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Thread 2095424

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Anonymous No.2095424 >>2095449 >>2095519 >>2096335 >>2109452
EUIV: Anbennar
Mfw the packleader says I gotta worship cats now edition
Anonymous No.2095435
Bit of a situation
Anonymous No.2095449 >>2095495
>>2095424 (OP)
>badass event about the Ahati commander and your monarch entering the battlefield together
>5 days later
>The king was still alive as he was loaded into the cannon. His arms had to be cut off so he could fit in the barrel.
I love this tag so much bros
Anonymous No.2095495
>>2095449
I did not expect the tag to be this good. The Gunpowder Xhazobine might just be my favourite mega-go-fucking-kill-yourself disaster
Anonymous No.2095519 >>2095599
>>2095424 (OP)
is it a very wide tag?

I formed it and looking at the mission tree found one of the later requirements having to own have the world and immediately quit.
Anonymous No.2095599
>>2095519
If it's the same mission that requires you to be a hegemon then that's a bait mission, it gets updated after a disaster. Every time you conquer gnolls outside the Mother's Sorrow you'll get the option of giving the land to a junior partner that doesn't cost a diplo slot, and everything that can be achieved by conquering can also be achieved by making tributaries.
The disaster will force you to annex up to 4 junior partners you might have created and you do need to fix their land afterwards, but I'm hoping to re-release them afterwards without issues
In general, this tag can be so tall that I took aristocratic and infra as my opener and didn't have gov cap issues until the disaster ended in ~1550. You will want to war a lot for tributaries though.
Anonymous No.2095605 >>2101065
>Weak, scrawny Gnoll NERD who grew up in a library only got the throne because everyone more legit than him fucking died ends up saving Konolkhatep
Weak men create good times apparently
Anonymous No.2095619 >>2095621
>mission tells me i need 10% privateering in a node
>wiki explains it poorly
>nobody seems to know how it works on video guides
Do I just have to take land in the node or can I just stack as many light ships as I can in it like with regular protecting trade? This is driving me crazy.
Anonymous No.2095621 >>2095980
>>2095619
Privateering is basically yoinking out gold from the node just like trade. You can stack ships but the efficency of privateering is modified by how many ships in a node are hunting pirates
Anonymous No.2095940
when will that funky continent between america and asia be implemented
Anonymous No.2095980 >>2096029
>>2095621
Thanks anon, I got it done.
>another one after this wants me to get 25% privateering
>already over my naval force limit
Time to grab some more coastline I guess.
Anonymous No.2096029
>>2095980
pro-tip: privateering is affected not only by privateering efficiency but also by ship trade power modifiers
slap a flagship with both the privateering and the trade power buffs on the privateering fleet and you'll be boosting every ship's power by 1 and then adding the % on top of that
make sure you get that naval doctrine that helps trade power from ships as well, everyone always forgets that exists
Anonymous No.2096063 >>2096070 >>2096152 >>2096196 >>2096953
>keep finding out about more lore sanitisation
why are they like this?
Anonymous No.2096070
>>2096063
It's an unfortunate truth that these sorts of projects attract the morons who ascribe to the theory that depiction is endorsement
Anonymous No.2096152
>>2096063
Half of the orcish tribes in Escann are still genocidal.
There's new events stating pretty clearly that the first half-orc generation was entirely the result of rape.
All Common Goblins are either ancestors of Korgus' slaves or are the slaves themselves.
There's a lot that can't get sanitised still.
Anonymous No.2096196
>>2096063
What exactly did you find?
Anonymous No.2096209 >>2100727
Honestly the Gnoll tag creators have been cooking these last few updates. Either their nations are horror stories fuelled by slavery, ritualistic cannibalism and sacrifice or they civilize and consequently become the greatest we wuz LARPers on the planet as recent adult converts tend to be.
Beats the yiff fest the earlier gnoll dev got kicked over years back.
Anonymous No.2096243 >>2096267
This mission is kinda dumb cause it has a prevision for a vassal owning the land but not if you have the magisterium specifically as a vassal owning the land
Anonymous No.2096267 >>2096277
>>2096243
Yeah, new mission either too railroaded or too lore-abiding to detriment of gameplay. Luna minor afaik is the total mage death tag in EoA so vassalizing Magisterium probably broke the plot.
Anonymous No.2096277 >>2096300
>>2096267
I feel the big issue with the Luna minors is nothing leading up even hinted at the fact we hated mages until it was "you now hate mages" happened
Anonymous No.2096300
>>2096277
It's the same issue I experienced with Verne. Like they are suddenly ardent Corinite kek.
Anonymous No.2096335 >>2096370 >>2096371
>>2095424 (OP)
is the Konolkhatep disaster basically "AK-47s for everyone!"?
Anonymous No.2096370
>>2096335
They got two dwarovar-ish disasters they gotta get through
>Traditional guardians of Kheterat revolting because they're mad at a bunch of Gnolls larping as the inheritors of the Sorrow
>Xhazobkuktists revolting because they're mad at a bunch of Gnolls larping as the inheritors of the Sorrow
I didn't really like the first one but the second one's peak.
Pic related but Gnoll is basically the country's entire story arch.
Anonymous No.2096371
>>2096335
It's moreso about one Gnoll having her arm mutate and merge with a flintlock because of how many point blank lead ball executions she performed. Said executions also fuelled said flintlock with demonic fire meaning she gets an infinite ammo cheat as well.
Anonymous No.2096664 >>2096788 >>2096794 >>2097014
>so, you want to remove the curse of the khet?
>do you have seven sources of gold and a legendary school of magic?
>do you have trading bonuses for rare trade goods like damestear, coffee, spices etc.
>do you have the printing press and are trading in paper?
>do you have a bunch of mage towers along the sorrow despite needing forts everywhere with your tanking economy?
>you don't? well fuck off then
Seriously it feels like the devs just wanted to fuck with the player, between shit like this and basically wanting you to solo Sarhal all by yourself.
Anonymous No.2096672
Tie me to a missile and fire it at Oddansbay
I am ready
Anonymous No.2096788 >>2096987
>>2096664
The devs need to start development for a country with a single question: Which of these two do I want
>Wide conquering with some internal development for flavour
>Tall nationbuilding with some conquering involved
Combining these together just leads to obscenely specific mission requirements which bring the pace of a campaign down to a crawl.
Anonymous No.2096794
>>2096664
all trading bonus missions suck ass especially if you play in Escann/Serpentspine
Anonymous No.2096953
>>2096063
For me, it's Narawen burning more coal than the rest of Cannor and transmitting this to Busilar.
We still have Aelnar at least...
Anonymous No.2096987
>>2096788
Have you seen the design docs they have to fill out
Anonymous No.2096995 >>2096996 >>2097056
turns out the Gawedi were the canon winners
also lol at united Lake Fed only having 44 million people in 1820, what's the point of them having 1 trillion development in EU4 if they don't actually have China tier numbers to back that up
Anonymous No.2096996 >>2096998 >>2097025 >>2097034 >>2097056 >>2097084 >>2097661 >>2116077 >>2116106
>>2096995
forgor the screenshot
Anonymous No.2096998
>>2096996
"Kalsyto" name triggers my autism. this is wrong
Anonymous No.2097014 >>2097017 >>2097024
>>2096664
The reality is that every dev wants to see a big number for their mission tree file size, but you quickly run out of requirements for said missions and have to scrape the barrel for dumb shit. Literally scrolling the "conditions" wiki page to find some obscure thing you haven't used yet.
All the most popular tags and MTs are just
>blob everywhere
and devs forget that's what this game is. If you ain't blobbin you ain't livin brother.
Anonymous No.2097017
>>2097014
>All the most popular tags and MTs are just
>>blob everywhere
maybe in 2020 when everyone played Jaddari or Castanor which literally haven't had any updates since
the closest to a good blob everywhere tree nowadays is Kobildzan and it's only good despite the blobbing
Anonymous No.2097024 >>2097026
>>2097014
I don't mind blobbing, I just had a fun game as Verne where I took every single province in South Aelantir and converted half the world to Corinite, but there's a difference between blobbing in a tag that has all its institutions and techs available compared to Brrtekuh where you're not only a tech behind and without institutions, but also in a very precarious position while needing to blob all the way along the North Salahad and down the Sorrow from Korohesh to Muhaqaar and being in a constant deficit due to needing at minimum eleven forts to combat devastation only alleviated by loans and recycling jewelry in one lifetime.
Admittedly I'm not a very good player and constantly overestimate the AI but it's a bit absurd how hard the devs for the tree want you to work, After your initial leader dies no matter what you get a 1/0/2 or thereabouts regency with massive corruption and legitimacy debuffs that you can only alleviate by taking the mission to become a republic, but in doing so negates your reforms that you take as a tribe that you need to demonsterize with because it wants you to demonsterize as well. When you do form into a republic, it wants you to be very on top of how much influence your estates have, because if one ever has more value than both the others (where under 33% = 1, 33-66% = 2, and over 66% = 4) you lose a stab and get a loss in republican tradition per year which is probably only alleviated after getting rid of the Khet's curse, and if you have under 50 republican tradition by election time you get debuffs for your citizens losing faith in your government. You're going to be an admin tech or two behind from having to core all the provinces you need from your early game rush, and your religious unity is going to tank because of the innate malus to missionary strength the khetist religions have unless you take religious ideas which is further going to tank your admin so good luck ever getting stability that isn't from events.
Anonymous No.2097025 >>2097036 >>2097045 >>2097169 >>2101068
>>2096996
Everytime I see the map it annoys me like it's so far off from how every game in eu4 plays out it's insane. Like how does Busilar even win Ebonthril dominates them every game
Anonymous No.2097026 >>2097044
>>2097024
>estate influence micro
#1 red flag for any tag.
#2 is convoluted missions that reward you with claims when fabricating a claim is easier
Anonymous No.2097034
>>2096996
>Feiten exists
too bad there's apparently 0 need for canals on Halann
Anonymous No.2097036
>>2097025
In theory that's good since the world is supposed to be far more complex than EU4 could possibly simulate.
However, it's also as if the devs shoehorned their favorite tags into succeeding and then added several tags that literally no one ever cared about to even it out.
The Elven puppets only exist to scream to the player that Elves exist, Bayvek is a puppet while Gerudia is directly owned by the NL just because Bayvek is more interesting than Gerudia, there's a lot of decisions like these.
Anonymous No.2097044
>>2097026
bricked my escann khet run by getting the vampires estate via event
one of their missions requires all estates to have at least 50% influence and there was no way to get the vamps above 30%
Anonymous No.2097045 >>2097552
>>2097025
It's just a shitty setting. EU4's setting was built to be good on its own, Vic3's setting is built to make you go "member this thing from EU4?"
Member the deodorant? It has tags now!! member the insubordination? that one too! member the small country? member overclan? member the wholesome gnolls?

The only interesting and original parts are the ones invented before the EU4 mod i.e. blackpowder empire, the vivin/silmuna offshoots, and the northern league. most everything else is just derivative. At least they sort of tried with the Wuhyun stuff.
Anonymous No.2097056
>>2096995
>>2096996
A good chunk of Lake Fed migrates back to the mainland I think. Those 3 tags underneath it look like the human tags you can form with the lakefed humans. So that might be a reason why they have less people. I dunno.
Cow Master No.2097084 >>2097109
>>2096996
>ONE HUNDRED MILLION Melaninated Mengi
Dear Castellos
Anonymous No.2097109 >>2097276
>>2097084
With a higher standard of living than Tianlou and the world's largest GDP.
meningitis superpower by 1850
Anonymous No.2097164
Asarta or rayaz for my eternal autistic lizard empire run?
Anonymous No.2097169 >>2097282
>>2097025
I'm just happy all the dwarf tags I care about made it, bit odd that their expansion is fairly limited though
Anonymous No.2097182 >>2097279
What is the most fun tag of the new update that isn't very blobby?
Anonymous No.2097276
>>2097109
tbf SoL doesn't really matter until the world is ready to release, any kind of population or mechanic change can death spiral most countries' SoL
Anonymous No.2097279 >>2097517 >>2097687
>>2097182
Luna River minors are peak OPM gameplay, just stop playing them after you form Pashaine
Anonymous No.2097282 >>2097284
>>2097169
iirc Arg Ordstun owned most (all?) of the serpentsreach holds and caverns until they got hit with the Obsidian Invasion in Verkal Skomdihr, which made the eastern holds declade independence
I'm unsure if Shaz was owned by them before the Overclan annexed it, but the rest definitely were
Anonymous No.2097284
>>2097282
>and caverns
meant roads here, part of the Serpentspine lore is that no one could realistically tame too many caverns in EU4's timeframe
Anonymous No.2097410 >>2097418 >>2097688
Did anyone here play Ovdal az an? How is it?
Anonymous No.2097418
>>2097410
I tried but I gave up before I even unlocked their magic because one of the indians took grozumdihr before I could get there
Anonymous No.2097421
>Savegame bricked in 1731, about 80% through the mission tree.
Fuck me I guess. Anyone know how the Knolkhatep tree ends? Last time I was actually invested in a nation's story arch like this was when the telescope dwarves came out.
Anonymous No.2097430 >>2097465 >>2097466
The Celmaldore tree is new isn't it? How's that I just finished Adshaw and found playing up there is pretty fun
Anonymous No.2097465
>>2097430
yes, it arrived in the last major update.
Anonymous No.2097466
>>2097430
>How's that
medieval multikulti democracy #941247
Anonymous No.2097517 >>2097690
>>2097279
That was the most tedious bonus goal I've ever had to micromanage. But I'm enjoying it so far.

