The biggest problem with Elden Ring is that it is the most creatively bankrupt possible version of "Dark Souls: Open World Edition" that Miyazaki could have made. There are no towns, villages, human encampments or otherwise any sentient things worth ruling in this game where the main objective is ruling the world. I know the instinctual cry of Soulslurpers here is 'muh Skyrim' as if Skyrim invented towns in RPGs, but it really does shatter immersion when the game is claiming to give us access to every corner of The Lands Between. If Fromsoft was less pozzed, they could have made a story about rescuing a princess, but we'll never get that from the A/B bodytype company now because EVERYTHING has to be some fucking will to power narrative even when there is nothing to wield power over.
None of the bosses interact with the open world in any interesting ways whatsoever. There are no bosses who roam, no bosses who stalk you, no bosses you have to hunt, no bosses who flee, no bosses who attempt to ensnare you by feigning being NPCs, or anything. In this game where the only thing meaningful distinguishing it from any other Souls game is the vast open world, somehow, every fight is just a completely standard brawl in a fog wall arena. The fact that they have no good ideas for difficulty left so all of them need to have cartoonishly delayed attack animations just to fuck with the player is icing on the slop cake.