EUIV: Anbennar - /vst/ (#2095424)

Anonymous
7/16/2025, 2:48:21 PM No.2095424
Gunpowderxhazobine
Gunpowderxhazobine
md5: c49a163044163fd26cc3564d542fd5d8๐Ÿ”
Mfw the packleader says I gotta worship cats now edition
Replies: >>2095449 >>2095519 >>2096335
Anonymous
7/16/2025, 3:05:15 PM No.2095435
cannonball
cannonball
md5: 05acbf5ed88a864da4d6470e2c2869bb๐Ÿ”
Bit of a situation
Anonymous
7/16/2025, 3:17:30 PM No.2095449
>>2095424 (OP)
>badass event about the Ahati commander and your monarch entering the battlefield together
>5 days later
>The king was still alive as he was loaded into the cannon. His arms had to be cut off so he could fit in the barrel.
I love this tag so much bros
Replies: >>2095495
Anonymous
7/16/2025, 4:02:25 PM No.2095495
>>2095449
I did not expect the tag to be this good. The Gunpowder Xhazobine might just be my favourite mega-go-fucking-kill-yourself disaster
Anonymous
7/16/2025, 4:29:11 PM No.2095519
>>2095424 (OP)
is it a very wide tag?

I formed it and looking at the mission tree found one of the later requirements having to own have the world and immediately quit.
Replies: >>2095599
Anonymous
7/16/2025, 6:14:12 PM No.2095599
>>2095519
If it's the same mission that requires you to be a hegemon then that's a bait mission, it gets updated after a disaster. Every time you conquer gnolls outside the Mother's Sorrow you'll get the option of giving the land to a junior partner that doesn't cost a diplo slot, and everything that can be achieved by conquering can also be achieved by making tributaries.
The disaster will force you to annex up to 4 junior partners you might have created and you do need to fix their land afterwards, but I'm hoping to re-release them afterwards without issues
In general, this tag can be so tall that I took aristocratic and infra as my opener and didn't have gov cap issues until the disaster ended in ~1550. You will want to war a lot for tributaries though.
Anonymous
7/16/2025, 6:19:48 PM No.2095605
>Weak, scrawny Gnoll NERD who grew up in a library only got the throne because everyone more legit than him fucking died ends up saving Konolkhatep
Weak men create good times apparently
Replies: >>2101065
Anonymous
7/16/2025, 6:35:08 PM No.2095619
>mission tells me i need 10% privateering in a node
>wiki explains it poorly
>nobody seems to know how it works on video guides
Do I just have to take land in the node or can I just stack as many light ships as I can in it like with regular protecting trade? This is driving me crazy.
Replies: >>2095621
Anonymous
7/16/2025, 6:39:08 PM No.2095621
>>2095619
Privateering is basically yoinking out gold from the node just like trade. You can stack ships but the efficency of privateering is modified by how many ships in a node are hunting pirates
Replies: >>2095980
Anonymous
7/16/2025, 11:27:25 PM No.2095940
when will that funky continent between america and asia be implemented
Anonymous
7/16/2025, 11:58:24 PM No.2095980
>>2095621
Thanks anon, I got it done.
>another one after this wants me to get 25% privateering
>already over my naval force limit
Time to grab some more coastline I guess.
Replies: >>2096029
Anonymous
7/17/2025, 12:32:21 AM No.2096029
>>2095980
pro-tip: privateering is affected not only by privateering efficiency but also by ship trade power modifiers
slap a flagship with both the privateering and the trade power buffs on the privateering fleet and you'll be boosting every ship's power by 1 and then adding the % on top of that
make sure you get that naval doctrine that helps trade power from ships as well, everyone always forgets that exists
Anonymous
7/17/2025, 1:15:25 AM No.2096063
>keep finding out about more lore sanitisation
why are they like this?
Replies: >>2096070 >>2096152 >>2096196 >>2096953
Anonymous
7/17/2025, 1:21:29 AM No.2096070
>>2096063
It's an unfortunate truth that these sorts of projects attract the morons who ascribe to the theory that depiction is endorsement
Anonymous
7/17/2025, 3:39:22 AM No.2096152
>>2096063
Half of the orcish tribes in Escann are still genocidal.
There's new events stating pretty clearly that the first half-orc generation was entirely the result of rape.
All Common Goblins are either ancestors of Korgus' slaves or are the slaves themselves.
There's a lot that can't get sanitised still.
Anonymous
7/17/2025, 6:13:57 AM No.2096196
>>2096063
What exactly did you find?
Anonymous
7/17/2025, 7:15:58 AM No.2096209
c72e150227f3f58611aebab7fc891332
c72e150227f3f58611aebab7fc891332
md5: be5b4d031d791efaeeba1b17a26f7ea7๐Ÿ”
Honestly the Gnoll tag creators have been cooking these last few updates. Either their nations are horror stories fuelled by slavery, ritualistic cannibalism and sacrifice or they civilize and consequently become the greatest we wuz LARPers on the planet as recent adult converts tend to be.
Beats the yiff fest the earlier gnoll dev got kicked over years back.
Replies: >>2100727
Anonymous
7/17/2025, 9:30:28 AM No.2096243
Luna
Luna
md5: b553ff158ef5902887e956aad70fdb59๐Ÿ”
This mission is kinda dumb cause it has a prevision for a vassal owning the land but not if you have the magisterium specifically as a vassal owning the land
Replies: >>2096267
Anonymous
7/17/2025, 10:50:46 AM No.2096267
>>2096243
Yeah, new mission either too railroaded or too lore-abiding to detriment of gameplay. Luna minor afaik is the total mage death tag in EoA so vassalizing Magisterium probably broke the plot.
Replies: >>2096277
Anonymous
7/17/2025, 11:15:27 AM No.2096277
>>2096267
I feel the big issue with the Luna minors is nothing leading up even hinted at the fact we hated mages until it was "you now hate mages" happened
Replies: >>2096300
Anonymous
7/17/2025, 12:06:31 PM No.2096300
>>2096277
It's the same issue I experienced with Verne. Like they are suddenly ardent Corinite kek.
Anonymous
7/17/2025, 1:01:55 PM No.2096335
>>2095424 (OP)
is the Konolkhatep disaster basically "AK-47s for everyone!"?
Replies: >>2096370 >>2096371
Anonymous
7/17/2025, 1:34:15 PM No.2096370
83umxg
83umxg
md5: 0dc3a267310a73d797aae50e7694aa33๐Ÿ”
>>2096335
They got two dwarovar-ish disasters they gotta get through
>Traditional guardians of Kheterat revolting because they're mad at a bunch of Gnolls larping as the inheritors of the Sorrow
>Xhazobkuktists revolting because they're mad at a bunch of Gnolls larping as the inheritors of the Sorrow
I didn't really like the first one but the second one's peak.
Pic related but Gnoll is basically the country's entire story arch.
Anonymous
7/17/2025, 1:38:06 PM No.2096371
>>2096335
It's moreso about one Gnoll having her arm mutate and merge with a flintlock because of how many point blank lead ball executions she performed. Said executions also fuelled said flintlock with demonic fire meaning she gets an infinite ammo cheat as well.
Anonymous
7/17/2025, 6:11:36 PM No.2096664