Those sway estate agendas where you escort caravans or help stop "adventurers!wanted modifiers would have been perfect for Verne if their dev had remembered they're meant to be the adventuring tag.
Anonymous No.2097552
>>2097045
i feel like thatโ€™s a pretty natural consequence of making it after the eu4 mod
if vicky had come first it would be a much easier sell to go โ€œhereโ€™s the origin stories of all your favorite tagsโ€ in eu4
people are naturally going to argue about what should be canon after the game starts as opposed to what must have come before
Anonymous No.2097661 >>2097920 >>2097934 >>2098094 >>2103358
>>2096996
>Melakmengi
>pretty much completely irrelevant in EU4
>plagued by Raheni slavery for most of the EU4 timeframe
>just came out of a devastating war against the swamp trolls in lore
>somehow has nearly as much population as Anbennar, Lorent and the Northern League COMBINED
>also has a better SoL than several major powers

Also why the fuck does the Vivin Empire have a SoL as bad as the Udzenclan? Did they just decide the figures by throwing darts at a board while blindfolded?
Anonymous No.2097687
>>2097279
Luna minors are fun but I feel like everything after uniting is just retarded the sudden mage hate is pretty glaring. Sways were such a good mechanic and losing them was sad.
Anonymous No.2097688 >>2097707
>>2097410
My friend's playing in mp and she says it's kinda boring, also they have quite a few bad phrasings in their mission requirements and one of them is currently bugged. The story is nothing special from what they've shown me. Though the unique spells they have seem rediculously strong
Anonymous No.2097690
>>2097517
Pro tip if you just annex the land and release the minors as vassaals it costs less sways to turn them into free cities than it would have to release them as independents and then get them as free city vassals
Anonymous No.2097707
>>2097688
>she
Anonymous No.2097920
>>2097661
SoL depends on availability of goods as well as wages and basically no one cares about balancing that right now
Anonymous No.2097934
>>2097661
it's still very much still a WIP
Anonymous No.2098065 >>2098072
How progressive
Anonymous No.2098072
>>2098065
Bottom
Anonymous No.2098094 >>2098241 >>2103358
>>2097661
It's because they're black. That's literally the only reason. I'm seeing a trend in new fantasy settings that feature Africa analogues and virtue signalling. Oh, you know how you never got into proper statebuilding and got colonised by Europeans? We're so sorry. Here's a giant empire. See also: Godherja, where the not-Africans have airships and a continent-spanning offmap empire while everyone else has swords and spears.
Anonymous No.2098241
>>2098094
The best parts of this mod are those that have no real world analogue, as the writers have no compunction to make them all perfect and incapable of doing wrong.
Just need to look at the orc slave trade and its disastrous consequences.
TOTAL CANNORIAN DEATH No.2098404 >>2098707
TOTAL CANNORIAN DEATH
Anonymous No.2098707 >>2098727 >>2098729
>>2098404
They don't even have a mission tree. But good luck, hill gnolls
Anonymous No.2098727
>>2098707
They do though. They got one in the last update and it's pretty good (untill it isn't)
Anonymous No.2098729
>>2098707
They have a MT now
Anonymous No.2098764
Trying Themarenn right now. Love diplomaxxing tag in EoA/HRE.
Anonymous No.2098795 >>2098801
Postracial democracies should have worse disasters than dorfs.
Anonymous No.2098801
>>2098795
Basically what happens for Konolkhatep minus the democracy part.
Anonymous No.2098875
Fighting against big jaddari is awful.
Anonymous No.2098886 >>2098896
Castanor is still be best state around (I keep Orc and Goblin purge on for the duration of the game of course) it allows me to larp as Roman-Numenorian like I always wanted.
Anonymous No.2098896 >>2098901
>>2098886
I still haven't tried because playing in Escann is ass
Anonymous No.2098901 >>2098910 >>2109458
>>2098896
I personally love playing early game Escann. It's a gigantic free for all thunderdome where you try to blob as fast as possible before the rest of Cannor can see Escann.
Anonymous No.2098910
>>2098901
Except it's hamstrung by not being able to eliminate any tags for almost all of that time. Destroy tribe only works when the orc or goblin tag only has one province, and half of them already start with more than that. You have a couple years at most to get the others. After that, you're shit out of luck until you settle, then you can pay warscore out the ass for a couple provinces at a time. Not to mention the other adventurers are unkillable until you finish your reforms. I've tried thunderdoming it before, but you always get held up
Anonymous No.2098951 >>2098953
Continuation of my Corintar AAR (prev. entry: >>2087520)

As the war with Bladebreaker had shown, Corintar was still far away from being the undisputed strongest power of Escann. The nation was in ruin, both economically and militarily. The common people noticed it too; talks began spreading of how Corintar was a "backwater", "doomed to fail", how foreign powers would "crush the Corinite dreams"...

Soon, these talks grew into rebellion. 'Most all the inhabitants of the newly joined territories still remembered living under a different lord, and life seemed better back then; the new regime was showing its failings, and with the army's state, this was their chance to reinstate the old order.

Revolts sprung up everywhere; morale and conscription reached an all time low. Derwing had no choice but to become reliant on foreign support, regularly asking his allies for more troops, establishing "Corintar Chapters" all across Cannor, all while the peasants were still being mercilessly drafted and overworked. In 1496, they had enough. A ragtag army formed from local peasantry (~2x larger than the state's) rose up in Iontras, perhaps the most important trade region of Corintar. Countless manors were looted, their lords humiliated or simply killed. As this army marched to the capital, not a soul dared oppose them.

Yet a fatal mistake was made. In their path of "liberation", they chose to take a detour in Arrowfield, a region populated mostly by Orcs on the verge of revolt. The local governor saw an opportunity and ordered his garrison to attack a small Orc village. News spread quickly, and soon, the Orcs retaliated. When the peasants arrived, all they saw were burning settler villages and plundering Orcs. What came after can only be described as a massacre.

Left utterly disorganized, few noticed the approaching Corintaris. In the aftermath, the leaders of the peasants were unceremoniously hanged, and the governor (who went hiding in the woods) was promoted to general.
Anonymous No.2098953 >>2098960
>>2098951
With the country no longer on the brink of collapse, Brandon could finally work on properly rebuilding and expanding his realm. As a new century dawned, the army and economy had been restored to pre-1490 levels. Thus, in 1507, once spare manpower increased to reasonable amounts, war was declared against the Orcs of Heartgrinder.

Those beasts were allied with the Bloodgrogers in North Castonath; though Derwing had aspirations to reunify the city, he knew that trying to take it so ruthlessly wouldn't end well, so he did not. In the east, one of Marrhold's cores had been stolen by the forsaken Orcs during their war against the count; as such, the two nations had partitioned Heartgrinder before the war even started.

The war itself went splendidly until the very end, when Orcs from the recently proclaimed Barumand decided to show what "Orc Brotherhood" is and declared war against the Heartgrinders themselves. Though they didn't occupy much land, it had still interfered with the Corintari plans.

Of course, Corintar is not only realm in Halann, and their rivals in Bladebreaker were just as if not even more rapidly expanding, and so, Derwing gathered all the esteemed men and women of the land in his court and made a declaration: it was these vile Orcs that had turned their homes into ruin. He'd make sure to be the one to triumphantly march his armies in Steelhyl, and perhaps, one day, the blight could be cleansed from Escann. Every facet of the state should and would be oriented into furthering this goal.

Around 1514, the Bladebreakers declared a brother war against another Orc clan. Derwing saw this as the perfect opportunity and marched into the lands of the Dogeaters, once defended by the Bladebreakers, now defenseless as those were busy elsewhere. The war went smoothly, but so did their rivals' war. Thus, the plans for an immediate war after were delayed. Given the aggressive nature of the BBs, it wouldn't take long for them to be engaged in another war.
Anonymous No.2098960 >>2098962
>>2098953
Indeed, another chance came in 1518, as the Orcs ventured deep into the Serpentspine to fight some Dwarfs. This was it. Derwing's best chance at success. Whoever would win the upcoming war would be sure to become the master of all of Escann.

And so, together with Marrhold, the Corintari armies marched straight to Steelhyl. The Orcs rapidly moved their reserves to the front, but alas, they were noticed and slaughtered without mercy. Over 10K of their troops, all gone in one battle.

But it was not over, for the Orcs moved all of their forces out of the Serpentspine toward Marrhold. Brandon wasn't sure why they didn't try engaging with the Corintaris, but who was he to complain? So, he let his guard down and split his forces in half, with one part busy occupying the countryside and pushing westwards, while the other besieged Steelhyl itself. Little did Derwing know, this was just as the Orcs were expecting, as they moved out of Marrhold and headed to protect their capital. It was a trap.

The Orc army was around 20K in strength; the forces in Steelhyl were nearly half. Realising the mistake he had made, Derwing ordered all of his troops to relocate to Steelhyl as fast as possible. This was the single battle that would decide the course of the war. Though the besiegers of Steelhyl doubted that the reinforcements would make it in time, they never lost hope, and at last, help had arrived. The Battle of Steelhyl had just been won. With their forces destroyed, the Orcs pleaded for mercy. The war had been won, and Corintar had just become not only the strongest power in all of Escann, but one of the great powers of Halann too.
Anonymous No.2098962 >>2098963
>>2098960
But the victory presented many a problem as well. The most noticeable one was that Corintar was now twice as large as before, and nearly all of the new territories were predominantly inhabited by Orcs. Attempting a genocide now would certainly end in disaster. But the Grandmaster was a clever man, so he thought of an alternative: make the Orcs feel accepted, even proclaim yourself the "defender of Orckind". Build forts everywhere; tell the Orcs that they are "to protect them". Only then, when they least expect it, when they have no way to protect themselves, only then can the great purge begin.

Alas, Derwing didn't live to see what came of his schemes. In 1522, the Orcs of Steelhyl (now declared an "integral part of Corintar") revolted under a former commander of the Bladebreaker army. Derwing personally led his troops to suppress the rebellion; though the Corintaris were victorious, the Grandmaster was left severely injured and died from his wounds on the 24th of Silvernight that same year.

The late Derwing chose his heir back when the country was in turmoil. He picked Rosamond Wolfden, a somewhat famous theologist known for promoting "the equality of all races under Corin", but not to the radical extent his peers did. He was chosen for really only one reason: out of the options present to Derwing, he was perhaps the least controversial.

The entirety of Wolfden's reign can be summarised in two words: solidifying rule. He knew very well that none of the estates had that many fans of his Orc tolerance programs, so he did everything in his power to limit their influence. For example, the newly conquered lands were supposed to be distributed among the nobility and adventurers; Wolfram kept these lands unincorporated. One of the most influential estates were the burghers; he did everything to limit their power, up to and including allying with the corrupt Castonath Patricians. The military wasn't exactly loyal; so he formed a royal guard comprised of Orcs.
Anonymous No.2098963 >>2098968
>>2098962
In the present, Wolfden's reign causes much debate. For some, he is the Reunifier of Castonath, a faithful devotee of Corin, the Protector of Orckind, the Keeper of Peace. For others, he's someone who cared more for Orcs than for his own kind, someone who neglected the south and even the capital in favour of glamourous Castonath.

Regardless, a few key events happened during his reign that everyone can agree were good. He reunified and restored the glory of Castonath (as has been mentioned before). When the legendary Bluetusk died, he gave him a truly worthy funeral. When Castellos was proclaimed dead, he was the first to proclaim Corin as his successor and played an invaluable role in converting the Orcs to the one true faith. He also cared about foreign powers interfering in Escann, and made sure to reclaim the entryways to the Deepwoods from the Orcs.

His reign ended without fanfare when the Crimson Deluge began in 1435. Shortly after winning a brutal holy war against the crypto-Adeanist elves of the Deepwoods, he began seeing visions of the distant future, where Orcs were slaughtering faithful Corinites by the millions for no apparent reason. He became increasingly paranoid and eventually lashed out against one of his Orcish guards with a knife; unsurprisingly, this ended with a blow to Rosamond's head with an axe.

He had appointed an otherwise unknown apprentice of his, Reanna sil Crothan, as successor. If Wolfden is controversial, Reanna is hated. She waged only one war against the Bladebreakers; after seeing what a war entails, she vowed to never wage it again. She disbanded the Orcish Guard, broke the alliance with Marrhold, sent death threads to the ruler of Gawed for little reason, among other questionable policies. Most boldly, she tried reconciling with the estates. The adventurers had requested her to wage war in the Deepwoods. After refusing, one of the adventurers stabbed her in the heart from behind. Just like that, her reign had ended.
Anonymous No.2098968 >>2098970
>>2098963
Reanna did not explicitly designate a heir; she simply stated that "the most talented theologian of the land should be the one to take my place". After a gathering of the clergy, perhaps the last influential estate remaining, it was decided that the new Grandmaster should become Serek silna Lence, head of the Historians' Guild.

