>Some examples of games that weren’t afraid to revisit their initial design philosophy include Dead Cells, Celeste, Sifu, and Lies of P. Dead Cells and Celeste have both implemented Assist Modes to accommodate players with less skill and those with disabilities. At the same time, Sifu and Lies of P took it a step further by adding difficulty settings, allowing even more players to enjoy them. Before that, the director of Lies of P, Jiwon Choi, even doubled down on the FromSoftware formula, stating, “Soulslike games shouldn’t have difficulty options,” in interviews. However, with the release of the Overture DLC patch, the team behind Lies of P made a complete U-turn.
>Much to the culture’s dismay, the developers of these challenging games are showing a willingness to change and adapt. Even the stewards of the Soulslike genre are listening to feedback, and with it, more players than ever are enjoying some of the best games in the medium. We got there through good criticism.
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