoming professional, permanent fixtures that would have an officer corps making nobles less necessary to run any war, so they just became administrators of land and then that was slowly eroded by local government.
I think it should just come down to the character traits and culture of enemies and also if the war is "just" or a hate filled murderous clusterfuck. Like some wars should be over a bit of clay, control of a resource or just some shit spilling over from a faction enacting a policy that upsets another faction ie taxing more so that trade with them gets worse, then there should be the genocidal hatred kind of wars like Khuzaits pushing west and raping and looting everything, Battanians trying to destroy the Empire, Vlandians vs Aserai, that would come from the entire faction hating the FUCK out of another faction from decades of war and dickery.
Anonymous
10/19/2025, 3:38:59 AM
No.2176945
[Report]
>>2176952
>>2176512
>why it's even a thing when it serves no gameplay purpose
it's there for more interactions woth lords.
more interactions = gooder.
>the roaches and most players are apparently "fine" with this status quo of breaking game mechanics by having 100% imprisonment rate through unintended perk stacking to actually manage a world conquest run.
you can do a world conquest run by recruiting clans to your faction without killing any enemy noble.
personally, i dislike the clan system and hate that villages are no longer fiefs.
they can keep clans but change the system.
>villages are now fiefs
>clans are now "families" that count towards the renown of the clan members
>kings grant fiefs to lords instead of clans
>only lords with fiefs can field armies
>the player can swear himself to an existing clan
>the player can leave the clan at a relation cost
>party size scales with personal renown instead of clan renown and with number of fiefs
the player now has the option of having many lords with smaller parties or fewer lords with large parties.
i also hate the influence system. it needs to be a percent instead of an actual currency like anon suggested years ago.
Anonymous
10/19/2025, 3:44:29 AM
No.2176952
[Report]
>>2176956
>>2176945
>the "make everyone hate you" button is interaction and more interaction is gooderer
it specifically sucks because it has no meaningful interaction or gameplay purpose. It'd be as dumb and pointless as alleys if it didn't also shave 30-90 points of relation off every clan in existence from doing it once. That takes it from meaningless to bad.
Anonymous
10/19/2025, 3:48:39 AM
No.2176956
[Report]
>>2176962
>>2176952
>>the "make everyone hate you" button is interaction and more interaction is gooderer
yes
when your character or a loved one die in battle, you wouldn't care about everyone hating you and you would just execute the captive lords.
not having this option is so fucking bad from a roleplaying perspective.
Anonymous
10/19/2025, 3:55:59 AM
No.2176962
[Report]
>>2176967
>>2176956
>game has no check for if your clan member died in battle to avoid relation cascade
>game has no mechanics at all tied to killing lords but relation loss
there is no interactivity in your hypothetical and no interactivity in the system. There should be, but we're literally getting boats before basic game systems have purposes.
Anonymous
10/19/2025, 4:03:54 AM
No.2176967
[Report]
>>2176962
if the relation loss was less for executing a lord after having your family member die in battle the interaction "effect" would be less imo.
you shouldn't execute a lord of the realm because you brought your family to battle and they died.
i would love it if the game had a vandetta system in addition to the relation system.
you shouldn't be forgiven by a clan after executing the clan head.
what would be even better is some of the clan members shouldn't give a shit about the death of their clan head while others should love you for it.
the Turks are gay.
>we're literally getting boats before basic game systems have purposes.
making boats is easier. have fun fighting a gorillion battle with no meaning behind them.
Anonymous
10/19/2025, 5:52:23 AM
No.2177034
[Report]
>>2177049
>>2177587
disreputable lords and those created through raiding should like how the AI will eventually execute you create custom where factions/blocks of friends request you kill them, then reward you with massive amounts of positive relation with them in exchange for the massive amount of relation damage to the group of assholes who liked that guy. And standing arrangements for say killing rulers and marshals where X faction(s) lionize you while the other faction reviles you. You'd have to be slightly smart about it and not take fulfill a mission for people most of the map hates, but it'd at give that shred of use to the execution button as more than something to do with all X00 global captured nobles on a cheese run.