Serek was a well-read man, author of over 100 published works, ranging from contemplations about the Orcish question to detailed (though somewhat embellished) accounts of Derwing's campaigns. He was now in charge of a nation rather behind in many aspects, and thus, he set out to be the one to restore Corintar's glory.

The most pressing concern to Serek was the loyalty (or rather lack of) of the estates. Just one year into his reign, his armies ventured into the Deepwoods and crushed the Barumandi army. No land was taken, as silna Lence did not want further conflict over the Deepwoods with the local powers. With this single war, he had convinced the adventurers to not immediately depose of him.

Not long after, Serek turned his attention northward, where remnants of the Orcish clans still posed a major threat to the region. Around 1550, Serek would begin a series of wars ("The Northern Campaign") aimed at pushing the last Orcish clans in Escann back to the Serpentspine. They were a great success, and by 1554, the Corintari domain reached all the way to Gawed.

With practically no Orcish state left in Escann to intervene in Corintar's Orcish affairs, the Grandmaster could commence his solution to the Orcish question. He viewed genocide as impractical; the Orcs were good soldiers and strong workers. Serek's policy instead looked like this: the "Redtusk" Orcs that had arrisen during Reanna's rule would be given partial self-governance in their wooded valley. The rest of the Orcish territories would be split up between the Nobility, Clergy, and the Adventurers, as had been promised to them all the way back when Derwing was in charge.
Anonymous No.2098970 >>2098973 >>2098991
>>2098968
This land reform proved to be a great success. As the "new pioneers" arrived into the Orcish lands, a form of segregation arose: Orcs outside the Redtusk Autonomy would be treated as second-class citizens, having their lands constantly confiscated ("reclaimed"), forced to work the fields, serve as bodyguards or in the military, so on. They had become become almost like slaves or serfs, even though both practices were officially abolished during Wolfden's reign.

Regardless of morality, the new practices nearly doubled Corintar's income, so they were clearly doing something right. Serek's next concern was Marrhold; ever since Reanna broke the ties between the two nations, their relations had become very antagonistic. While most other rulers would try to restore relations, Serek saw an opportunity: Marrhold was in control of Ordham, a region inhabited primarily by Orcs. This created a perfect casus belli for Corintar - the Marrods may have not been exploiting the Orcs now, but who's to say that wouldn't change? Sure, the conditions for Orcs were even worse in Corintar, but at least Orc discrimination was de jure banned!

Just like that, a new war began. Marrhold was isolated and had few allies - the petty realms of the Count and Covernbald. The war went with little issue; the enemy armies were spread out and easy to slaughter one by one. The north was guarded by an obscene amount of forts, so the Marrodic troops went westwards, where they were quickly stopped by the combined might of Corintar and Ravenmarch. Seeing the hopeless situation, Marrhold surrendered and conceded defeat. Corintar had reached the peak of its power.

After that, Serek's reign was mostly peaceful, a true Golden Age to the Corintari people. For the first time in many decades, actual attention was paid to the south, which saw the rise of many farm estates, rich trade cities, the estates regaining their old privileges, thousands upon thousands converting to the Corinite faith...
Anonymous No.2098973 >>2098975
>>2098970
During the later part of Serek's rule, that began to change. Conflicts between the Adeanists and Corinites were steadily escalating. It was only a matter of time until there would be some inciting incident that'd turn animosity between the two faiths into outright war. The Grandmaster was well aware of this, and thus did his best to prepare the nation for war. He vastly expanded recruitment, establishing firebrands in every state he could. He promised the Green Orcs freedom if they fought (...and died) for Corin's righteous call. He also made sure that Corintar would be the one to lead the upcoming war by declaring himself (and all his successors) to be "The Divinely Inspired Defenders of the Most Evident Faith of Corin".

At last came 1582, when the sinners of Wesdam proclaimed Adean to be Castellos' "rightful" successor. This was it, the one chance of the Corinites to gain hold of the most important political entity in Halann. Not a day after the Emperor made his proclamation, Serek called all the faithful of Cannor to unite under the Corintari-led "Corinite League" and prove Corin's right to rule by crushing the heretics on Halann. The league grew in an unprecedented speed, and had they struck then, perhaps the official faith of the empire would've been Corinite.

Alas, Serek waited for more faithful to follow his lead. The heretics used this time to form a mighty league of their own, and Corin's certain triumph started to look much more even sided.

In the end, Serek never got to see the greatest Holy War in history, for in 1484, death had peacefully taken him in his sleep. The longest reigning and one of the most accomplished leaders Corintari history, yet having departed in such a crucial time. He outlived his initial choice of heir, a woman by the name of Castena; his other choice as successor, a young but talented military cadet and clergyman Dustyn Fludd, would lead the faithful to victory. That was what everyone was praying for, at least.
Anonymous No.2098975 >>2098977
>>2098973
Perhaps Dustyn's greatest mistake was to delay the war even further. The reasoning for this was that the Corintari army was "underprepared" and "undisciplined", and thus needed to be drilled without end; of course, the enemy regiments weren't that better, but Fludd believed that it would have given him the advantage he needed.

Finally, in 1588, Grandmaster Dustyn Fludd declared a crusade against the heretics of Anbennar. The war began with Corintari forces entering their troops into the Adeanist-controlled Escann territories. In just one year, all enemy forces were kicked out of Escann; however, the lands were left unintegrated, as to have a bargaining chip once the peace negotiations begin.

However, the path forward wasn't quite as clear. On one side, the treacherous Wexians with the Busilaris presented a major problem to the allied Corinites in East Dameshead and Esmaria; while the allies were holding off the enemy advances, it was only a matter of time before they'd fall. More support from Corintar in the region would certainly help. On the other side, the enemy had left West Dameshead and Lencanor practically undefended; taking these regions would by vital, and there was no better time to do so than now.

Ultimately, the Corintaris chose to march to Lencenor and the West; if the Adeanists of the west were defeated before they could establish themselves in the East, Corinite victory would be certain. And so, the Corintaris headed south of the lands of their Gnomish allies, besieging and barraging any city that'd get in their way. Everything seemed to go so well: Derrane liberated, Wineport taken in just 69 days, even the capital of Westdam falling! And yet...
Anonymous No.2098977 >>2098982
>>2098975
Back on the other side of the Dameshead sea, the Adeanists had not only managed to push into Escann, but were also besieging Smallmere itself. Month after month, another ally could not take it anymore and surrender to the heretics. Something had to be done; thus, Fludd ordered his troops to march back to defend the East. The armies were stopped by the Fort of Ryalanar; every last resource they had was used to besiege it. Alas, this was in vain, for the armies of the heretics had set up an ambush. The ~70K army of Corintar stood no chance against the superior ~200K force of the enemies. With this single battle, the war had been lost.

Today is the 15th of Truefrost, 1595. The "Seven Years' War", as it is now popularly referred to, has been lost. Corintar is in large debt, the army is destroyed, manpower to replenish it is getting scarce, the coutryside is once again absolutely devestated, and two Orcish communities have declared independence. Despite all that, there is still hope; the brutal war had created a formal alliance between Corintar and the Gnomes, even if there were many differences between the two. During the enemies' retreat, they had left much technology behind, allowing the nation to finally embrace the Printing Press. Corintar is the 4th Greatest power in the world, and Fludd will do all he can to redeem himself and bring Corintar to unseen heights.
Anonymous No.2098982 >>2098991 >>2099926
>>2098977
>Thoughts so far
I'll start by complaining about the mission tree.
>Chapter Recruits
This mission requires having 100+ relations with certain nations. Problem is, one of those nations if Gawed. If the player does not complete the mission before turning Corinite, congrats, that's a -20 modifier. Don't think about sending gifts or anything of that sort; with how much money they're making, your 1 year income is a little over 1 month income for them. And if you get a border with them, like I did? That -20 becomes a -40. The only thing you can do is to rival them, which is unprecedentedly harder than it sounds like it should be.
>The Great Purge
It requires having -90 Corinite paragonhood. If you do not do it fast enough (or worse, start stacking positive modifiers), it becomes increasingly harder to do. In my case, I founded a shitload of firebrand orders and started purging the Ruinborn. The former's a waste of military mana (in my humble opinion) and the latter would probably be quite immersion breaking for someone more into roleplay.
>All the League War missions
Fun fact: if the League War already began, these missions will be skipped. I only have to ask: WHY is this not mentioned anywhere??? Had the League War started sooner, I'm certain I would've had better success (...then again, someone with less skill issue could've won the League War as it had turned out for me).
>Other
The fort missions have caused me to build some forts very close by; some of them are, put it simply, useless because of how nonstrategic their positions are overall. At least they keep devastation down. The Castonath mechanics could've been better explained, but that might just be me.