>so, you want to remove the curse of the khet?
>do you have seven sources of gold and a legendary school of magic?
>do you have trading bonuses for rare trade goods like damestear, coffee, spices etc.
>do you have the printing press and are trading in paper?
>do you have a bunch of mage towers along the sorrow despite needing forts everywhere with your tanking economy?
>you don't? well fuck off then
Seriously it feels like the devs just wanted to fuck with the player, between shit like this and basically wanting you to solo Sarhal all by yourself.
Replies: >>2096788 >>2096794 >>2097014
Anonymous
7/17/2025, 6:24:48 PM No.2096672
Tie me to a missile and fire it at Oddansbay
I am ready
Anonymous
7/17/2025, 8:34:51 PM No.2096788
gnoll
gnoll
md5: 5026a430cab46b590507a822bda59e73๐Ÿ”
>>2096664
The devs need to start development for a country with a single question: Which of these two do I want
>Wide conquering with some internal development for flavour
>Tall nationbuilding with some conquering involved
Combining these together just leads to obscenely specific mission requirements which bring the pace of a campaign down to a crawl.
Replies: >>2096987
Anonymous
7/17/2025, 8:45:26 PM No.2096794
>>2096664
all trading bonus missions suck ass especially if you play in Escann/Serpentspine
Anonymous
7/18/2025, 12:16:56 AM No.2096953
>>2096063
For me, it's Narawen burning more coal than the rest of Cannor and transmitting this to Busilar.
We still have Aelnar at least...
Anonymous
7/18/2025, 1:33:55 AM No.2096987
>>2096788
Have you seen the design docs they have to fill out
Anonymous
7/18/2025, 1:55:08 AM No.2096995
turns out the Gawedi were the canon winners
also lol at united Lake Fed only having 44 million people in 1820, what's the point of them having 1 trillion development in EU4 if they don't actually have China tier numbers to back that up
Replies: >>2096996 >>2097056
Anonymous
7/18/2025, 1:56:10 AM No.2096996
gps
gps
md5: f96f4d3d6563dc2b679221af7cc1ad4b๐Ÿ”
>>2096995
forgor the screenshot
Replies: >>2096998 >>2097025 >>2097034 >>2097056 >>2097084 >>2097661
Anonymous
7/18/2025, 1:59:27 AM No.2096998
>>2096996
"Kalsyto" name triggers my autism. this is wrong
Anonymous
7/18/2025, 2:26:00 AM No.2097014
>>2096664
The reality is that every dev wants to see a big number for their mission tree file size, but you quickly run out of requirements for said missions and have to scrape the barrel for dumb shit. Literally scrolling the "conditions" wiki page to find some obscure thing you haven't used yet.
All the most popular tags and MTs are just
>blob everywhere
and devs forget that's what this game is. If you ain't blobbin you ain't livin brother.
Replies: >>2097017 >>2097024
Anonymous
7/18/2025, 2:33:20 AM No.2097017
>>2097014
>All the most popular tags and MTs are just
>>blob everywhere
maybe in 2020 when everyone played Jaddari or Castanor which literally haven't had any updates since
the closest to a good blob everywhere tree nowadays is Kobildzan and it's only good despite the blobbing
Anonymous
7/18/2025, 2:59:34 AM No.2097024
>>2097014
I don't mind blobbing, I just had a fun game as Verne where I took every single province in South Aelantir and converted half the world to Corinite, but there's a difference between blobbing in a tag that has all its institutions and techs available compared to Brrtekuh where you're not only a tech behind and without institutions, but also in a very precarious position while needing to blob all the way along the North Salahad and down the Sorrow from Korohesh to Muhaqaar and being in a constant deficit due to needing at minimum eleven forts to combat devastation only alleviated by loans and recycling jewelry in one lifetime.
Admittedly I'm not a very good player and constantly overestimate the AI but it's a bit absurd how hard the devs for the tree want you to work, After your initial leader dies no matter what you get a 1/0/2 or thereabouts regency with massive corruption and legitimacy debuffs that you can only alleviate by taking the mission to become a republic, but in doing so negates your reforms that you take as a tribe that you need to demonsterize with because it wants you to demonsterize as well. When you do form into a republic, it wants you to be very on top of how much influence your estates have, because if one ever has more value than both the others (where under 33% = 1, 33-66% = 2, and over 66% = 4) you lose a stab and get a loss in republican tradition per year which is probably only alleviated after getting rid of the Khet's curse, and if you have under 50 republican tradition by election time you get debuffs for your citizens losing faith in your government. You're going to be an admin tech or two behind from having to core all the provinces you need from your early game rush, and your religious unity is going to tank because of the innate malus to missionary strength the khetist religions have unless you take religious ideas which is further going to tank your admin so good luck ever getting stability that isn't from events.
Replies: >>2097026
Anonymous
7/18/2025, 3:01:40 AM No.2097025
>>2096996
Everytime I see the map it annoys me like it's so far off from how every game in eu4 plays out it's insane. Like how does Busilar even win Ebonthril dominates them every game
Replies: >>2097036 >>2097045 >>2097169 >>2101068
Anonymous
7/18/2025, 3:01:50 AM No.2097026
>>2097024
>estate influence micro
#1 red flag for any tag.
#2 is convoluted missions that reward you with claims when fabricating a claim is easier
Replies: >>2097044
Anonymous
7/18/2025, 3:19:53 AM No.2097034
>>2096996
>Feiten exists
too bad there's apparently 0 need for canals on Halann
Anonymous
7/18/2025, 3:21:52 AM No.2097036
>>2097025
In theory that's good since the world is supposed to be far more complex than EU4 could possibly simulate.
However, it's also as if the devs shoehorned their favorite tags into succeeding and then added several tags that literally no one ever cared about to even it out.
The Elven puppets only exist to scream to the player that Elves exist, Bayvek is a puppet while Gerudia is directly owned by the NL just because Bayvek is more interesting than Gerudia, there's a lot of decisions like these.
Anonymous
7/18/2025, 3:38:30 AM No.2097044
>>2097026
bricked my escann khet run by getting the vampires estate via event
one of their missions requires all estates to have at least 50% influence and there was no way to get the vamps above 30%
Anonymous
7/18/2025, 3:38:48 AM No.2097045
>>2097025
It's just a shitty setting. EU4's setting was built to be good on its own, Vic3's setting is built to make you go "member this thing from EU4?"
Member the deodorant? It has tags now!! member the insubordination? that one too! member the small country? member overclan? member the wholesome gnolls?

