>>717573617
This is a lot to take in so let's break it all down.
>The biggest insurmountable mechanical issue with fighting games is that they're too difficult
No they ain't.
>There are many complexities to multiplayer FPS
And there are many in fighting games, what's your point?
>but the key idea of running around and clicking on enemies is super simple
So is throwing out a punch or a kick in a fighting game if we're talking the most basic shit one can do.
>Same goes for MOBAs
See above.
>Fighting games are not like that; there's no low-level play.
Yes they are and yes there is.
>You can mash, but that's like randomly running around and shooting at everything in an FPS
Didn't you just say it was simple to run around and klick on enemies so why does it suddenly matter what the player's capabilities are?
>That's not playing, that's pressing buttons, and it's not fun
What a person considers fun and what you consider fun do not need to line up.
>but coach coop is fucking dead and so are the arcades
It's only dead if you're not willing to actually meet up with people to play video games. Stop being chronically online.
>The best you can do is play with friends on Discord
Says fucking who? You?
>Games like chess or TCGs don't really have it either; you have to learn the rules before you play, but people still love them
And people love playing fighting games, so where you going with this?
>The other issue is that rules of fightans are extremely fucking obscure
If you're a dumbass that only watches streams.
>What the fuck is a frametrap, for example?
Shit you'd learn and figure out on your own if you actually played fighting games. The more you do something the more the vernacular between what you see, hear, and do begins to line up and that's for any hobby.

And don't even need to read the rest of it. Long story short you are a boring motherfucker and I'd genuinely be surprised if people want to hang out with you in public.