>>535186608
Some of us have been playing modded for years, throwing shit in a folder is nowhere near as amusing as it used to be. I want an experience akin to a good game, one that's fun, unique, well-thought-out, and balanced. You can't achieve this with a run-of-the-mill TOYMY, it requires actual effort. Technic used to put the effort, but they stopped making modpacks a while ago, FTB I was never a fan of, and the rest is scraping the bottom of the barrel, especially if you draw the cross on nuversions like I do. And I STILL prefer digging through obscure modpacks in search of diamond in the rough to compiling garbage kitchen sinks and pretending like it's end all be all.
>>535333873
I've seen FTB Academy recommended to new and returning players quite often. Quoting the CF page's description
>It is designed especially for people that have never played with mods. The modpack has over 300 quests to walk you through each step of the progression of the most common mods, and nearly 100 pages of Guides to give a more in-depth explanation for what needs it, so you don't have to go searching through wikis.
>Players will spawn in a school structure, where they will follow quests and in-world images to learn modded concepts like automation, technology, and magic. Once this tutorial area has been completed, you will be teleported to the Overworld to begin playing properly.
>FTB Academy has no changed recipes and no altered progression, aside from the school, in order to accurately represent the average modpack.
>>535429486
There is no system to keep what structures and biomes you've been to in check to lower the chance of duplicate generation, that sucks the most.