The only interesting and original parts are the ones invented before the EU4 mod i.e. blackpowder empire, the vivin/silmuna offshoots, and the northern league. most everything else is just derivative. At least they sort of tried with the Wuhyun stuff.
Replies: >>2097552
Anonymous
7/18/2025, 4:18:44 AM No.2097056
>>2096995
>>2096996
A good chunk of Lake Fed migrates back to the mainland I think. Those 3 tags underneath it look like the human tags you can form with the lakefed humans. So that might be a reason why they have less people. I dunno.
Cow Master
7/18/2025, 6:04:27 AM No.2097084
>>2096996
>ONE HUNDRED MILLION Melaninated Mengi
Dear Castellos
Replies: >>2097109
Anonymous
7/18/2025, 7:27:04 AM No.2097109
>>2097084
With a higher standard of living than Tianlou and the world's largest GDP.
meningitis superpower by 1850
Replies: >>2097276
Anonymous
7/18/2025, 10:50:52 AM No.2097164
Asarta or rayaz for my eternal autistic lizard empire run?
Anonymous
7/18/2025, 10:58:54 AM No.2097169
>>2097025
I'm just happy all the dwarf tags I care about made it, bit odd that their expansion is fairly limited though
Replies: >>2097282
Anonymous
7/18/2025, 11:59:27 AM No.2097182
What is the most fun tag of the new update that isn't very blobby?
Replies: >>2097279
Anonymous
7/18/2025, 3:17:02 PM No.2097276
>>2097109
tbf SoL doesn't really matter until the world is ready to release, any kind of population or mechanic change can death spiral most countries' SoL
Anonymous
7/18/2025, 3:19:25 PM No.2097279
>>2097182
Luna River minors are peak OPM gameplay, just stop playing them after you form Pashaine
Replies: >>2097517 >>2097687
Anonymous
7/18/2025, 3:22:31 PM No.2097282
>>2097169
iirc Arg Ordstun owned most (all?) of the serpentsreach holds and caverns until they got hit with the Obsidian Invasion in Verkal Skomdihr, which made the eastern holds declade independence
I'm unsure if Shaz was owned by them before the Overclan annexed it, but the rest definitely were
Replies: >>2097284
Anonymous
7/18/2025, 3:23:59 PM No.2097284
>>2097282
>and caverns
meant roads here, part of the Serpentspine lore is that no one could realistically tame too many caverns in EU4's timeframe
Anonymous
7/18/2025, 7:12:58 PM No.2097410
Did anyone here play Ovdal az an? How is it?
Replies: >>2097418 >>2097688
Anonymous
7/18/2025, 7:32:17 PM No.2097418
>>2097410
I tried but I gave up before I even unlocked their magic because one of the indians took grozumdihr before I could get there
Anonymous
7/18/2025, 7:34:20 PM No.2097421
>Savegame bricked in 1731, about 80% through the mission tree.
Fuck me I guess. Anyone know how the Knolkhatep tree ends? Last time I was actually invested in a nation's story arch like this was when the telescope dwarves came out.
Anonymous
7/18/2025, 7:57:28 PM No.2097430
The Celmaldore tree is new isn't it? How's that I just finished Adshaw and found playing up there is pretty fun
Replies: >>2097465 >>2097466
Anonymous
7/18/2025, 8:39:16 PM No.2097465
>>2097430
yes, it arrived in the last major update.
Anonymous
7/18/2025, 8:40:28 PM No.2097466
>>2097430
>How's that
medieval multikulti democracy #941247
Anonymous
7/18/2025, 9:56:30 PM No.2097517
2 massivly overworked diplomats with stacked modifiers
>>2097279
That was the most tedious bonus goal I've ever had to micromanage. But I'm enjoying it so far.

Those sway estate agendas where you escort caravans or help stop "adventurers!wanted modifiers would have been perfect for Verne if their dev had remembered they're meant to be the adventuring tag.
Replies: >>2097690
Anonymous
7/18/2025, 10:39:11 PM No.2097552
>>2097045
i feel like thatโ€™s a pretty natural consequence of making it after the eu4 mod
if vicky had come first it would be a much easier sell to go โ€œhereโ€™s the origin stories of all your favorite tagsโ€ in eu4
people are naturally going to argue about what should be canon after the game starts as opposed to what must have come before
Anonymous
7/19/2025, 2:29:33 AM No.2097661
>>2096996
>Melakmengi
>pretty much completely irrelevant in EU4
>plagued by Raheni slavery for most of the EU4 timeframe
>just came out of a devastating war against the swamp trolls in lore
>somehow has nearly as much population as Anbennar, Lorent and the Northern League COMBINED
>also has a better SoL than several major powers

