>Alex Mochi released a video earlier this week claiming he received just $5,000 for the sale of Rise of Industry – but Kasedo Games disputes his claims

>"Our game made €4 million, it topped the Steam charts, universities taught economics with it, and three years later, I was broke, hospitalised, and selling my life’s work for $5,000," Mochi said in the video.

>Mochi broke down how that income quickly became "nothing." He explained that Steam took 30%, so it was "gone immediately," while the rest dwindled due to refunds (which, he said, is 10-15% for indies), regional pricing, and gray market resellers.

>"The deal looked fair on paper: $75,000 in advance, with a 50/50 split until they recover $100,000, and then they shift to 60/40 for us," Mochi explained. "For a new team, fair feels like a win."

>Mochi goes on to claim that, "by the time things slowed down," Kasedo Games had earned around $1.2 million from the game, while the development team earned roughly $1.5 million.

>The developer then went on to explain that, after wages, software, servers, hardware, and taxes, they were left with "pretty much nothing."

>By Kasedo Games’ math, that €4 million in revenue, minus 10% returns, is €3.24 million. Minus a further 10% tax (the average based on worldwide regions), and Steam’s 30% revenue share, leaves €2.27 million.

>The publisher then went on to explain that, based on that calculation (and "taking Mochi’s own revenue share figure as being correct"), Dapper Penguin Studios’ 60% share of €2.27 million would be €1.36 million ($1.59 million), while Kasedo Games’ 40% would be €900,000 ($1 million).

Tldr: took money upfront, got a shit deal with the publisher, had to sell rights of IP for a measly 5k
lol
lmao