Regardless, I'm still having a fair amount of fun playing Corintar. The Consilidation Wars are fast approaching, will see how that goes.
Anonymous No.2098991 >>2099016 >>2099207 >>2100144
>>2098982
>Responses to responses from last thread
>>2087634
Grombar is locked out of expansion into Escann by both me and Gawed. Corvuria is locked out of expansion by Ravenmarch, their and mine ally. Gawed has an alliance with one of the nations in Escann, but my allies are well positioned to strike 'em. The only foreign power that has really expanded into Escann is Arbaran. They're also my ally and part of the empire, so... eh, will see how it goes.
>>2087892
I was under the impression that half-Orcs were human enough to be tolerated across Escann. Besides, didn't Bluetusk get tortured by the Bladebreakers for being a Half-Orc at one point, or did I misread that?
>All the (You)s from that Orc comment
Given the other things ITT, I can only conclude that the devs really really like to make nations that will tolerate "strong and savage" races (as they're described by the game itself) for no apparent reason other than "but muh multiculturalism good". A shame, but not much one can do.
>pic
One of the Captchas I got (for >>2098970 specifically)
Anonymous No.2099016
>>2098991
>didn't Bluetusk get tortured by the Bladebreakers for being a Half-Orc at one point, or did I misread that?
In Clouded Eye's tree it mentions that Arosha fucking hates the leader of the Bladebreaker clan for doing something to Lothane, so torture would make sense.
Anonymous No.2099045
>Oh nice, a new update has been released.
>What to play...mhhhh
>Jadd again, or Venail again?
Anonymous No.2099048 >>2099214
now this is true WE WUZ. Also had the option to name him Jaher.
Anonymous No.2099134
What is the point of this modifier when becoming Xhazobain forces your leader into becoming a general?
Zokka btw
Anonymous No.2099207
>>2098991
>Besides, didn't Bluetusk get tortured by the Bladebreakers for being a Half-Orc at one point, or did I misread that?
He tried to fight for better rights for Half-Orcs among the Bladebreakers and lost.
Anonymous No.2099214
>>2099048
>Wewuzzing two entirely different civilizations at once
I kneel
Anonymous No.2099250
did you know the current plan for vic 3 is for a gnoll to invent communism? they even considered calling him barx but they thought that was a bit too on the nose (or snout)
Anonymous No.2099257 >>2099265
have you ever noticed how oh so tolerant Busilar might actually be the least diverse human nation species wise
what's up with that
Anonymous No.2099265 >>2099285
>>2099257
I have never thought of Busilar outside of the name reminding me of bussy.
Anonymous No.2099285
>>2099265
Same, it's an absolute nothingburger of a nation
Anonymous No.2099336 >>2099355 >>2099434
Are there any mods that change how the Black Demense plays? I was really enjoying the missions, but micromanaging the vassals is awful.
Anonymous No.2099355
>>2099336
You can change the files to minimize the amount of disloyalty from undersized acolytes, then just keep a bunch of OPM acolyte around.
Anonymous No.2099434
>>2099336
BD really needs a rework for how the acolytes work because it's absolute ass cancer to play
I kind of understand the idea is to make it easier to blob by reducing OE but come on
Anonymous No.2099926
>>2098982
I don't understand what makes the devs choose between flat relations or improved relations modifier
Anonymous No.2100144 >>2100729
>>2098991
>nations that will tolerate "strong and savage" races (as they're described by the game itself) for no apparent reason
the demonsterization process proves they can cut out the savage part
Anonymous No.2100727
>>2096209
I've been saying this for a while now. Gnolls are probably the 2nd best race after dwarfs. Their fluff is always fun, all of their tags are enjoyable, they have this great mentality of "I don't really give a shit about religion as long as it works"
Anonymous No.2100729 >>2100811 >>2100823
>>2100144
Demonsterisation has very little to do with savagery. Gnolls are still cannibalistic demon-worshipping slavers after the fact. Harpies are still obligate rapists. Orcs are still 1-1 Bantoids. It more represents a tag understanding civilised diplomatic norms
Anonymous No.2100811 >>2100813 >>2100861
>>2100729
>Harpies are still obligate rapists
sorry chud that's been retconned
Anonymous No.2100813 >>2100861
>>2100811
It was never technically true, even just using logic
Anonymous No.2100823
>>2100729
harpies go from rape to bdsm clubs
Anonymous No.2100861 >>2101284
>>2100811
>>2100813
qrd?
Anonymous No.2100891 >>2100925 >>2101063
Are there new dwarven nations in the current patch?
Are lizards fun?
Do you get freaky ancient tech and generally be superior to everyone else technologically?
Anonymous No.2100925
>>2100891
There's one new dorf, just beat up Chaingrasper and take the hold
Anonymous No.2101063
>>2100891
>Are lizards fun?
I tried them, it wasn't. Lot of hidden informations and noob traps.
Anonymous No.2101065
>>2095605
Weirdos create good times
Normies make hard times
Anonymous No.2101068 >>2101151
>>2097025
Eborthil got PU'd by Busilar from what I remember
Anonymous No.2101151 >>2101170
>>2101068
Of course the actually cool place gets taken over by the country whose entire lore is just a BLACKED fetish thing written by a Canadian who smelt blood in the water when he saw the draft idea for it from Jaybeaner
Anonymous No.2101170 >>2101173 >>2101496
>>2101151
Aren't they supposed to be north african expies and not sub-saharans?
Anonymous No.2101173
>>2101170
I'd say given descriptions in the past they're more Iberian (but what's the difference after being MOOR'D lmao) but Eborthil is just more interesting. Real Empire of the Isles type aesthetic, limited living space which would force colonialism for the sake of lebensraum, etc.
Anonymous No.2101194 >>2101271
vic 3 flags are quite nice
Anonymous No.2101271 >>2101279
>>2101194
>British colours
Anonymous No.2101279 >>2101288
>>2101271
well it is small country
Anonymous No.2101284 >>2101286 >>2111982
>>2100861
Pre-demonsterization The Hunt doesn't have an explicit "gather sex slaves" button any more as part of the religion rework and devs are having trouble coming up with a suitable retcon for why Bulwari harpies are even monstrous at all if they AREN'T airborne rapists (the reason every non-The Hunt harpy tag doesn't start monstrous). Their trees are still about enslaving the other races with brute force or mind control but Harpylen's brothel got taken out.
Anonymous No.2101286
>>2101284
if I can't get swooped by bird women what is even the point?
Anonymous No.2101288 >>2101892
>>2101279
Small Country is the Netherlands/Belgium/Luxembourg. Low Countries = Small Country
Anonymous No.2101383 >>2101488 >>2116703
I look Escanni as fuck
Castanorian Castellyrian ethnicity
Anonymous No.2101394 >>2101463
goblins are a funny lot
Anonymous No.2101463 >>2101897
>>2101394
Allclan is kino
Anonymous No.2101488
>>2101383
Can't wait for the orcish WE WUZ CASTANOR tag.
Anonymous No.2101496
>>2101170
I read their wiki. Basically the few lores written about them is about their Sarhal-loving female Elf founder of their starting dynasty. Yes the king of Busilar is a black Half-Elf.
Anonymous No.2101522 >>2101953
>play sun eater gnolls
>they're kinda ass
sad
Anonymous No.2101892
>>2101288
Bluehart is Luxembourg
Anonymous No.2101897
>>2101463
But the color is ass.
Anonymous No.2101919 >>2101973
The Hill Gnoll mission tree is kind of ass
Anonymous No.2101945 >>2101951 >>2102109
I've played the dwarves. Hoardcurse is ffffffucking dumb considering that I beat it by just hoarding more money. Would have probably been dangerous if I had ANYONE around me to threaten me.
Anonymous No.2101951
>>2101945
The best part of hoard curse is you learn nothing during it as all the reforms are you hoarding even harder to beat it
Anonymous No.2101953
>>2101522
Did you even finish it or are you pussy
Anonymous No.2101973 >>2101976
>>2101919
I was really hoping for Hill Gnolls who joined The Empire and then returned to Sarhal to spread the Regent Court faith and become the Empire's southern defender.
Anonymous No.2101974
Any goblins got updated?
Anonymous No.2101976
>>2101973
Same I was expecting to become the gnoll elector, I'm not really sure I want to finish the tree to be honest as it seems pretty annoying with a lot of the requirements. Already about halfway through the first expansion though
Anonymous No.2102056
What's the best thing about Airi?
Anonymous No.2102109
>>2101945
Yeah, it's up there with the Rianvisa at the top of "disaster which gameplay is in total contradiction to the narrative".
Anonymous No.2102185 >>2102672
I want to take a break from my WC run. What's a tag that will make me play almost entirely at speed 5?
Anonymous No.2102220 >>2102232 >>2118111
Didn't they tease some cool Djinn stuff in dev diaries? Did it not make it to this update?
Anonymous No.2102232 >>2118111
>>2102220
I saw a djinn worship tag revolt in sout sarhal, but with shitty localisation "xx revolted: EVIL" and such).
Glancing at files, try around Pasiragha, Amiratsamo, or the Rinta Seekers religion.
Anonymous No.2102672 >>2103490
>>2102185
Any dwarf tag
Anonymous No.2103358
>>2097661
>>2098094
You can say that about India irl tho? Sometimes shit living conditions result in more people, not less
Anonymous No.2103490 >>2103494 >>2103518 >>2104089
>>2102672
Dorfs actually play wide, you are just incentivized to only blob into Serpentspine
the only one that is actually really tall is Silverforge and perhaps Gor Burad
Beepeck -> Small Country is the supertall tag
Most Esmari tags with content also are actually tall
Anonymous No.2103494
>>2103490
I know it's an old tag but I personally love the Ram Dwarves.
Anonymous No.2103518 >>2103522
>>2103490
Ovdal Tunger
The Wonderful wizard of Oz
The blue guy in the middle serpent spine
are all pretty personally tall dwarf tags
Anonymous No.2103522
>>2103518
eh
Tungr kinda implies you own the entirety of Bulwar (plus parts of Cannor and Sarhal), and it isn't a small place, I wouldn't put them as very tall
Verkal Ozovar is hyperblob but with vassals, you grow so fast that AE will always be an issue
Seghdihr is gay
I like the idea but the crippling penalties just make endgame pretty awful for them
Anonymous No.2103788
is there any kind of event i can fire to give myself more artificer capacity
i want to cheat
Anonymous No.2104089 >>2104101
>>2103490
Gor Burad still demands that you conquer your entire subcontinent plus that designated shit hold Hull-Jorkin or whatever
Anonymous No.2104101
>>2104089
Serpentsreach is relatively small and your MT requires that you dev the entire area to 1k
Anonymous No.2104259
Playing as Dak was fun.
Fuuuuuuuuuuuuuuuuuuuuuuck learning magic though that shit is just WAITING
Also I just discovered the Command can crumble into like a shit ton of nations if they lose at the start, so I might play as them to die so I can play as the Boar Command cause I like boars. Unless you can't do that.
Anonymous No.2104295 >>2104298 >>2104357
Balrijin needs a mission tree update. It's virtually impossible unless you just get lucky because of the Command.
Anonymous No.2104298
>>2104295
The command used to be harder when I did it and I suck ass.
Anonymous No.2104300 >>2104306
Anyone got a list of what got updated?
Anonymous No.2104306
>>2104300
I got you gayboy

https://sites.google.com/view/anbennar-missions/missions
Anonymous No.2104357 >>2104363 >>2104412 >>2104455
>>2104295
Haven't they nerfed the command like a hundred times?
>railroaded dwarovar subjects to not get annexed
>bunch of countries get special bonuses when fighting them
>great insubordination + korashi disasters from the MT update
>railroaded korashi deal so they can't eat the onis
>adding lotus court to the raj, then buffed it so the raj becomes a mini HRE to oppose the command
>scripted alliances in north/west rahen
>rending of the realms
>now with the revolt of the saars they have a chance to just explode at the start for no reason
How much easier can it even get? I'm surprised they didn't nerf hobgoblin military with the latest update too.

It's just like the vanilla ottomans, players want to pick byzantium because it's hard then get frustrated that it's hard, so they buffed them over and over. It got so bad they had to reverse that and sell DLC that adds starting debuffs to Byzantium so they feel weak again.
Anonymous No.2104363
>>2104357
>It's just like the vanilla ottomans
not even close. You can achieve a level of consistency with Ottomans. Balrijin is literally pure luck to the point where the creator of the tree actively asks how people even completed it. Literally none of that alters the fact that The Command army is completely unstoppable unless it disintegrates early on. all of those "nerfs" are completely inconsequential except for the last one, which has a tiny chance of actually happening.
Anonymous No.2104412 >>2109376
>>2104357
The issue with the command is it makes every single game in halass completely centered around them and how and when you deal with them. The issue then becomes even if you do get them to collapse there's 3 other ultra strong nations that will then just dominate the continent in their place. So it's usually not a question of if you'll have to do a lot of death wars but simply when
Anonymous No.2104455
>>2104357
>>subjects not get annexed
pretty much irrelevant imho. It's not like they use the diplo slot for alliances before late game anyway, and even without annexing them, they get gigantic FL and manpower.
>>great insubordination + korashi disasters from the MT update
The great insubordination will trigger way after the command killed you if you play a country like baljrin. I haven't seen korashi do anything yet.
>>adding lotus court to the raj, then buffed it so the raj becomes a mini HRE to oppose the command
The raj will often collapse, and even if it doesn't, it's too weak to oppose the command
>>scripted alliances in north/west rahen
Too weak to be more than a barely noticable speed bump
>>now with the revolt of the saars they have a chance to just explode at the start for no reason
They have a tiny chance to explode. Rest of the time, it makes no difference.
I think overall the MT update made them stronger.

In my recent Jadd game, the Raj exploded before I reached it, and the Command had 200k troops (+vassals) in 1510, eating through the eastern border of the raj. I completed my 11th holy war against them, taking at minimum 100% OE every time, and they still got their goblin vassal intact and I'm not even through to Tianlou. The great insubordination happened, and I barely could sneak in a war before they slapped the rebel commands and full annexed them back.

I'm not complaining, I like it, but they ARE extremely strong, pose a major problem for a busted tag like Jaddari, and massively constrict the game space in Rahen.
Anonymous No.2104836
Just tried that new wood elf tag salla crenag or whatever and holy shit is there dissonance between the tree and ideas. The ideas talk about how miserable place the bone zone is and the mission tree is all about how shocked your ruler is by everything and how much her lesbian wife loves her.

The formable at the end sucks too, I'm not sure what's the point of updating all the wood elves without also updating their formable
Anonymous No.2105537 >>2105865 >>2105972
>Playing Yuanszi
>Have to expand in specific directions at a time to get bonuses
>With the Command gone, Dhenijanraj and Bianfang have run away with the game and are now huge
>Everything I need to take involves fighting one of them
>We're all great powers and they both hate me, so if I fight either one of them the other intervenes and I'm completely fucked
I'd rather be fighting the Command, this is so fucking ass
Anonymous No.2105632 >>2109383
If only Kircheis was here to see it.....
Anonymous No.2105865
>>2105537
That's the secret of the command they're op as fuck but the other tags there can become op as fuck in their absence
Anonymous No.2105972
>>2105537
Haless isn't for chill games at all. Hard to even survive if you didn't go full sweats since the beginning and most tags in there got continent wide permaclaims.
Anonymous No.2105990
Varaine was kinda disappointing, not sure they thought through how it'd play too well
Anonymous No.2106051 >>2106363 >>2106736 >>2107607 >>2107617 >>2107970 >>2108174 >>2109571
Anonymous No.2106363
>>2106051
Corin forgives, Adeancel.
Anonymous No.2106378
Every "corinite" is an agent of Agrados and his infernal court.
Anonymous No.2106381
All Agrados did was to honorably duel Halanna, stop blaming him for everything
Anonymous No.2106440 >>2106484 >>2107108
>Command face the great insubordination in my Jadd game
>The rebel tags have each 70k troops to the 300k of the Command
>I face the great insubordination in my Command game
>My FL is down to 190 and they each got 140k
what the FUCK? I even got quantity ideas and i'm about to get fucked in the ass.
Anonymous No.2106484
>>2106440
>Build fort + rampart on province
>Rebel Command spawn, relocating an orc slave state
>they move on said province and instantly downgrade the fort and remove the rampart
fuck that shit i'm cheating.
Anonymous No.2106631
>Still no Damerian Republic
Anonymous No.2106736
>>2106051
He earned his knighthood through honorable duels.
Anonymous No.2106958
sway is neat but man do i wish it had like. a proper gui.
Anonymous No.2106978
How can I form Castanor while being an Orc hater and getting all of those fuckers out of Escann
Anonymous No.2106986
bend over wex
Anonymous No.2107001 >>2107007
Having even the 'good guy gnolls' tag lead to global gnollification is very on brand for gnolls
(kill me)
Anonymous No.2107007 >>2107034 >>2107039
>>2107001
>culture convert or mass genocide gnolls and humans 1400 times
Why do they keep adding in these retard requirements
Anonymous No.2107034 >>2107039
>>2107007
Anonymous No.2107039
>>2107007
>>2107034
Overall I'd say the late game superwide conquest isn't the worst for Konolkhatep. It's still boring but atleast I don't have to micro 5.000.000 troops cause my megavassals just do all the fighting while i park stacks on enemy castles and watch netflix untill the war is done
Anonymous No.2107084 >>2107109
I dont like this at all
Anonymous No.2107108
>>2106440
The ai is coded to have easier disasters as they're too stupid to win without cheats
Anonymous No.2107109
>>2107084
I saw a screenshot of a Lorent with a PU on gawed so it could always be worse
Anonymous No.2107113 >>2107131
>mfw Nathalaire still doesn't have a fuckin MT
where is my freebooting consortium they royally screwed up mykx by conquering the entire archipelago before selling drugs
Anonymous No.2107131 >>2107133
>>2107113
You have plenty of pirate tags meanwhile Darkscales the ONLY subterranean kobold tag has NOTHING.
Anonymous No.2107133
>>2107131
If you want cave kobolds that ace sub-mod has a tag called magmascales, they weren't very fun the couple times I tried since the adventures can stomp you like nothing.

