>>2120620
It has ogres. They're wholesome chungus giantkin who never ate anybody. This is because they crash-landed in a spot that naturally grows a magic drug that suppresses hunger. (no really)
They're friends with the local kobolds who are basically normal people. They don't worship or even know about dragons. They also don't dig burrows and live in towers. They're found in every different color and don't care about scale colors. They don't focus on artificery either. Frankly they're not even kobolds in any way but physical appearance, and I'm not sure why they're kobolds except that people like kobolds. Their culture group could be called "token kobolds".
The north is some kind of ham fisted analogy for native polynesians who are designed to be exploited and die. Their livelihoods are based around dragon turtles that were hunted to near extinction and they're supposed to get colonized pretty much, because the local lead is like pic related lol
(they won't get colonized anyway because the AI sucks at the game and won't reach them)
same is why the mechanim have this weird forced gendering/body horror angle, the designers have some weird suffering boner instead of just making them cool bionicles with steampunk gun arms because everything has to be an "interpretation" of real life people that got oppressed or something
Above all, they seem VERY focused on making sure every tag there are "good guys" for the sake of this narrative. No evil stuff allowed so when colonizers show up they're unambiguously the bad guys. I'm not sure what the point of this is or what they're trying to prove. It makes me think the lead(s) have some kind of deep-seated insecurity, or maybe a savior complex where they think it's their duty to educate the masses that historical oppression was bad (little known fact)
In reality it just follows the noble-savage narrative that nonwhites were innocent cattle waiting to be exploited, but they'd need self-awareness to see that