Also why the fuck does the Vivin Empire have a SoL as bad as the Udzenclan? Did they just decide the figures by throwing darts at a board while blindfolded?
Replies: >>2097920 >>2097934 >>2098094
Anonymous
7/19/2025, 3:50:03 AM No.2097687
>>2097279
Luna minors are fun but I feel like everything after uniting is just retarded the sudden mage hate is pretty glaring. Sways were such a good mechanic and losing them was sad.
Anonymous
7/19/2025, 3:51:48 AM No.2097688
>>2097410
My friend's playing in mp and she says it's kinda boring, also they have quite a few bad phrasings in their mission requirements and one of them is currently bugged. The story is nothing special from what they've shown me. Though the unique spells they have seem rediculously strong
Replies: >>2097707
Anonymous
7/19/2025, 3:53:13 AM No.2097690
>>2097517
Pro tip if you just annex the land and release the minors as vassaals it costs less sways to turn them into free cities than it would have to release them as independents and then get them as free city vassals
Anonymous
7/19/2025, 4:37:43 AM No.2097707
>>2097688
>she
Anonymous
7/19/2025, 3:08:42 PM No.2097920
>>2097661
SoL depends on availability of goods as well as wages and basically no one cares about balancing that right now
Anonymous
7/19/2025, 3:46:51 PM No.2097934
>>2097661
it's still very much still a WIP
Anonymous
7/19/2025, 8:00:49 PM No.2098065
file
file
md5: b5fd5c0bf0d949426dc8a9ff1acae645๐Ÿ”
How progressive
Replies: >>2098072
Anonymous
7/19/2025, 8:29:58 PM No.2098072
>>2098065
Bottom
Anonymous
7/19/2025, 9:01:13 PM No.2098094
>>2097661
It's because they're black. That's literally the only reason. I'm seeing a trend in new fantasy settings that feature Africa analogues and virtue signalling. Oh, you know how you never got into proper statebuilding and got colonised by Europeans? We're so sorry. Here's a giant empire. See also: Godherja, where the not-Africans have airships and a continent-spanning offmap empire while everyone else has swords and spears.
Replies: >>2098241
Anonymous
7/20/2025, 12:00:58 AM No.2098241
>>2098094
The best parts of this mod are those that have no real world analogue, as the writers have no compunction to make them all perfect and incapable of doing wrong.
Just need to look at the orc slave trade and its disastrous consequences.
TOTAL CANNORIAN DEATH
7/20/2025, 3:43:27 AM No.2098404
TOTAL CANNORIAN DEATH
TOTAL CANNORIAN DEATH
md5: 4f1bbc919dcddad42cbbe9890d0501c4๐Ÿ”
TOTAL CANNORIAN DEATH
Replies: >>2098707
Anonymous
7/20/2025, 4:06:17 PM No.2098707
>>2098404
They don't even have a mission tree. But good luck, hill gnolls
Replies: >>2098727 >>2098729
Anonymous
7/20/2025, 4:32:18 PM No.2098727
>>2098707
They do though. They got one in the last update and it's pretty good (untill it isn't)
Anonymous
7/20/2025, 4:33:14 PM No.2098729
>>2098707
They have a MT now
Anonymous
7/20/2025, 5:38:53 PM No.2098764
Trying Themarenn right now. Love diplomaxxing tag in EoA/HRE.
Anonymous
7/20/2025, 7:15:33 PM No.2098795
Postracial democracies should have worse disasters than dorfs.
Replies: >>2098801
Anonymous
7/20/2025, 7:29:51 PM No.2098801
>>2098795
Basically what happens for Konolkhatep minus the democracy part.
Anonymous
7/20/2025, 9:33:38 PM No.2098875
Fighting against big jaddari is awful.
Anonymous
7/20/2025, 9:43:24 PM No.2098886
Castanor is still be best state around (I keep Orc and Goblin purge on for the duration of the game of course) it allows me to larp as Roman-Numenorian like I always wanted.
Replies: >>2098896
Anonymous
7/20/2025, 9:52:14 PM No.2098896
>>2098886
I still haven't tried because playing in Escann is ass
Replies: >>2098901
Anonymous
7/20/2025, 9:58:16 PM No.2098901
>>2098896
I personally love playing early game Escann. It's a gigantic free for all thunderdome where you try to blob as fast as possible before the rest of Cannor can see Escann.
Replies: >>2098910
Anonymous
7/20/2025, 10:05:50 PM No.2098910
>>2098901
Except it's hamstrung by not being able to eliminate any tags for almost all of that time. Destroy tribe only works when the orc or goblin tag only has one province, and half of them already start with more than that. You have a couple years at most to get the others. After that, you're shit out of luck until you settle, then you can pay warscore out the ass for a couple provinces at a time. Not to mention the other adventurers are unkillable until you finish your reforms. I've tried thunderdoming it before, but you always get held up
Anonymous
7/20/2025, 10:44:38 PM No.2098951
eu4_46
eu4_46
md5: c08ff4dc69f7ced685bab9bf5fca525b๐Ÿ”
Continuation of my Corintar AAR (prev. entry: >>2087520)

As the war with Bladebreaker had shown, Corintar was still far away from being the undisputed strongest power of Escann. The nation was in ruin, both economically and militarily. The common people noticed it too; talks began spreading of how Corintar was a "backwater", "doomed to fail", how foreign powers would "crush the Corinite dreams"...

Soon, these talks grew into rebellion. 'Most all the inhabitants of the newly joined territories still remembered living under a different lord, and life seemed better back then; the new regime was showing its failings, and with the army's state, this was their chance to reinstate the old order.

Revolts sprung up everywhere; morale and conscription reached an all time low. Derwing had no choice but to become reliant on foreign support, regularly asking his allies for more troops, establishing "Corintar Chapters" all across Cannor, all while the peasants were still being mercilessly drafted and overworked. In 1496, they had enough. A ragtag army formed from local peasantry (~2x larger than the state's) rose up in Iontras, perhaps the most important trade region of Corintar. Countless manors were looted, their lords humiliated or simply killed. As this army marched to the capital, not a soul dared oppose them.

Yet a fatal mistake was made. In their path of "liberation", they chose to take a detour in Arrowfield, a region populated mostly by Orcs on the verge of revolt. The local governor saw an opportunity and ordered his garrison to attack a small Orc village. News spread quickly, and soon, the Orcs retaliated. When the peasants arrived, all they saw were burning settler villages and plundering Orcs. What came after can only be described as a massacre.

Left utterly disorganized, few noticed the approaching Corintaris. In the aftermath, the leaders of the peasants were unceremoniously hanged, and the governor (who went hiding in the woods) was promoted to general.
Replies: >>2098953
Anonymous
7/20/2025, 10:46:12 PM No.2098953
eu4_63
eu4_63
md5: b194f1114292cb423d090f235dec4b2f๐Ÿ”
>>2098951
With the country no longer on the brink of collapse, Brandon could finally work on properly rebuilding and expanding his realm. As a new century dawned, the army and economy had been restored to pre-1490 levels. Thus, in 1507, once spare manpower increased to reasonable amounts, war was declared against the Orcs of Heartgrinder.

Those beasts were allied with the Bloodgrogers in North Castonath; though Derwing had aspirations to reunify the city, he knew that trying to take it so ruthlessly wouldn't end well, so he did not. In the east, one of Marrhold's cores had been stolen by the forsaken Orcs during their war against the count; as such, the two nations had partitioned Heartgrinder before the war even started.

The war itself went splendidly until the very end, when Orcs from the recently proclaimed Barumand decided to show what "Orc Brotherhood" is and declared war against the Heartgrinders themselves. Though they didn't occupy much land, it had still interfered with the Corintari plans.

Of course, Corintar is not only realm in Halann, and their rivals in Bladebreaker were just as if not even more rapidly expanding, and so, Derwing gathered all the esteemed men and women of the land in his court and made a declaration: it was these vile Orcs that had turned their homes into ruin. He'd make sure to be the one to triumphantly march his armies in Steelhyl, and perhaps, one day, the blight could be cleansed from Escann. Every facet of the state should and would be oriented into furthering this goal.

Around 1514, the Bladebreakers declared a brother war against another Orc clan. Derwing saw this as the perfect opportunity and marched into the lands of the Dogeaters, once defended by the Bladebreakers, now defenseless as those were busy elsewhere. The war went smoothly, but so did their rivals' war. Thus, the plans for an immediate war after were delayed. Given the aggressive nature of the BBs, it wouldn't take long for them to be engaged in another war.
Replies: >>2098960
Anonymous
7/20/2025, 10:50:09 PM No.2098960
eu4_50
eu4_50
md5: a2b7db95d7e4971262292f732adc2fa9๐Ÿ”
>>2098953
Indeed, another chance came in 1518, as the Orcs ventured deep into the Serpentspine to fight some Dwarfs. This was it. Derwing's best chance at success. Whoever would win the upcoming war would be sure to become the master of all of Escann.

And so, together with Marrhold, the Corintari armies marched straight to Steelhyl. The Orcs rapidly moved their reserves to the front, but alas, they were noticed and slaughtered without mercy. Over 10K of their troops, all gone in one battle.