But I agree darkscales have massive potential
Anonymous No.2107245
Dhugajir Or: How I Learned To Stop Worrying About The Command And Love The Elephant
Anonymous No.2107276
Forbidden plains, south sarhal, and the ynn. Trio of dogshit regions.
Anonymous No.2107607
>>2106051
It's okay. Entef the Imperishable will enact TOTAL GREENSKIN DEATH across the entirety of Cannor in the name of Castellos and Khet once he's revived.
Anonymous No.2107617 >>2108301
>>2106051
Now post this on their shitcord or r*ddit. I wanna see them defend how this is unironically good and wholesome.
Anonymous No.2107803 >>2107808 >>2108122
So many of the nations in the new update have unique government reforms that prevent you from purging other races
Anonymous No.2107808 >>2107811 >>2108023
>>2107803
Sad that you can't commit genocide Chud?
Anonymous No.2107811
>>2107808
Yes.
Anonymous No.2107970 >>2108085
>>2106051
I laughed at this for 5 minutes straight.
Anonymous No.2107986
Trying to play the oni and Hubao and Bianfang always ally within the first few days, no matter how many times I reset. Am I just stupid? Do people actually just fight Bianfang immediately whenever they do an Azjakuma run?
Anonymous No.2108023
>>2107808
Not really just find it an odd choice for most of them, like being the hill gnolls you start as the demon cult sacrificing religion but apparently acting on that is too far for your society, purging is pretty suboptimal anyway but still an odd choice.
Anonymous No.2108085 >>2108107
>>2107970
Is it an American thing? I don't get it.
Anonymous No.2108107
>>2108085
Obsessed.
Anonymous No.2108122
>>2107803
Zokka and Asarta both require you to purge races. Seems like you're playing the wrong ones, m8.
Anonymous No.2108174 >>2108305 >>2108344
>>2106051
Count's league vassalizes only "good" orcs though and genocides the rest.
Anonymous No.2108301 >>2108303 >>2108639 >>2108757
>>2107617
https://www.reddit.com/r/Anbennar/comments/1md9xyw/escann_postgreentide/
There ya go
Anonymous No.2108303
>>2108301
You fail to understand that a lot of the orcs who did that stuff died and that because orcs did that the Escanni peasant was upset because the Orcs had to pay reparations by either dying or being a slave in their eyes.
Anonymous No.2108305
>>2108174
vassalize? I never did that in my run, I just conquered everything.
Anonymous No.2108344
>>2108174
Orcs can't be good.
Anonymous No.2108639
>>2108301
>removed
LOL
Anonymous No.2108693 >>2108694 >>2110950
I need a good naval race where I can actually rely on my navy/all my real enemies are at navy range and not next to me
Yezel mora and united denny's raj rekt my nalenn game, but mostly yezel mora i don't know how to deal with that problem, already played mykx, was fun
Anonymous No.2108694 >>2110870
>>2108693
I think you might be bad at the game bro. Nalenn is OP with war against the world, raiding, and it's amazing trade position.
Anonymous No.2108756 >>2108923 >>2108964 >>2109389
>try out new verne tree
>fall for the meme to vassalise a lot of guys
>annexing them ruins my relations with everyone
Anonymous No.2108757
>>2108301
>The way this "discussion" went resulted in several bans. Do not post stupid stuff like this. Memeing about things like rape is not allowed according to the posted rules, and people doing it will get temporary or permanent bans.
amazing
Anonymous No.2108890 >>2108900
Anyone know the event ID for the one that pops at the very end of Konolkhatep's MT? The last time I was this hooked on a nation's story was when the telescope dwarves were released but I still don't want to convert 2.000 provinces just to read the finale.
Anonymous No.2108900 >>2108913 >>2109088
>>2108890
What's the title of the mission?
Anonymous No.2108913
>>2108900
Can't tell you at the moment since I'm in the wage cage. I'll get back to you with it as soon as I am home
Anonymous No.2108923
>>2108756
I saw that I have like dev 4 provinces to 40 and eat increased APC for a century unless my ruler is a mage and gave up
Anonymous No.2108937 >>2108956 >>2109040
which gnoll is the most unwholesome genocider
Anonymous No.2108956 >>2108976 >>2109040
>>2108937
Rakkaz and Zokka
Anonymous No.2108964 >>2109103
>>2108756
Okay bro so the noble estate has policies for vssaals
1. You have Strong Duchies which makes your vassals more loyal and gives you 2 diplo slots
2. You have Noble Integration Policy, which allows you to intergrate without a penalty to anyone at the cost of 15 loyalty (this is basically nothing)
Anonymous No.2108976 >>2109007
>>2108956
do you turn immortal if you follow the mission tree or would turning into a lich fuck with the mission tree
Anonymous No.2108985 >>2108987
That was a bitch to get before 1650, but I learned to love the trucebreak.

Curious how the campaign don't give you claim on everything the MT want you to have, but will send you to the fucking mountain for a time.
Anonymous No.2108987
>>2108985
Aaand, forgot the pic
Anonymous No.2109007
>>2108976
You can't become a lich as xhaz. Zokka is immortal in a reincarnation sort of way (mechanically it just means you get +monarch skill in every stat and some events that put you to legendary mage status)
Anonymous No.2109040
>>2108937
>>2108956
zokka and itโ€™s not close
Anonymous No.2109088 >>2109108
>>2108900
The title for the mission is 'Apotheosis' and the title for the event that fires upon completion is 'Ascension'.
If you could help me out that'd be great. I wanna see how my lil' nigga Horutep (previously known as Neverkaar) ends up doing in his post-credits scene.
Anonymous No.2109103
>>2108964
I made busilar release the 2 tags that have cores on him, force vassalised another tag that is part of my missions and got 4 others from my missions.
If you annex a vassal you get an opinion malus with your other vassals.
You also get that if youre in the HRE and annex an HRE member, annexing 5 of them im at -150 with everyone, i still get elected emperor easily but it is extremely annoying and i will need like 100 years to annex the other ones, this isnt the fault of anbennar, just a retarded system.
Anonymous No.2109108 >>2109109 >>2109129
>>2109088
Effects of the event:
option = {
name = flavor_konolkhatep.27.a
#crash the game
add_country_modifier = { name = konolkhatep_living_god duration = -1 }
konolkhatep_unlock_horutep_title_effect = { title = living_god }
hidden_effect = {
F67 = { define_ruler = { dynasty = "- the Living God" } }
set_dynasty = F67
save_ruler_stats = yes
}
custom_tooltip = konolkhatep_ascension_tt_1
hidden_effect = { every_province = { limit = { is_empty = no } decolonize = THIS } }
}

option = {
name = flavor_konolkhatep.27.b
add_country_modifier = { name = konolkhatep_living_god duration = -1 }
konolkhatep_unlock_horutep_title_effect = { title = living_god }
hidden_effect = {
F67 = { define_ruler = { dynasty = "- the Living God" } }
set_dynasty = F67
save_ruler_stats = yes
}
custom_tooltip = konolkhatep_ascension_tt_2
}
Anonymous No.2109109 >>2109125 >>2109157
>>2109108
As for the localization:
flavor_konolkhatep.27.d:0 "It was a day like any other. Horutep rose from the throne from which he had issued orders through the night (why bother sleeping, when there was such work to be done?), and passed by a thousand nations in the faces of his loyal courtiers on the way to his window. He gazed out and saw in the light of dawn- as he knew he would- a Sorrow made more of barges than of water, with prosperity overflowing its banks. He would have to see about establishing a few temporal rifts along the river to accommodate the excess traffic- there was a slow day nine years and ten days ago that should be able to fit it all.\n\nHorutep stepped out his window and began to fall towards the stepped pyramid where his cheering throngs were waiting. It was a simple matter to manipulate gravity in this way, but it never failed to drive his subjects to adulation. [...]
Anonymous No.2109125 >>2109142 >>2109157
>>2109109
He landed upon the top level of the pyramid, and gazed out on a city that contained cities itself, which in turn were filled with the greatest works upon Halann. From here, the people always appeared so small. He felt the connection between himself and each one of them, and their worship inspired in him benevolence.\n\nAs he did each day, he knelt then atop the pyramid to grant thanks to all the Khet and the gods- and was struck by a realization that carried the unmistakable ring of truth. He then knelt deeper into the stone of the pyramid, raised his paws to the skies, and cried out:\n\nโ€œO Navigator!\n\nPast the world of Halann and past the Khet and past all the Astral lie walls of metal, and these contain our realm. What lies past them? I do not know, except that it contains you. Why have you taken such interest in us, then? Why have you in your great wisdom steered us from a pack among the wastes eating carrion to the kingdom at the center of the world? Was it to give rise to me? If it was, O Navigator, your work is completed. I was once a gnoll and am now a god- your world may now rest safely in my paws.\n\nWe have long needed a Navigator such as you to direct us in perfect harmony to greater aims, but in your wisdom I know you can now see: I can be Navigator. I can steer us on further, and finish the work you started. Rest now, O Navigator, for you have created divinity.โ€"

