>>536912676
>all-in on Rising
>no extender
Really? Never ever foolish Crimson Resonator with Bone against an entire hand unless your opponent is Tenpai and you're 100% sure he only has board breakers. Always have or search a plan B when you play this deck.
>at best you can shit out a Scarred Dragon with Vision
+ Crimson Gaia + a trap + your hand for Bone next turn
Vision's first effect is nice but his second effect is the best.
By the """"cost""" of sending him to the GY by any mean, you have access to the best card of the deck Crimson Gaia (search any card of the archetype from deck or GY + book of eclipse during your BP for OTK + special summon a RDA from GY), which is a starter or a key extender, excellent to bait interruptions when your hand is meh. No matter the hand Vision can basically save your ass by giving the card that you want and summon a synchro in bonus if there is a level +5 (dark) monster on one board, without using your normal, without triggering impulse, or locking you in anything unlike most of the archetype.
It's a dark monster too so he can be used to special summon a Bystial (interruption) and later be summoned back by a Dis Pater to extend or destroy an opponent monster.
You can do more things with Vision and Gaia but these are the main things that make both cards URs while Soul and Bone are SRs. The engine remains mid on its own though so add some cards in the mix depending on what you face.