But it was not over, for the Orcs moved all of their forces out of the Serpentspine toward Marrhold. Brandon wasn't sure why they didn't try engaging with the Corintaris, but who was he to complain? So, he let his guard down and split his forces in half, with one part busy occupying the countryside and pushing westwards, while the other besieged Steelhyl itself. Little did Derwing know, this was just as the Orcs were expecting, as they moved out of Marrhold and headed to protect their capital. It was a trap.

The Orc army was around 20K in strength; the forces in Steelhyl were nearly half. Realising the mistake he had made, Derwing ordered all of his troops to relocate to Steelhyl as fast as possible. This was the single battle that would decide the course of the war. Though the besiegers of Steelhyl doubted that the reinforcements would make it in time, they never lost hope, and at last, help had arrived. The Battle of Steelhyl had just been won. With their forces destroyed, the Orcs pleaded for mercy. The war had been won, and Corintar had just become not only the strongest power in all of Escann, but one of the great powers of Halann too.
Replies: >>2098962
Anonymous
7/20/2025, 10:51:53 PM No.2098962
eu4_52
eu4_52
md5: 3042820701b9651dbbccbaa7293675fb๐Ÿ”
>>2098960
But the victory presented many a problem as well. The most noticeable one was that Corintar was now twice as large as before, and nearly all of the new territories were predominantly inhabited by Orcs. Attempting a genocide now would certainly end in disaster. But the Grandmaster was a clever man, so he thought of an alternative: make the Orcs feel accepted, even proclaim yourself the "defender of Orckind". Build forts everywhere; tell the Orcs that they are "to protect them". Only then, when they least expect it, when they have no way to protect themselves, only then can the great purge begin.

Alas, Derwing didn't live to see what came of his schemes. In 1522, the Orcs of Steelhyl (now declared an "integral part of Corintar") revolted under a former commander of the Bladebreaker army. Derwing personally led his troops to suppress the rebellion; though the Corintaris were victorious, the Grandmaster was left severely injured and died from his wounds on the 24th of Silvernight that same year.

The late Derwing chose his heir back when the country was in turmoil. He picked Rosamond Wolfden, a somewhat famous theologist known for promoting "the equality of all races under Corin", but not to the radical extent his peers did. He was chosen for really only one reason: out of the options present to Derwing, he was perhaps the least controversial.

The entirety of Wolfden's reign can be summarised in two words: solidifying rule. He knew very well that none of the estates had that many fans of his Orc tolerance programs, so he did everything in his power to limit their influence. For example, the newly conquered lands were supposed to be distributed among the nobility and adventurers; Wolfram kept these lands unincorporated. One of the most influential estates were the burghers; he did everything to limit their power, up to and including allying with the corrupt Castonath Patricians. The military wasn't exactly loyal; so he formed a royal guard comprised of Orcs.
Replies: >>2098963
Anonymous
7/20/2025, 10:53:34 PM No.2098963
eu4_53
eu4_53
md5: 981f7fea0c26e78738802e73caedb7fa๐Ÿ”
>>2098962
In the present, Wolfden's reign causes much debate. For some, he is the Reunifier of Castonath, a faithful devotee of Corin, the Protector of Orckind, the Keeper of Peace. For others, he's someone who cared more for Orcs than for his own kind, someone who neglected the south and even the capital in favour of glamourous Castonath.

Regardless, a few key events happened during his reign that everyone can agree were good. He reunified and restored the glory of Castonath (as has been mentioned before). When the legendary Bluetusk died, he gave him a truly worthy funeral. When Castellos was proclaimed dead, he was the first to proclaim Corin as his successor and played an invaluable role in converting the Orcs to the one true faith. He also cared about foreign powers interfering in Escann, and made sure to reclaim the entryways to the Deepwoods from the Orcs.

His reign ended without fanfare when the Crimson Deluge began in 1435. Shortly after winning a brutal holy war against the crypto-Adeanist elves of the Deepwoods, he began seeing visions of the distant future, where Orcs were slaughtering faithful Corinites by the millions for no apparent reason. He became increasingly paranoid and eventually lashed out against one of his Orcish guards with a knife; unsurprisingly, this ended with a blow to Rosamond's head with an axe.

He had appointed an otherwise unknown apprentice of his, Reanna sil Crothan, as successor. If Wolfden is controversial, Reanna is hated. She waged only one war against the Bladebreakers; after seeing what a war entails, she vowed to never wage it again. She disbanded the Orcish Guard, broke the alliance with Marrhold, sent death threads to the ruler of Gawed for little reason, among other questionable policies. Most boldly, she tried reconciling with the estates. The adventurers had requested her to wage war in the Deepwoods. After refusing, one of the adventurers stabbed her in the heart from behind. Just like that, her reign had ended.
Replies: >>2098968
Anonymous
7/20/2025, 10:55:19 PM No.2098968
eu4_55
eu4_55
md5: c74c6c02111e8df8cfdcfc308e832fcf๐Ÿ”
>>2098963
Reanna did not explicitly designate a heir; she simply stated that "the most talented theologian of the land should be the one to take my place". After a gathering of the clergy, perhaps the last influential estate remaining, it was decided that the new Grandmaster should become Serek silna Lence, head of the Historians' Guild.

Serek was a well-read man, author of over 100 published works, ranging from contemplations about the Orcish question to detailed (though somewhat embellished) accounts of Derwing's campaigns. He was now in charge of a nation rather behind in many aspects, and thus, he set out to be the one to restore Corintar's glory.

The most pressing concern to Serek was the loyalty (or rather lack of) of the estates. Just one year into his reign, his armies ventured into the Deepwoods and crushed the Barumandi army. No land was taken, as silna Lence did not want further conflict over the Deepwoods with the local powers. With this single war, he had convinced the adventurers to not immediately depose of him.

Not long after, Serek turned his attention northward, where remnants of the Orcish clans still posed a major threat to the region. Around 1550, Serek would begin a series of wars ("The Northern Campaign") aimed at pushing the last Orcish clans in Escann back to the Serpentspine. They were a great success, and by 1554, the Corintari domain reached all the way to Gawed.

With practically no Orcish state left in Escann to intervene in Corintar's Orcish affairs, the Grandmaster could commence his solution to the Orcish question. He viewed genocide as impractical; the Orcs were good soldiers and strong workers. Serek's policy instead looked like this: the "Redtusk" Orcs that had arrisen during Reanna's rule would be given partial self-governance in their wooded valley. The rest of the Orcish territories would be split up between the Nobility, Clergy, and the Adventurers, as had been promised to them all the way back when Derwing was in charge.
Replies: >>2098970
Anonymous
7/20/2025, 10:57:37 PM No.2098970
eu4_57
eu4_57
md5: d18a0272a8778bab678385ecb3a4e8c9๐Ÿ”
>>2098968
This land reform proved to be a great success. As the "new pioneers" arrived into the Orcish lands, a form of segregation arose: Orcs outside the Redtusk Autonomy would be treated as second-class citizens, having their lands constantly confiscated ("reclaimed"), forced to work the fields, serve as bodyguards or in the military, so on. They had become become almost like slaves or serfs, even though both practices were officially abolished during Wolfden's reign.