What the fuck?
Anonymous No.2109129
>>2109108
Oh and the modifier "konolkhatep_living_god" is 6 of each mana. Monthly. For the rest of the game. Not sure if it somehow removes your ruler to simulate a perfect, undying 6/6/6, or if it's just a bonus.
Anonymous No.2109142
>>2109125
Another 4th wall breaking ending?
Anonymous No.2109157 >>2109304
>>2109109
>>2109125
Thanks anon. You're a real one for this.
Anonymous No.2109183 >>2109209
Any other mods or games that have a similar pop purge system like anbennar's? I just want to purge the irl evil races.
Anonymous No.2109209 >>2109213
>>2109183
No, Warhammer Fantasy devs even said outright they would not add it to theirs, nor add any genocide mechanic - you have to accept and culture-convert orcs, all I have to say about that is KWAB.
Anonymous No.2109213
>>2109209
Not adding genocide in the one setting where it makes sense? C'mon, man.
Anonymous No.2109304
>>2109157
It's pretty easy to look up that shit in the game file. With the bonus of being able to look up how some shit actually works when it's too obfuscated, or fix it when they nerf the shit you like (looking at you, bonus for Venail colonization)
Anonymous No.2109316
accepted cultures is a stupid mechanic anyway. no matter how long a culture lives under my nation, no matter what percentage of their global population is a part of it, we will never stop being racist to them unless i push a button to instantly end racism like itโ€™s a fucking pepsi commercial?
unless iโ€™m the mughals, of course
Anonymous No.2109376 >>2109412
>>2104412
>he issue with the command is it makes every single game in halass completely centered around them
it's been months since I last visited an anbennar thread, really glad to see they STILL haven't changed that and they're still a pain in the ass.
Anonymous No.2109383
>>2105632
Sovl.
Anonymous No.2109389
>>2108756
sister your estate privileges?
Anonymous No.2109412
>>2109376
Unless you play Yuanszi, they got a new MT where they basically get to kill them for free
Anonymous No.2109444 >>2109447 >>2109465 >>2109605
I'm playing Pashaine and I'm getting timegated by the age of absolutism disaster, what are some things I can do right now to get my future missions done quicker?
Anonymous No.2109447
>>2109444
Conquer everything
Anonymous No.2109452 >>2109563
>>2095424 (OP)
just finished my run with konolkhatep. It honestly could be the best "major" mission tree in the game. It's either this or the command now. Would love other tags with similar government mechanics.
Anonymous No.2109457 >>2109461
which tag is "supposed" to form konollkhatep?
Anonymous No.2109458
>>2098901
the best thunderdome in this mod is south aelantir, migrating costing mil makes everything so annoying in escann,
Anonymous No.2109461
>>2109457
the gnolls with the gold mine already on the khet river, forgetting the name of them. They don't have a mission tree but you'll form konol in like 30 years and they did it in canon too. you're in for a treat.
Anonymous No.2109465
>>2109444
Conquer Wex as soon as you can, that one is a pain in the ass and they don't reveal it until right when you need it done
Anonymous No.2109488 >>2109527 >>2109599
You cheat by using console commands. I cheat by editing code. We are not the same.
Anonymous No.2109491
>he doesn't play in ironman mode
NGMI
Anonymous No.2109493
I liked Konolkhatep until the part where it wanted me to conquer 2 continents and culture convert 2000 provinces. I really do not get why that's a necessary thing for this nation and why they made it a part of the mission tree
Anonymous No.2109527 >>2109531
>>2109488
I've been doing this ever since the khet tag in escann got a MT.
Anonymous No.2109531
>>2109527
bricked my khetscann run by getting the vampires estate early via event not realizing i later needed 50% influence on all estates
needless to say i went in and changed that
Anonymous No.2109544
Corvuria!
Anonymous No.2109550
Or is Asheniande or Ravenmarsch even better?
Anonymous No.2109563
>>2109452
How did you manage the final missions? Once I had eaten Sarhal and Cannor I'd lost most of my appetite for watching provinces convert.
Up untill the last 5% of the MT I do agree its one of the better majors. I love the playtgrough's storytelling and the gunpowder Xhazobine might just be my favourite disaster.
Anonymous No.2109571 >>2109606
>>2106051
REMINDER that the Greentide was mostly peaceful, the VAST majority of the Escanni population left their land willingly after losing honorable duels.
Anonymous No.2109599
>>2109488
I don't cheat though, I make my own submod.
Anonymous No.2109605
>>2109444
I think the first bottleneck is you need all of esmiriathe region just to your north
Anonymous No.2109606 >>2109619
>>2109571
I like how the name tide invokes a horde of unruly savages but new lore were super duper honorable despite literally slaughtering most dwarven holds to the last
Anonymous No.2109619 >>2109777
>>2109606
What new lore? Most of them are still savages but with depth to some.
Anonymous No.2109751 >>2109764 >>2109780
I'm looking for ideas for a future campaign, are there any tags that want you to go revolutionary? Especially ones that were added in latest update, if it has any like that.
Anonymous No.2109764
>>2109751
luna river confederacy. You become the revolution to tear down the empire of anbennar through the mission tree. Fun tree, and you only really snowball later on. Start as blueheart or one of the other luna river minors.
Anonymous No.2109777 >>2109819 >>2109861 >>2109904 >>2110129
>>2109619
The new lore really is that the orcs basically honor dueled everyone into fleeing. One v one combat
Anonymous No.2109780
>>2109751
Luna confederation but warning their tree past the second age is kinda meh. Its like 10/10 up til then though
Anonymous No.2109800 >>2109807
Daily reminder that Corin is Agrados
Anonymous No.2109807 >>2109827
>>2109800
And this is bad because?
Anonymous No.2109819
>>2109777
It's really fucking weird because the set up of "the people of Escann settled disputes through chivalrous duels and were thus unprepared for large Orcish armies" is really good lore, I don't know why you would want to fuck with it.
Anonymous No.2109827 >>2109833 >>2109847 >>2109892
>>2109807
Agrados raped and killed Halanna, backstabbed Castellos and started the Godswar
Anonymous No.2109833
>>2109827
He honorably dueled Halanna and Castellos chimped out because he doesn't respect chivalry.
Anonymous No.2109847
>>2109827
>Agrados raped and killed Halanna
Honorable duel.
>backstabbed Castellos and started the Godswar
Castellos was a coward that called in his allies because Agrados challenged him to an honorable duel.
Anonymous No.2109861 >>2110129 >>2110337
>>2109777
there's no way they actually changed the lore to something like this, what did they actually change it to? I'm sure they're still saying armies invaded.
Anonymous No.2109868 >>2109901
i played bananebar and it was just eu4 but elsewhere
how 2 fun in it?
Anonymous No.2109892 >>2109914
>>2109827
>Agrados raped and killed Halanna
How do the dwarves feel about this bit of Cannorian lore, do they corroborate it?
Anonymous No.2109901
>>2109868
comes down to either finding a country you can have fun rping as, or you enjoy the mechanics of a nation thoroughly. For rping, try castanor, luna confederacy, azkare, or trollsbay concord. For mechanics, try the command, konolkhetap, or the raj. Bunch of other recs as well.
Anonymous No.2109904 >>2109913 >>2110339
>>2109777
>orc challenges me to a duel for my land
>I tell him to fuck off
>he kills me for refusing
literally what difference is this from a raving band of marauders? Because they asked nicely like a highway robbery?
Anonymous No.2109913 >>2109921 >>2109932
>>2109904
You wouldn't have refused because the Escanni valued chivalry and loved duels.
Anonymous No.2109914
>>2109892
there is a reason why both Balgaric Empire and Silverforge are RC
Anonymous No.2109921 >>2110340
>>2109913
at the end of the day though humans are still humans. Like in our world, even societies that have the most brainwashing do still have dissidents. It's inevitable, but somehow all escanni love duels? even the 5'2" manlets? Or the 90 year old ladies?
Anonymous No.2109932 >>2109971
>>2109913
Why would anyone accept?
> I win, you give me: all your land and possessions
>you win, I give you: ???
Anonymous No.2109949 >>2109969 >>2109970
Is there a country with content for the infernal court or simply that plays well with it?
Anonymous No.2109952 >>2110341
Are there any buffs that would let me get enough colonial range for this in 1462?
Anonymous No.2109969
>>2109949
any of the escann adventurers mechanically works very well with it since it lets you fully lean into the thunder dome assuming you can get it early enough. For rp purposes, sword covenant thematically makes sense
Anonymous No.2109970
>>2109949
The new Escann Elf formable is based around the infernal court but they don't have an MT yet.
Anonymous No.2109971
>>2109932
you win honor
Anonymous No.2110129
>>2109777
>>2109861
I'm pretty sure it's just the excuse the orcs used to justify taking whatever they wanted after butchering everyone
Anonymous No.2110337 >>2111814
>>2109861
It's because as time has gone on the orcs have become more black coded in anbennar and the devs consider it bad optics to have them appear so savage
Anonymous No.2110339
>>2109904
You forget everyone in Escann was lawful stupid so they couldn't refuse bro... their honor was on the line and it was a lawful challenge...
Anonymous No.2110340 >>2110346
>>2109921
You release it's more they one v one'd the rulers not like literally every single person right?
Anonymous No.2110341
>>2109952
There's an advisor for another 10-20%
Anonymous No.2110342 >>2110442
Agrados won. He destroyed the court's influence in Halann and convinced a sizeable portion of humanity to worship him.
Anonymous No.2110346
>>2110340
you don't take a peasants land by killing a king, you get it by killing peasants
Anonymous No.2110349 >>2110388
Ruthless human nations. What are some? Gawed?
I looked into Vertesk, but it's to tiresome til you finally can form Gawed and start playing the game
Anonymous No.2110388
>>2110349
>form Gawed
retard
Anonymous No.2110406 >>2110410 >>2110417
this is officially the only fun region in this shitty bloatmod. literally the only region where you're not racing to outblob the local superboss and you're to chill and rp with short mission trees that don't overstay their welcome.
Anonymous No.2110410 >>2110414
>>2110406
sounds like a (You) problem
Anonymous No.2110414
>>2110410
i'll make it your problem if you disrespect me again
Anonymous No.2110417 >>2110419
>>2110406
eordand is also like that, no?
or are you just impatient
Anonymous No.2110419 >>2110431
>>2110417
you're gated to the east and south by superblobs and alliance blocks with 100k troops by 1600
Anonymous No.2110431
>>2110419
but you'll have rezankand and whatever colonizer of the game on your ass? unless you're not talking about taychend and im retarded
Anonymous No.2110442
>>2110342
don't deadname her
her name is Corin now and you will address her properly
Anonymous No.2110444
Why retard? AS Vertesk you can do Form Gawed for both trees
Anonymous No.2110453
Vivin when?
Anonymous No.2110458
>Why retard? AS Vertesk you can do Form Gawed for both trees
ESL moment.
Anonymous No.2110538
Cry EFL. Every ESL knows what he meant. Feels Bad, huh? I spit in your language
Anonymous No.2110540
>wexonard moment
Anonymous No.2110707 >>2110731 >>2110754 >>2110854 >>2110860 >>2111373 >>2111402
>Read that kobold are super hard forever.
>Try redscales
>Fuck over Nimscodd, fuck over bluescales, turtle (nobody attacks me), get to parity on tech & institution, start colonizing and spawn colonization. Army large enough to dissuade Lorent & Gawed, economy strong, chill speed 5 game.
Did they make them easier or what?
Anonymous No.2110719 >>2110773
Depicted: Honorable duel at Rottenstep
Anonymous No.2110731
>>2110707
They've honestly made a bunch of the hard starts way way easier now. Even the command collapses literally every game, so something like azkare is probably pretty easy now.
Anonymous No.2110754
>>2110707
They reworked them and it giga buffed them.
Anonymous No.2110773
>>2110719
The humans are actually being dishonorable here grouped together with shield walls.
Anonymous No.2110791
how are the over mods?
Anonymous No.2110854
>>2110707
The kobolds got majorly buffed in the update before this one, the very start is the only rng portion of the campaign, if you get dec'd on at a bad time early it'll fail spiral you but that's way less common now than it was
Anonymous No.2110860
>>2110707
The super hard part is getting through that slog of a mission tree that requires you to colonize every single province everywhere
Anonymous No.2110870 >>2110926
>>2108694
alright, upon remembering the money printer that is raiding coasts you are right
but what do I do when Yezel Mora or Zokka/Jaddai start coming after me, i've been getting a trade/naval/econ start in the ideas front and iunno i just can't really put up much effort against anyone
any tips? I imagine it's all morale based damage mods but i dont know what those are
Anonymous No.2110926
>>2110870
Mercenary ideas + defensive ideas + strategic forts = you can whittle down any attacker until they have no men left. Just merc ideas is probably fine too, but you really do need the forts so you always get a terrain buff. You should also be able to buy as many mercs as you want because you're rich.
Anonymous No.2110950
>>2108693
There is that Tigger island next to pirate harpies, I think they have an MT.
Anonymous No.2110989 >>2110996 >>2110999
Which country shall i Play later on today?
Please No liberal gay Ass Pussy answers Like in those reddit lgbt subreddit
Anonymous No.2110996
>>2110989
brave brothers -> wyvernheart (->black demense if you play late game)

turn orcs and people into living weapons, say human rights are for pussies
Anonymous No.2110999
>>2110989
You should play pic related.
Anonymous No.2111137
Ok i Look into Brave Brothers.

Lol cry you EFL crybaby :D nothing better to do? Pathetic
Anonymous No.2111212
>tribalslop
>asscann
Anonymous No.2111253 >>2111260 >>2111343 >>2111409 >>2111415
Which gnolls should I play?
Anonymous No.2111260
>>2111253
tluukt
Anonymous No.2111297
>try deepwoods orcs for once
>stackwipe neighbour
>literally absolutely everyone else instantly declares on them and I actually have to micro split my stack to occupy the lands before they get there
Anonymous No.2111312
Why they let Help your Micro Sticks too Siege
Anonymous No.2111326 >>2111328
Ayo, Hol up *smacks lips*
Anonymous No.2111328
>>2111326
He's butiful
Anonymous No.2111343
>>2111253
Zokka
Anonymous No.2111373 >>2111865
>>2110707
Joke on me, after thinking I could just go explo+expansion+plutocracy+admin, Lorent declare on me in 1580, before I upgrade my forts to lvl 4.
Anonymous No.2111392
Which national will let me play an Elf(white) supremacist?
Anonymous No.2111395 >>2111408
Well, I was playing through my New Wanderers > Elikhand > Castanor playthrough. I got up to 1814 when I realized I would still have to take over the entire fucking Dragon Coast + Southwestern Cannon and basically half of Sarhal (which would also require multiple wars against Lategame Gigacommand that blobbed EVERYTHING all the way up to Bulwar)

