Anonymous
8/14/2025, 9:36:44 PM
No.718094784
The case of Nintendo banning consoles that try to run these games is the best example of physical games having their licenses revoked.
It's what I always say and the retards don't understand: physical games don't protect you from not owning the fucking games. It protected you in the past because there was no technology or feasibility for corporations to revoke licenses, but today this technology exists, and Nintendo uses it.
So we come back to an important point: for you to truly own a game, whether digital or physical, you need to own the license for that game. If the license can be revoked at any time, then you don't own shit, even if you have the game in your hands (or have the GOG installer on your hard drive).
So the solution is quite simple. Just enforce the laws that prohibit corporations from revoking licenses that have already been sold. Period.
Anonymous
8/12/2025, 4:55:51 PM
No.717914940
Soul games are very good.
I think Elden Ring missed the mark, however, in replicating Dark Souls so faithfully. It's literally Dark Souls Open World, but even so, the guys are smart enough to avoid some problems like the ones you find in games like Zelda, where Open World becomes an excuse for shitty mechanics to be repeated ad nauseam because the devs have no idea how to turn that brainless sandbox into an actual video game.
My biggest problem with Elden Ring is that the bosses are all trying to bait the player into making mistakes because the players have simply become too good and the devs can't elevate the combat formula. It reminds me of how in Tetris Grandmaster there's a "cyclone" mechanic that starts scrambling the pieces in the most extreme levels, like a desperate attempt to stop the best players, but Elden Ring is entirely based on this type of mechanic designed to try to trick the player in annoying ways.