For example
>kill monchug/current kuzait ruler
>instantly loved by half of major clans in eastern empire, aserai, and sturgia
round robin for all non imps where their border kingdoms like you at a 3-1 ratio for the faction that'll now likely execute you in battle.
killing imps could be a bit more complex where as a rival imp your faction loves you but the other 2 respond neutrally, unless you're attacking multiple. kill a bunch of lords/rulers of the east and north as the south and the west will also grow to dislike you in turn with getting that -2 devious tag of instant character death.
Anonymous
10/19/2025, 6:03:35 AM
No.2177044
[Report]
>>2176568
>It WAS a real thing that nobility simply played the ransom game and killing one set a bad precedent
Yeah i know.
>I think it should just come down to the character traits and culture of enemies and also if the war is "just" or a hate filled murderous clusterfuck
I agree with this, Khuzaits should not be giving as much of a shit when you execute a noble of a minor clan, maybe if they were the de facto ruler yes they should be upset but some minor noble? Nah.
Also, people shouldnt be upset over executing rebels.
Anonymous
10/19/2025, 6:08:31 AM
No.2177049
[Report]
>>2177587
>>2177034
Better executions mod actually does something similar, executing guys who are hated by certain people nets you positive relations with them, while their friends hate your guts. Finicky thing behind it is stuff like nobles having more friends with enemy factions than enemies, which tbf isnt bad and in some cases pretty realistic depending on the context, but fucking merc clans are also well loved by everyone for some reason. It also doesnt work with Bandit militias because executing bandit heroes somehow still nets you negative relations with some people despite being literal murser rapist looters
Anonymous
10/19/2025, 9:11:36 AM
No.2177157
[Report]
>>2177470
reputation earned at the cap should count for something. If you're at 100 and farm another 500 it shouldn't go above 100 but your first slight shouldn't knock you down to 80 either. Some kind of reputational inertia modifier would be easy to code; last time you could have gained positive relation as a "shield" to losing reputation or just track hidden relation above 100 and divide it by 3 or 5 for every negative point earned through votes or fucking around. Being detherts top guy voting against him in some shithole castle ruling shouldn't ding you down into the 90's until you donate him another batch of prisoners for [96]+30+30+30+20+10+10+10+...=100 relation in your feed for 5 minutes.
Anonymous
10/19/2025, 3:31:10 PM
No.2177421
[Report]
>>2158568 (OP)
>Join a faction
>Faction decides to declare war on three other factions
>Armies become retarded and cant choose who to fight or defend next
>Lose more than they could have gotten
>repeat
Sometimes its actually worse than warband because unless its very specific circumstances (i.e i decided to max out leadership and stewardship) i can barely do shit except hunt armies to make more armies. Ive done a lot of playthroughs where i solo armies though with my own personal retinue of 400 guys that are fueled entirely by the spoils of war.
Anonymous
10/19/2025, 4:18:58 PM
No.2177470
[Report]
>>2177157
>tfw once honorable lords loved you in warband they wouldn't hate you no matter what
truly, warband was the epitome of sovl
Anonymous
10/19/2025, 5:45:57 PM
No.2177587
[Report]
>>2177034
>>2177049
It just feels like there need to a system for laws that give or take relations per culture rather than just acts that unilaterally and universally affect them. Like killing a lord = bad, unless said lord has incurred enough "crime" rating to count as dishonorable and becomes an enemy of the whole faction or all of mankind depending on how big of a blight they are, then the relationship loss gets flipped and becomes a relationship increase if you fight them or kill them. You could skip a lot of lord to lord calculation by making them all follow a general faction-wide code of ethics that could stand in for cultural preferences that wouldn't necessarily change just because they like you, like Vlandians would be the faction that respects lords the most, then Empire, then Aserai and at the very last would be Khuzait, similarly the Empire would disapprove the most of raiding random towns or attacking caravans, Battanians would hate anyone attacking Battanian lands with foreign troops even if they are under enemy control, Sturgians would hate Mercenary-heavy armies, etc. Then the actual lord preferences could be done on top of that so you could influence people to join you.
why are archers so damn op?