I decided 'hell no' and just pulled up the console to annex everything I needed to see the final events and see if it was worth it. I finally got the final event, 'Humanity's Empire', and...
>It's literally just a single, small textbox that says "And in this place there's a bunch of statues to humanity but the biggest one is to Castan I, The End"
I mean bloody hell, that's it? That's what you get for annexing the entirety of Giga-Europe, the Middle East and North Africa?
Anonymous No.2111402
>>2110707
They must have made them easier, when I tried Kobildzan the start was literally rape-level hard
>Gawed and Nimscodd will immediately rush Greenscales
>Even if you manage to take Bluescales by then, Gawed will definitely declare war on you, and your army is so fucking shit that you'll lose even with a 3 to 1 advantage and a good general
>Basically your only way of winning is by making a fortress in that island in the south, waiting for an army to get through, putting a fleet to block them off, and waiting until attrition wears them down.
Anonymous No.2111408 >>2111413
>>2111395
your fault for expecting anything else from an escann tag
Anonymous No.2111409 >>2111415 >>2111423
>>2111253
>I wanna vassal-swarm
Tluukt
>I wanna pirate
Viakkoc
>I wanna pirate in aelantir and peddle drugs
Mykx
>I wanna become a Gnoll god
Konolkhatep
>I'm so fucking hungry
Zokkha
>I wanna cuck out Anbennar
Xanzerbexis
>I wanna destroy the Khet
Brrtekuh
>I wanna destroy the Khult
That one south of Brrtekuh the name of which I've forgotten
Anonymous No.2111413 >>2111426
>>2111408
>your fault for expecting anything else from an escann tag
Why the hell wouldn't I? The literal introductory post alone to most of the adventurer tags is bigger. You get a fuckton of content. A bunch of them just straight up have unique stuff, like Elikhand's Socially-Acceptable-Lich or Wyvernheart's whole Floodborn thing.
Anonymous No.2111415 >>2111423
>>2111253
>>2111409
Oh and there's also Rakkaz if you wanna infuse your hyena mounts with the souls of demons, suffer a manpower crisis as demonic hyenas eat your own soldiers and then fix the manpower crisis with the help of the necromancers.
Anonymous No.2111423 >>2111434 >>2111434 >>2111745
>>2111409
>>I wanna cuck out Anbennar
>Xanzerbexis
Cuck to them or cuck them? I wouldn't mind leading a crusade into Anbennar and going full evil.
>>2111415
Sounds kino.
Anonymous No.2111426 >>2111432
>>2111413
>escann tag
>adventurer tags
Anonymous No.2111432
>>2111426
Wyvernheart and Elikhand are Escann tags, yes.
Anonymous No.2111434 >>2111444 >>2111745
>>2111423
>>2111423
>Cuck to them or cuck them? I wouldn't mind leading a crusade into Anbennar and going full evil.
You become Hyena voltaire.
Anonymous No.2111444 >>2111689
>>2111434
Eh that's pretty gay, you submit to their cultural norms and give up your culture.
Anonymous No.2111689
>>2111444
>the culture in question: being enslaved by demons every week
no great loss
Anonymous No.2111745
>>2111423
>Cuck to them or cuck them?
Both simultaneously
>>2111434
>You become Hyena voltaire.
I think you mean Gnolltaire?
Anonymous No.2111814 >>2111872
>>2110337
How utterly fucking disgusting. What cowardice.
Anonymous No.2111865
>>2111373
Esl. Also yeah that's part of the rng with them, you absolutely will get dec'd on by lorent and gated on cooldown until they get smashed by their neighbors
Anonymous No.2111872 >>2111895 >>2112198
>>2111814
It hasn't even made sense after Sarhal was released and you have actual sub saharran nogs.
But this shit of sanitizing orcs has been going on as far back as D&D jumping through hoops explaining how half-orcs are totally not rape babies.
Anonymous No.2111873 >>2111881 >>2111936
Which nation is the most genocidal? I want to depopulate continents.
Anonymous No.2111881 >>2111892 >>2111908 >>2112127
>>2111873
Zokka, Masked Butcher. First one offers TOTAL SAPIENT DEATH, meanwhile Butcher killls everyone around the Serpentspine. I think Black Demesne hates magical creatures and diversity and there's flavor about nuking Anbenncost and Gnomocaust.
Anonymous No.2111892
>>2111881
Cool, I'll give them a go.
Anonymous No.2111895
>>2111872
Not all would be products of rape, but specifically the escann region should be very murder and war crime heavy by the nature of it being the "GREENTIDE" which implies a massive wave of unruly orcs
Anonymous No.2111908 >>2111953
>>2111881
>Black Demesne
Who can form it? Ive tried looking it up but see no list. If there's an elf nation I can use to create it that'd be cool.
Anonymous No.2111936 >>2112546
>>2111873
Roadwarrior literally has depopulation mechanics and you can potentially depopulate the entire planet
Anonymous No.2111953
>>2111908
>Who can form it?
Technically speaking, any Escann Adventurer who gets a Sorcerer King and unites it can, but it's "meant" to be made with either Esthil, Ravenmarch, Covenblad or Wyvernheart.

I wouldn't do it though, it fucking sucks right now. Acolytes are an absolute ass to deal with. Your borders will look like absolute fucking cancer, see picrel
Anonymous No.2111982
>>2101284
Demonsterization is just about learning to shave and brush your teeth.
Anonymous No.2112111
Arannen content where i can salt my enemies land and put gnolls in the mines
Anonymous No.2112127
>>2111881
Haven't played Zokka. Masked Butcher has no genocide gameplay wise and it only happens narratively.
Anonymous No.2112198 >>2112218
>>2111872
Doesn't matter. It was a matter of time before the setting got pozzed even more than it was. Another mod to be thrown in the trash until a submod fixes shit.
Anonymous No.2112218 >>2112249
>>2112198
filtered
Anonymous No.2112249 >>2112295 >>2112320
>>2112218
The noble savage bullshit because le racism filters me, yes, I think I've earned that privilege being a redskin injun.
Anonymous No.2112295 >>2112319
>>2112249
Did your grandpappy scalp people? o you have a sclap that was passed down to you by him?
Anonymous No.2112309
jesus fucking christ how does the kobold religion works?
Anonymous No.2112319 >>2112379
>>2112295
No, great-great-great grandpappy was a farmer. That nomadic shit was further west, he was one of the trail of tears types, but I do have grandopappy's Lee-Enfield.
Anonymous No.2112320
>>2112249
Yiff in hell scalie. You will never be a real dragon.
Anonymous No.2112379
>>2112319
Cool
Anonymous No.2112484 >>2112685
Does busilar even exist?
Anonymous No.2112498 >>2112658 >>2112693 >>2112955
i dont get it. how much do i have to dev it to open that damn runelink
Anonymous No.2112546 >>2112662
>>2111936
Roadwarrior is also boring as hell and sucks to play
Anonymous No.2112565 >>2112575 >>2112605 >>2114123
Whats the designated infernal court tag?
Anonymous No.2112575
>>2112565
Corintar
Anonymous No.2112605
>>2112565
Wex
Anonymous No.2112654
The island of Van is pretty fun, who knew that bipedal cats can sail ships like a motherfucker.
Narratively, going from being the Raj's solution to piracy to forming your own tall island confederation is also a lot of fun.
Anonymous No.2112658
>>2112498
Is that an obsidian invasion formable?
Anonymous No.2112662
>>2112546
>serpentspine tag
>boring, sucks
say it aint so
Anonymous No.2112685
>>2112484
"Unfortunately yes" - Eborthil
Anonymous No.2112693 >>2112955
>>2112498
I haven't played that tag, but from my reading, it is open. It says the upkeep is 6, and you have 45. So Dev cost in that province is -50% because the runelink is open.
Anonymous No.2112853
>try Kumarkand
>2 million rebels spawn
damn Cthulhu got hands
Anonymous No.2112858
>When you're having a good time in Bulwar when you see the Shadow Trolls slowly creeping up north
Anonymous No.2112955
>>2112498
yeah, doesnt have a mt tho
>>2112693
game doesnt think so

is there a command that disables checks for decisions like decision.nochecks does in hoi4?
Anonymous No.2112959 >>2113036
Masked butcher: rush your first mission or go on a tour of the area to do expeditions?
Anonymous No.2113036
>>2112959
If you don't grab a few expeditions for the dwarven knowledge first, you'll be bottlenecked by the mission that wants level 4 gov reform for too long
Anonymous No.2113068 >>2113074 >>2113215
>Be Vandipha
>Bunch of cats sent out onto an Island by the Raj to be their navy and deal with pirates
>Deal with said pirates
>Get rich off of the slave trade
>Establish thalassocrassy across Haless' and Sarhal's islands
>Set up your own Raj vassalswarm in Sarhal
>Establish law declaring all of Haless' seas to be yours, cucking every nation with a coast with a bunch of trade and naval debuffs
>Get a 200 year port-blockade casus beli on any nation that refuses to sign. Giving them even worse debuffs once you've easily won that war
Finally. A good naval island federation country that isn't Eborthil.
Anonymous No.2113074 >>2113215
>>2113068
Anonymous No.2113076 >>2114747
>finally try to unite taychend
>play larankar cause why not
>make sure to not use the ruler as a commander after the initial wars
>1463
>doing really fucking well, last annexation war against small random nation before the last big war against ameion before I'll form taychend, probably around 1470 and by the time erankar hits 60
>nevermind, erankar just randomly croaks at 51

This is why having events, mission and entire nations tied around a single ruler is retarded, cause sometimes the game will just say no
Anonymous No.2113215 >>2113216
>>2113068
>>2113074
Yeah that tag was a lot of fun.
Anonymous No.2113216
>>2113215
Actually both tags I've played in that area have been a lot of fun.
Anonymous No.2114123
>>2112565
Next update there will be infernal court escann war of unification formable.
Anonymous No.2114128
Modular national Ki behaviour kits
Anonymous No.2114138 >>2114154 >>2114197 >>2114201 >>2114614
>try a new MT
>it's a multiethnic, multinational democracy that works with zero issues whatsoever
Anonymous No.2114154
>>2114138
Every time baka
Anonymous No.2114197 >>2114778 >>2115098
>>2114138
tbf, it makes a little more sense when there are clear "Evil" races like Gnolls, Centaur, and Hobgoblins where the other races can sort of rally against.
Anonymous No.2114201 >>2114254 >>2114788
>>2114138
Please, name it. So we can see it's any of the years-old MT that you keep sperging about again and again.
Anonymous No.2114225 >>2114257
I think I like Escann better than this shithole
or maybe I should've picked Larankar to finish earlier
Anonymous No.2114249
There you only pick Empkeiyon
Anonymous No.2114254
>>2114201
guessing they're talking about celmador from the new update, not the original anon tho.
Anonymous No.2114257
>>2114225
That vibrant french blue rapes my eyes
Anonymous No.2114589
Nice one retards, thanks
Mission tree is good btw, would recommend
Anonymous No.2114614
>>2114138
go back
Anonymous No.2114747
>>2113076
There are a surprising amount of mission trees written around the assumption that you will essentially conquer an entire continent in like 50 years
Anonymous No.2114778
>>2114197
>there are clear "Evil" races like Gnolls
Try saying that to pic related's face. You can't. It's impossible. He's way too polite. Poppycock. You nincompoop.
Anonymous No.2114788 >>2115031
>>2114201
The escan half elf country, the viking harpy and Cerembor this patch.
Anonymous No.2114952 >>2115882
Magic rework is in the dev branch, looks neat. Hopefully it doesn't take them a full year to bring all the magical tags MTs up to speed with it.
Anonymous No.2115031 >>2115110 >>2117384
>>2114788
Farranean goes a bit chuddy and culture converts everything into half-elves though
Anonymous No.2115098
>>2114197
>there are clear "Evil" races
When I'm done with them, those "evil" races are going to be polite citizens.
Anonymous No.2115110 >>2115113
>>2115031
Are you forced to pick a religion or can you go with whatever you want?
Anonymous No.2115113 >>2115115
>>2115110
Different bonuses for different religions.
Anonymous No.2115115 >>2115118
>>2115113
Really? I was thinking Elven Precursors for funny rp
Anonymous No.2115118
>>2115115
RC gives bonuses when you choose Munas as your patron god iirc
Anonymous No.2115292 >>2115409 >>2115643
Is there a pro orc slavery Aelantir spawnable tag though? just asking because I've been playing Isobelin
Anonymous No.2115403
now what
Anonymous No.2115409
>>2115292
I think those halfling tobacco planters in Ynn are all about it. Mykx probably too, but they are more about drugs and piracy.
Anonymous No.2115643
>>2115292
no clue if they've got content or nah, but there are the trollsbay aristocrats, between zanlib and cestirande, marliande i think they're called
Anonymous No.2115882
>>2114952
how does it play? and yea does it just bork all of the current magic trees?
Anonymous No.2115897 >>2116011
>only cavalry
>75 duckets of income
in what universe would i ever hire these? why would I ever need 58 cav? that's beyond any combat width you ever get
>but the movement speed
good for them?

if there was like 20 or 30 cav in this merc company, i can see it not being useless, but this? am i missing something?
Anonymous No.2115957 >>2115977
Yup...
Time to finally start playing the game...
Anonymous No.2115976
Does the war against evil CB let you take provinces? It doesn't say so on the declaration screen
Anonymous No.2115977
>>2115957
wrong fucking screenshot
Anonymous No.2115983 >>2116184
I have Xhazobkult Sacrifices reform as Igraxraak, how do I do Xhazob Summoning Ritual? I don't see it in decisions.
Anonymous No.2116011 >>2116172
>>2115897
Merc company size scaling has been broken in EU4 ever since they added that mechanic
That aside, having a very fast cavalry only stack sounds like an interesting gimmick. I'm assuming the +50% cavalry ratio stacks with the base 50% giving you no penalties for full cav.
Anonymous No.2116014
adenica used to be an elf realm? I don't get it? I'm playing ibevar BTW
Anonymous No.2116023 >>2116024
How do I war with Verne if its part of the Empire?
Anonymous No.2116024 >>2116026
>>2116023
How did you do it before?
Anonymous No.2116026 >>2116032
>>2116024
They attacked me at the start of the game when I was smaller than them.
Anonymous No.2116032
>>2116026
Well you either suck it up and attack the empire, or you go through one of their allies for double warscore
Anonymous No.2116077
>>2096996
Those final borders between Gawed and Grombar are shit
Anonymous No.2116106 >>2116113
>>2096996
>gnomes eat the dragon coast
>kobildzan forms anyway
make it make sense
Anonymous No.2116113 >>2116148
>>2116106
That can happen in-game now
Anonymous No.2116129 >>2116177
Goddamn Corintar has an easy start. I'm only playing them because i want to try Corinsfield, but it's definitely been the easiest Escann tag I've played so far. Just the perfect position to expand into orcs and adventurers at the same time.
Anonymous No.2116148 >>2116165
>>2116113
i never see kobildzan survive if the gnomes eat the coast, they always go for the caves too
Anonymous No.2116165
>>2116148
They don't survive. There's an event where they can pop out of the caves even though Kobildzan never formed at all
Anonymous No.2116172
>>2116011
>Erm size broken
Then how come it works for every other Merc company in the image?
Anonymous No.2116177 >>2116180
>>2116129
Corinsfield is a dogshit country. Every country in the Ynn is dogshit actually.
Anonymous No.2116180
>>2116177
I dunno, the flavour seems pretty cool so far. Hate wizards, get paranoid.
Anonymous No.2116184 >>2116420
>>2115983
It's the religious menu, above the deamon power bar next to the invocation button. Sacrifice button.