Regardless of morality, the new practices nearly doubled Corintar's income, so they were clearly doing something right. Serek's next concern was Marrhold; ever since Reanna broke the ties between the two nations, their relations had become very antagonistic. While most other rulers would try to restore relations, Serek saw an opportunity: Marrhold was in control of Ordham, a region inhabited primarily by Orcs. This created a perfect casus belli for Corintar - the Marrods may have not been exploiting the Orcs now, but who's to say that wouldn't change? Sure, the conditions for Orcs were even worse in Corintar, but at least Orc discrimination was de jure banned!

Just like that, a new war began. Marrhold was isolated and had few allies - the petty realms of the Count and Covernbald. The war went with little issue; the enemy armies were spread out and easy to slaughter one by one. The north was guarded by an obscene amount of forts, so the Marrodic troops went westwards, where they were quickly stopped by the combined might of Corintar and Ravenmarch. Seeing the hopeless situation, Marrhold surrendered and conceded defeat. Corintar had reached the peak of its power.

After that, Serek's reign was mostly peaceful, a true Golden Age to the Corintari people. For the first time in many decades, actual attention was paid to the south, which saw the rise of many farm estates, rich trade cities, the estates regaining their old privileges, thousands upon thousands converting to the Corinite faith...
Replies: >>2098973 >>2098991
Anonymous
7/20/2025, 10:59:09 PM No.2098973
eu4_59
eu4_59
md5: da19123d2dfdf643d566c04fac091932๐Ÿ”
>>2098970
During the later part of Serek's rule, that began to change. Conflicts between the Adeanists and Corinites were steadily escalating. It was only a matter of time until there would be some inciting incident that'd turn animosity between the two faiths into outright war. The Grandmaster was well aware of this, and thus did his best to prepare the nation for war. He vastly expanded recruitment, establishing firebrands in every state he could. He promised the Green Orcs freedom if they fought (...and died) for Corin's righteous call. He also made sure that Corintar would be the one to lead the upcoming war by declaring himself (and all his successors) to be "The Divinely Inspired Defenders of the Most Evident Faith of Corin".

At last came 1582, when the sinners of Wesdam proclaimed Adean to be Castellos' "rightful" successor. This was it, the one chance of the Corinites to gain hold of the most important political entity in Halann. Not a day after the Emperor made his proclamation, Serek called all the faithful of Cannor to unite under the Corintari-led "Corinite League" and prove Corin's right to rule by crushing the heretics on Halann. The league grew in an unprecedented speed, and had they struck then, perhaps the official faith of the empire would've been Corinite.

Alas, Serek waited for more faithful to follow his lead. The heretics used this time to form a mighty league of their own, and Corin's certain triumph started to look much more even sided.

In the end, Serek never got to see the greatest Holy War in history, for in 1484, death had peacefully taken him in his sleep. The longest reigning and one of the most accomplished leaders Corintari history, yet having departed in such a crucial time. He outlived his initial choice of heir, a woman by the name of Castena; his other choice as successor, a young but talented military cadet and clergyman Dustyn Fludd, would lead the faithful to victory. That was what everyone was praying for, at least.
Replies: >>2098975
Anonymous
7/20/2025, 11:01:03 PM No.2098975
eu4_60
eu4_60
md5: 2ca6597a3b190ed9279944c08b2dd67f๐Ÿ”
>>2098973
Perhaps Dustyn's greatest mistake was to delay the war even further. The reasoning for this was that the Corintari army was "underprepared" and "undisciplined", and thus needed to be drilled without end; of course, the enemy regiments weren't that better, but Fludd believed that it would have given him the advantage he needed.

Finally, in 1588, Grandmaster Dustyn Fludd declared a crusade against the heretics of Anbennar. The war began with Corintari forces entering their troops into the Adeanist-controlled Escann territories. In just one year, all enemy forces were kicked out of Escann; however, the lands were left unintegrated, as to have a bargaining chip once the peace negotiations begin.

However, the path forward wasn't quite as clear. On one side, the treacherous Wexians with the Busilaris presented a major problem to the allied Corinites in East Dameshead and Esmaria; while the allies were holding off the enemy advances, it was only a matter of time before they'd fall. More support from Corintar in the region would certainly help. On the other side, the enemy had left West Dameshead and Lencanor practically undefended; taking these regions would by vital, and there was no better time to do so than now.

Ultimately, the Corintaris chose to march to Lencenor and the West; if the Adeanists of the west were defeated before they could establish themselves in the East, Corinite victory would be certain. And so, the Corintaris headed south of the lands of their Gnomish allies, besieging and barraging any city that'd get in their way. Everything seemed to go so well: Derrane liberated, Wineport taken in just 69 days, even the capital of Westdam falling! And yet...
Replies: >>2098977
Anonymous
7/20/2025, 11:03:01 PM No.2098977
eu4_61
eu4_61
md5: 8c2b3c6a8486b31f39b8add53e8890d0๐Ÿ”
>>2098975
Back on the other side of the Dameshead sea, the Adeanists had not only managed to push into Escann, but were also besieging Smallmere itself. Month after month, another ally could not take it anymore and surrender to the heretics. Something had to be done; thus, Fludd ordered his troops to march back to defend the East. The armies were stopped by the Fort of Ryalanar; every last resource they had was used to besiege it. Alas, this was in vain, for the armies of the heretics had set up an ambush. The ~70K army of Corintar stood no chance against the superior ~200K force of the enemies. With this single battle, the war had been lost.