>get fians
>make a \ / with them
>enemy dies
Anonymous
10/19/2025, 9:38:22 PM
No.2177973
[Report]
>>2175939
I want mount and blade in subsaharan africa
Anonymous
10/19/2025, 9:58:30 PM
No.2177991
[Report]
>>2177972
Range is king. Always has been.
Anonymous
10/19/2025, 10:41:40 PM
No.2178029
[Report]
>>2178052
what is your favorite minor faction unit in Bonerlord lads?
for me it's the boars (crossbow)
heard the other vlandian merc unit "flame" is also pretty good
Anonymous
10/19/2025, 11:06:12 PM
No.2178052
[Report]
>>2178029
Legion of the betrayed because how hilarious the larp is, they are named after unit types from Republican Rome so the implication is that they kept this "tradition" going for over a thousand years while the Empire itself evolved from manipular legions to cohorts to late roman schools to byzantine themes all the way to rouhly the 10th century STILL calling themselves Hastati Principes and Triarii.
Anonymous
10/19/2025, 11:06:17 PM
No.2178054
[Report]
>>2177972
Because armor doesn't work
Anonymous
10/20/2025, 2:47:05 AM
No.2178278
[Report]
>>2177972
>download rbm
>turn off archery nerf
>archers are OP, but also not OP
Anonymous
10/20/2025, 4:16:52 AM
No.2178343
[Report]
>>2178351
I come back once a year in these threads to ask the same question: Is it good now?
Anonymous
10/20/2025, 4:24:33 AM
No.2178351
[Report]
>>2178343
You might want to wait around for War Sails to actually drop and get a few updates before making this year's assessment.
Anonymous
10/20/2025, 2:57:44 PM
No.2178675
[Report]
>>2178922
Haven't played this in forever. Dropped because perks either literally werent in the game yet, or were either completely broken or useless. Then there was the trade system that was also broken as fuck. Has any of those been fixed?
Anonymous
10/20/2025, 4:27:36 PM
No.2178802
[Report]
>>2158568 (OP)
Mod sickness sucks so bad anons, i install some mods to improve my experience then suddenly they all break down and stop working or some stupid bug.
Anonymous
10/20/2025, 6:27:06 PM
No.2178901
[Report]
>>2178902
Anonymous
10/20/2025, 6:27:50 PM
No.2178902
[Report]
Anonymous
10/20/2025, 6:45:55 PM
No.2178922
[Report]
>>2179279
>>2172964
>sand people killed my wife in a siege
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
I'M GOING TO KILL EVERY LAST ONE OF THOSE FUCKERS
>>2178675
>Has any of those been fixed?
perks. can't remember what was the issue with trading. remind me.
Anonymous
10/21/2025, 12:37:34 AM
No.2179279
[Report]
>>2179304
>>2178922
>can't remember the issue with trading
>issue
>singular
his answer is no, it's still nonsense. The only way to get max trading skill "legitimately" is having a child run a caravan for 20 years then retiring your main, otherwise the only way to get it is performing the iron trade glitch. And when you do towns and castles are stupidly priced with relation not lowering it. All while trade doesn't make that money itself because more favorable rates don't matter when selling 3 of any high value item in a town tanks their price lower than you bought them. And battle loot that already cleared out a towns coffers now does so quicker, but more money doesn't exist to sell the excess.
Anonymous
10/21/2025, 1:03:16 AM
No.2179304
[Report]
>>2179279
oh
now i remember. i haven't tried trading since forever because battle loot is vastly superior.