>>536300131
>token moments usually around job advancements that bring the story back to the forefront
>by 200 it all goes away and everyone is the same in arcane river
This is one of the main things that killed my goodwill for this game's writing.
I was actually interested in the demon's story back then, I wanted to see if anything cool would come out of playing as a former villain and what sorts of interactions you'd get with Mastema and Damien down the line, but it never went anywhere. The entire character was nothing but wasted potential story-wise.
There was probably a point in time during which they could've made the game more story-focused and it would've been nice, but they kinda just conditioned everyone into the skipstory grindset back then before suddenly pulling a bait-and-switch later and forcing you to sit through all that lengthy shit even though the quality of the writing never actually improved.
And it also doesn't help that they only really started making the character-specific intro stories longer and more involved after the game was already balanced around mules, so now most of the time you're making a new character it's because you want the link/legion but the game still forces you to sit through a story that you don't give a shit about.