Today is the 15th of Truefrost, 1595. The "Seven Years' War", as it is now popularly referred to, has been lost. Corintar is in large debt, the army is destroyed, manpower to replenish it is getting scarce, the coutryside is once again absolutely devestated, and two Orcish communities have declared independence. Despite all that, there is still hope; the brutal war had created a formal alliance between Corintar and the Gnomes, even if there were many differences between the two. During the enemies' retreat, they had left much technology behind, allowing the nation to finally embrace the Printing Press. Corintar is the 4th Greatest power in the world, and Fludd will do all he can to redeem himself and bring Corintar to unseen heights.
Replies: >>2098982
Anonymous
7/20/2025, 11:09:56 PM No.2098982
eu4_64
eu4_64
md5: 9b828f00135e9b82079c3e3596ea7d59๐Ÿ”
>>2098977
>Thoughts so far
I'll start by complaining about the mission tree.
>Chapter Recruits
This mission requires having 100+ relations with certain nations. Problem is, one of those nations if Gawed. If the player does not complete the mission before turning Corinite, congrats, that's a -20 modifier. Don't think about sending gifts or anything of that sort; with how much money they're making, your 1 year income is a little over 1 month income for them. And if you get a border with them, like I did? That -20 becomes a -40. The only thing you can do is to rival them, which is unprecedentedly harder than it sounds like it should be.
>The Great Purge
It requires having -90 Corinite paragonhood. If you do not do it fast enough (or worse, start stacking positive modifiers), it becomes increasingly harder to do. In my case, I founded a shitload of firebrand orders and started purging the Ruinborn. The former's a waste of military mana (in my humble opinion) and the latter would probably be quite immersion breaking for someone more into roleplay.
>All the League War missions
Fun fact: if the League War already began, these missions will be skipped. I only have to ask: WHY is this not mentioned anywhere??? Had the League War started sooner, I'm certain I would've had better success (...then again, someone with less skill issue could've won the League War as it had turned out for me).
>Other
The fort missions have caused me to build some forts very close by; some of them are, put it simply, useless because of how nonstrategic their positions are overall. At least they keep devastation down. The Castonath mechanics could've been better explained, but that might just be me.

