>>3815004
Honestly, the reason I still play Powder so much is that nothing else actually scratches that itch. Most true roguelikes, like Nethack, Tome, Adom etc have a much bigger scope than a simple dungeon dive like Rogue. Anything else that sticks to a simple premise like that either adds in all kinds of progression elements like Shiren that mess with the balance or other aspects to make it seem fresh like Binding of Isaac which was designed as Rogue mixed with Zelda. There are 7day roguelikes that end up being similar, but as far as fully realized games go I haven't found anything else that close to Rogue, just expanded on a little.
If I ever get my ass around to making a game it would be a mix of a sequel to Powder mixed with SaGa 1, where you have to cart Baelzl'bub's heart to the top of a tower with several more open and themed levels along the way, kill the creator of it all and then escape as the tower collapses.
Some day maybe...