Regardless, I'm still having a fair amount of fun playing Corintar. The Consilidation Wars are fast approaching, will see how that goes.
Replies: >>2098991 >>2099926
Anonymous
7/20/2025, 11:21:48 PM No.2098991
j0k4r
j0k4r
md5: 82e465e20a03418e1a15e8287f849791๐Ÿ”
>>2098982
>Responses to responses from last thread
>>2087634
Grombar is locked out of expansion into Escann by both me and Gawed. Corvuria is locked out of expansion by Ravenmarch, their and mine ally. Gawed has an alliance with one of the nations in Escann, but my allies are well positioned to strike 'em. The only foreign power that has really expanded into Escann is Arbaran. They're also my ally and part of the empire, so... eh, will see how it goes.
>>2087892
I was under the impression that half-Orcs were human enough to be tolerated across Escann. Besides, didn't Bluetusk get tortured by the Bladebreakers for being a Half-Orc at one point, or did I misread that?
>All the (You)s from that Orc comment
Given the other things ITT, I can only conclude that the devs really really like to make nations that will tolerate "strong and savage" races (as they're described by the game itself) for no apparent reason other than "but muh multiculturalism good". A shame, but not much one can do.
>pic
One of the Captchas I got (for >>2098970 specifically)
Replies: >>2099016 >>2099207 >>2100144
Anonymous
7/20/2025, 11:44:17 PM No.2099016
>>2098991
>didn't Bluetusk get tortured by the Bladebreakers for being a Half-Orc at one point, or did I misread that?
In Clouded Eye's tree it mentions that Arosha fucking hates the leader of the Bladebreaker clan for doing something to Lothane, so torture would make sense.
Anonymous
7/21/2025, 12:16:04 AM No.2099045
>Oh nice, a new update has been released.
>What to play...mhhhh
>Jadd again, or Venail again?
Anonymous
7/21/2025, 12:20:06 AM No.2099048
file
file
md5: f69bc6eca416be15d7fe37e0d23104b8๐Ÿ”
now this is true WE WUZ. Also had the option to name him Jaher.
Replies: >>2099214
Anonymous
7/21/2025, 3:21:44 AM No.2099134
zokka
zokka
md5: be34807d6815faa0530dd034ad161af9๐Ÿ”
What is the point of this modifier when becoming Xhazobain forces your leader into becoming a general?
Zokka btw
Anonymous
7/21/2025, 7:37:51 AM No.2099207
>>2098991
>Besides, didn't Bluetusk get tortured by the Bladebreakers for being a Half-Orc at one point, or did I misread that?
He tried to fight for better rights for Half-Orcs among the Bladebreakers and lost.
Anonymous
7/21/2025, 7:47:45 AM No.2099214
>>2099048
>Wewuzzing two entirely different civilizations at once
I kneel
Anonymous
7/21/2025, 9:31:37 AM No.2099250
did you know the current plan for vic 3 is for a gnoll to invent communism? they even considered calling him barx but they thought that was a bit too on the nose (or snout)
Anonymous
7/21/2025, 9:48:48 AM No.2099257
have you ever noticed how oh so tolerant Busilar might actually be the least diverse human nation species wise
what's up with that
Replies: >>2099265
Anonymous
7/21/2025, 10:09:40 AM No.2099265
>>2099257
I have never thought of Busilar outside of the name reminding me of bussy.
Replies: >>2099285
Anonymous
7/21/2025, 10:54:03 AM No.2099285
>>2099265
Same, it's an absolute nothingburger of a nation
Anonymous
7/21/2025, 12:25:39 PM No.2099336
Are there any mods that change how the Black Demense plays? I was really enjoying the missions, but micromanaging the vassals is awful.
Replies: >>2099355 >>2099434
Anonymous
7/21/2025, 1:05:09 PM No.2099355
>>2099336
You can change the files to minimize the amount of disloyalty from undersized acolytes, then just keep a bunch of OPM acolyte around.
Anonymous
7/21/2025, 4:09:31 PM No.2099434
>>2099336
BD really needs a rework for how the acolytes work because it's absolute ass cancer to play
I kind of understand the idea is to make it easier to blob by reducing OE but come on
Anonymous
7/22/2025, 1:43:08 AM No.2099926
>>2098982
I don't understand what makes the devs choose between flat relations or improved relations modifier
Anonymous
7/22/2025, 9:57:44 AM No.2100144
>>2098991
>nations that will tolerate "strong and savage" races (as they're described by the game itself) for no apparent reason
the demonsterization process proves they can cut out the savage part
Replies: >>2100729
Anonymous
7/22/2025, 10:03:19 PM No.2100727
>>2096209
I've been saying this for a while now. Gnolls are probably the 2nd best race after dwarfs. Their fluff is always fun, all of their tags are enjoyable, they have this great mentality of "I don't really give a shit about religion as long as it works"
Anonymous
7/22/2025, 10:06:39 PM No.2100729
>>2100144
Demonsterisation has very little to do with savagery. Gnolls are still cannibalistic demon-worshipping slavers after the fact. Harpies are still obligate rapists. Orcs are still 1-1 Bantoids. It more represents a tag understanding civilised diplomatic norms
Replies: >>2100811 >>2100823
Anonymous
7/22/2025, 11:39:25 PM No.2100811
>>2100729
>Harpies are still obligate rapists
sorry chud that's been retconned
Replies: >>2100813 >>2100861
Anonymous
7/22/2025, 11:41:35 PM No.2100813
>>2100811
It was never technically true, even just using logic
Replies: >>2100861
Anonymous
7/22/2025, 11:59:19 PM No.2100823
>>2100729
harpies go from rape to bdsm clubs
Anonymous
7/23/2025, 1:08:17 AM No.2100861
>>2100811
>>2100813
qrd?
Replies: >>2101284
Anonymous
7/23/2025, 1:46:35 AM No.2100891
Are there new dwarven nations in the current patch?
Are lizards fun?
Do you get freaky ancient tech and generally be superior to everyone else technologically?
Replies: >>2100925 >>2101063
Anonymous
7/23/2025, 2:46:50 AM No.2100925
>>2100891
There's one new dorf, just beat up Chaingrasper and take the hold
Anonymous
7/23/2025, 9:09:50 AM No.2101063
>>2100891
>Are lizards fun?
I tried them, it wasn't. Lot of hidden informations and noob traps.
Anonymous
7/23/2025, 9:18:49 AM No.2101065
1751049074418810
1751049074418810
md5: 3fa891043a049814920e56367240ba6b๐Ÿ”
>>2095605
Weirdos create good times
Normies make hard times
Anonymous
7/23/2025, 9:24:20 AM No.2101068
>>2097025
Eborthil got PU'd by Busilar from what I remember
Replies: >>2101151
Anonymous
7/23/2025, 1:23:56 PM No.2101151
>>2101068
Of course the actually cool place gets taken over by the country whose entire lore is just a BLACKED fetish thing written by a Canadian who smelt blood in the water when he saw the draft idea for it from Jaybeaner
Replies: >>2101170
Anonymous
7/23/2025, 2:07:47 PM No.2101170
>>2101151
Aren't they supposed to be north african expies and not sub-saharans?
Replies: >>2101173 >>2101496
Anonymous
7/23/2025, 2:11:20 PM No.2101173
>>2101170
I'd say given descriptions in the past they're more Iberian (but what's the difference after being MOOR'D lmao) but Eborthil is just more interesting. Real Empire of the Isles type aesthetic, limited living space which would force colonialism for the sake of lebensraum, etc.
Anonymous
7/23/2025, 2:44:04 PM No.2101194
small country communist
small country communist
md5: e6c840603adcbb09844bd57db2fded87๐Ÿ”
vic 3 flags are quite nice
Replies: >>2101271
Anonymous
7/23/2025, 4:02:13 PM No.2101271
>>2101194
>British colours
Replies: >>2101279
Anonymous
7/23/2025, 4:15:05 PM No.2101279
>>2101271
well it is small country
Replies: >>2101288
Anonymous
7/23/2025, 4:18:14 PM No.2101284
>>2100861
Pre-demonsterization The Hunt doesn't have an explicit "gather sex slaves" button any more as part of the religion rework and devs are having trouble coming up with a suitable retcon for why Bulwari harpies are even monstrous at all if they AREN'T airborne rapists (the reason every non-The Hunt harpy tag doesn't start monstrous). Their trees are still about enslaving the other races with brute force or mind control but Harpylen's brothel got taken out.
Replies: >>2101286
Anonymous
7/23/2025, 4:20:02 PM No.2101286
>>2101284
if I can't get swooped by bird women what is even the point?
Anonymous
7/23/2025, 4:22:37 PM No.2101288
>>2101279
Small Country is the Netherlands/Belgium/Luxembourg. Low Countries = Small Country
Replies: >>2101892
Anonymous
7/23/2025, 6:27:06 PM No.2101383
portrait
portrait
md5: 3111f0595b0ab6b0fd1f7a05cf20c102๐Ÿ”
I look Escanni as fuck
Castanorian Castellyrian ethnicity
Replies: >>2101488
Anonymous
7/23/2025, 6:42:43 PM No.2101394
goblin harpy
goblin harpy
md5: 14423c829dcb5a3f32372dd2e48f1787๐Ÿ”
goblins are a funny lot
Replies: >>2101463
Anonymous
7/23/2025, 7:41:55 PM No.2101463
>>2101394
Allclan is kino
Replies: >>2101897
Anonymous
7/23/2025, 8:19:53 PM No.2101488
>>2101383
Can't wait for the orcish WE WUZ CASTANOR tag.
Anonymous
7/23/2025, 8:31:54 PM No.2101496
>>2101170
I read their wiki. Basically the few lores written about them is about their Sarhal-loving female Elf founder of their starting dynasty. Yes the king of Busilar is a black Half-Elf.
Anonymous
7/23/2025, 8:52:52 PM No.2101522
>play sun eater gnolls
>they're kinda ass
sad
Replies: >>2101953
Anonymous
7/24/2025, 12:26:59 AM No.2101892
>>2101288
Bluehart is Luxembourg
Anonymous
7/24/2025, 12:33:54 AM No.2101897
>>2101463
But the color is ass.
Anonymous
7/24/2025, 1:07:25 AM No.2101919
The Hill Gnoll mission tree is kind of ass
Replies: >>2101973
Anonymous
7/24/2025, 1:45:26 AM No.2101945
I've played the dwarves. Hoardcurse is ffffffucking dumb considering that I beat it by just hoarding more money. Would have probably been dangerous if I had ANYONE around me to threaten me.
Replies: >>2101951 >>2102109
Anonymous
7/24/2025, 1:53:29 AM No.2101951
>>2101945
The best part of hoard curse is you learn nothing during it as all the reforms are you hoarding even harder to beat it
Anonymous
7/24/2025, 1:55:43 AM No.2101953
>>2101522
Did you even finish it or are you pussy
Anonymous
7/24/2025, 2:34:48 AM No.2101973
>>2101919
I was really hoping for Hill Gnolls who joined The Empire and then returned to Sarhal to spread the Regent Court faith and become the Empire's southern defender.
Replies: >>2101976
Anonymous
7/24/2025, 2:34:49 AM No.2101974
Any goblins got updated?
Anonymous
7/24/2025, 2:42:48 AM No.2101976
>>2101973
Same I was expecting to become the gnoll elector, I'm not really sure I want to finish the tree to be honest as it seems pretty annoying with a lot of the requirements. Already about halfway through the first expansion though
Anonymous
7/24/2025, 7:17:02 AM No.2102056
What's the best thing about Airi?
Anonymous
7/24/2025, 10:52:57 AM No.2102109
>>2101945
Yeah, it's up there with the Rianvisa at the top of "disaster which gameplay is in total contradiction to the narrative".
Anonymous
7/24/2025, 12:53:09 PM No.2102185
I want to take a break from my WC run. What's a tag that will make me play almost entirely at speed 5?
Replies: >>2102672
Anonymous
7/24/2025, 1:51:05 PM No.2102220
Didn't they tease some cool Djinn stuff in dev diaries? Did it not make it to this update?
Replies: >>2102232
Anonymous
7/24/2025, 2:03:28 PM No.2102232
>>2102220
I saw a djinn worship tag revolt in sout sarhal, but with shitty localisation "xx revolted: EVIL" and such).
Glancing at files, try around Pasiragha, Amiratsamo, or the Rinta Seekers religion.
Anonymous
7/24/2025, 9:33:53 PM No.2102672
>>2102185
Any dwarf tag