But you should stop playing and go outside, get a job
Anonymous No.2116270
Jesus, these Ynn nations can really run away with it with their vassal swarms now. There's not gonna be a whole lot I can do against that orange guy if he declares on me. I didn't do nearly enough to stop that happening.
Anonymous No.2116420
>>2116184
>get a job
But i have one, and an interview on Tuesday for a better one.
Anonymous No.2116458 >>2116650
Any Elven nation that lets me play as Elf Hitler?
Anonymous No.2116650 >>2116706 >>2116718
>>2116458
Venail to Aelnar
Anonymous No.2116658 >>2116917 >>2116965
any tag that has the prussian militarization mechanic? I want to make a personal mod for ibevar. where the tag has the government mechanic
Anonymous No.2116703
>>2101383
is that motherfucking JONAS ENDAIN from the CRITICALLY ACCLAIMED FALL FROM HEAVEN 2 mod for CIVILIZATION 4?????????????????
Anonymous No.2116706
>>2116650
Cheers
Anonymous No.2116718
>>2116650
And for elf doe dashing?
Anonymous No.2116917
>>2116658
isnt that just the escanni adventurers that use it?
or do they use the swiss merc one?
Anonymous No.2116965 >>2120082
>>2116658
Itโ€™s already used by adventurers and reworked to reduce maintenance costs instead of boosting discipline. They use the base militarization mechanics, so the upgraded Prussian Militarization from the Domination DLC should still can be used. By the way, I think modernization mechanics, like the one Arg-Ordstun has, would suit Ibevar way more than militarization.
Anonymous No.2117384
>>2115031
it's all over place kinda, you can see how they failed to come up with any meaningful and fun stuff where it matters the most. but it's a huge progress compared to whatever the fuck was in magic before
Anonymous No.2117525 >>2117550 >>2117642 >>2117678 >>2117681 >>2117683 >>2117718 >>2117722
What are some fun Aelantir tags
inb4 >fun >aelantir
I wanna be weird elf supremacy man
>just play aelnar
"No!" I've already done that and they're not Weird Elves
Anonymous No.2117550
>>2117525
I like most tags I've played there. Any Eordand tag, Malacnar, Myx, any of the adventurers with a tree. It's a fun area.
Anonymous No.2117642
>>2117525
i like the beard elves
Anonymous No.2117678
>>2117525
Just play Aelnar for the 5th time. I know I will, eventually.
Anonymous No.2117681
>>2117525
I quite enjoyed Arverynn
it was actually a bit challenging at times
Anonymous No.2117683
>>2117525
Southern Aelantir tags are painful to play but Larankar and Ameion are weird elf supremacist.
Anonymous No.2117718
>>2117525
Kheionai tags range from okay (and that is everything not Ameion, I personally enjoyed Kherka the most out of mainland tags, Eltikan has an absolute CBT start but its also good) to fucking great (Ameion)
Taychend used to be a nothingburger but now you have several different flavors of batshit insane, Tacyhend Empire is the chuddiest tag in Aelantir (right after Aelnar of course)
your entire country is based around "the precursors have fallen, millions must die"
Eordand is pretty cool
Malacnar -> Buyatsev is pretty chuddy as well
Anonymous No.2117722
>>2117525
For me, it's the Vanbury Guild
t. Island enjoyer
Anonymous No.2117765 >>2117793 >>2117959
okay I have to know this: do gnoll women have the you-know-what like IRL hyena women have?
Anonymous No.2117793 >>2117948 >>2117959
>>2117765
The "i don't know"?
I dont know
Anonymous No.2117948
>>2117793
do Gnoll women also have a Pseudo-Penis?
Anonymous No.2117959
>>2117793
cock
>>2117765
yes anon you can make several flavors of your futadom empire (in your head)
now fuck off
Anonymous No.2117960
>trooncord memes
Anonymous No.2117977 >>2118282
>Still no Dovesworn Gnoll MT
All I want is to conquer The Salahad in the name of The Empire
Anonymous No.2118111
>>2102220
>>2102232
Hey lo and behold, it happened in another game of mine.
Anonymous No.2118140 >>2118144
>Rakkabuttai needs enforced unity of faith for one of their quests
>can't find it in the privileges for the clergy
Am I retarded? Or is it supposed to come up later?
Anonymous No.2118144
>>2118140
You need one heathen province to unlock it
Anonymous No.2118282 >>2126654
>>2117977
>not a comfy, lowkey mt about being a sellsword and playing kingmaker in the empire while building gnoll switzerland
you have shit taste anon
Anonymous No.2119095
I fucking hate the Ovdal Tungr opening, Crathanor isn't my vassal yet and they won't just take the fucking provinces
Anonymous No.2119353
Who? Sorry, i only know Gawed and Empkeiyon. And Wineport and Corvuria
Anonymous No.2119891 >>2119972 >>2120131 >>2120597
>literally a "yay homos" mission
Anonymous No.2119896
tldr. probably sth faggy.
Anonymous No.2119972 >>2119985
>>2119891
if you want homophobia just play the command
your ruler literally gets killed if you try to legalize gay/interracial marriage
Anonymous No.2119985 >>2120011 >>2120024 >>2120204 >>2120220
>>2119972
Faggy shits seems almost exclusively contained in Cannor for some reason.
Anonymous No.2120011
>>2119985
probably just different idiosyncrasies of the different region heads.
Anonymous No.2120017 >>2120135
These spy network missions sure are a pain when I've got some sort of bug that makes my spy networks drop by 1 every month without fail. I can watch on the outliner as I gain the 2.11 on the month tick like it says I should, then it goes back down by 1 immediately afterwards
Anonymous No.2120024 >>2121496
>>2119985
because cannor is closer to le heckin DnD with adventurers while other regions aren't
Anonymous No.2120082 >>2120169
>>2116965
what's the tag name for Arg ordstun?
Anonymous No.2120126
I tried the wood elves and istralore, i feel like the initial 20 or so misskons are really interesting and then youre basically done?
Cyranvar seems to have its basic bitch boy missions and the istralore one barely expands ontop of dameria still having its old tree.
Istralore is especially frustrating since youre being gate kept by AE.
Anonymous No.2120131 >>2120159
>>2119891
>mission tree was made by a polish faggot
Yeah no shit
Anonymous No.2120135
>>2120017
Just use the console
Anonymous No.2120159 >>2120226
>>2120131
Is it pathological?
Anonymous No.2120169
>>2120082
type debug_mode in the console and hover over with your mouse, only way to tell since all anbennar tags are named something like R01 or D04 instead of FRA, ENG or SWE
Anonymous No.2120204 >>2120233 >>2120620
>>2119985
It's because of the gay-to-racist spectrum the Anbennar world is designed around. You can trace a line from the Ynn to Yanshen to illustrate. The further west you go the gayer it becomes, but the east is almost entirely composed of racism. Insyaa is a special continent placed at the convergence of the two forces, designed to surpass the entire rest of the world in both gayness and racism.
Anonymous No.2120220
>>2119985
I mean, the main issue with Cannor is that it's not a very developed region MT-wise (excluding Escann). So all few modern MT's we have create a false view that Cannor is a wholesome chungus place.
Anonymous No.2120226
>>2120159
It is pathological in a sense "people" who get really involved with a development process, e.g. become participants of this rat race, receiving false affirmation for the "hard work" they don't really do, are 100% snowflakes. Normal persons get filtered on mission tree reviews or bail after their first mission tree, all kinds of faggots and trannies stay there and "work" they way up to "distinguished developers" or whatever titles they give to each other that make them feel like they achieved something in their life. You can safely assume 80% of modern mission trees are done by these people, because they don't really let newcomers through.
Anonymous No.2120233 >>2120565
>>2120204
I think this is essentially an accident but I do like the idea of things getting increasingly fantastical and "weird" the further east you go from Cannor.
Anonymous No.2120494 >>2120632
anyone knows the id of the infernal court conversion event?
Anonymous No.2120565 >>2120625
>>2120233
>I think this is essentially an accident
Cannor is the most generically EU4 area, so it's the most like the most generic part of EU4 (Europe)
Everywhere else gets to be weirder because it's inherently further from the EU4 default
Anonymous No.2120597
>>2119891
>luna cities
Republicanism and homosexuality go together like dogs and fleas. So it's no big surprise that a mission tree focused around overthrowing le heckin' oppressive old order also includes gay bugcatchers
Anonymous No.2120620 >>2120625 >>2120651
>>2120204
qrd on what we know about Insyaa? Last I remember is shit about robots being non-binary (lol), which makes logical sense but did not give me hope for the motivations behind the writer.
Anonymous No.2120625 >>2120717
>>2120620
I think there were supposed to be Kaiju over there but I don't know if they kept that.
I still think they should have kept the Angel thing over in eastern Sarhal
>>2120565
Yeah that's what I mean when I say it's accidental. Cannor was the first region and I don't believe Jay had any plans outside of Cannor when he was thinking it up, so it's just fantasy/DND Europe, and things get stranger the later they were added.
Anonymous No.2120632
>>2120494
nvm found it
Anonymous No.2120651 >>2120658
>>2120620
It has ogres. They're wholesome chungus giantkin who never ate anybody. This is because they crash-landed in a spot that naturally grows a magic drug that suppresses hunger. (no really)

They're friends with the local kobolds who are basically normal people. They don't worship or even know about dragons. They also don't dig burrows and live in towers. They're found in every different color and don't care about scale colors. They don't focus on artificery either. Frankly they're not even kobolds in any way but physical appearance, and I'm not sure why they're kobolds except that people like kobolds. Their culture group could be called "token kobolds".

The north is some kind of ham fisted analogy for native polynesians who are designed to be exploited and die. Their livelihoods are based around dragon turtles that were hunted to near extinction and they're supposed to get colonized pretty much, because the local lead is like pic related lol
(they won't get colonized anyway because the AI sucks at the game and won't reach them)
same is why the mechanim have this weird forced gendering/body horror angle, the designers have some weird suffering boner instead of just making them cool bionicles with steampunk gun arms because everything has to be an "interpretation" of real life people that got oppressed or something

Above all, they seem VERY focused on making sure every tag there are "good guys" for the sake of this narrative. No evil stuff allowed so when colonizers show up they're unambiguously the bad guys. I'm not sure what the point of this is or what they're trying to prove. It makes me think the lead(s) have some kind of deep-seated insecurity, or maybe a savior complex where they think it's their duty to educate the masses that historical oppression was bad (little known fact)
In reality it just follows the noble-savage narrative that nonwhites were innocent cattle waiting to be exploited, but they'd need self-awareness to see that
Anonymous No.2120656 >>2120662
what the fuck do I need to do here
>Uploading files from your IP range has been temporarily blocked due to abuse [More Info].
suck my fucking dick
https://i.imgur.com/1Yb5LRG.png
Anonymous No.2120658 >>2120664
>>2120651
>In reality it just follows the noble-savage narrative that nonwhites were innocent cattle waiting to be exploited
can't forget the native americans as magical elves thing, africa being full of savages who kill and eat people, etc
it all sort of reeks of dudes who care a bit about looking like they're woke but don't actually have many nonwhite friends
t. wokescold
Anonymous No.2120662 >>2120663
>>2120656
You need two subjects that are Peitar/Snecboth/Selphereg/Caamas culture, but not Eordellon or Winter Court religion
Anonymous No.2120663
>>2120662
noted. thanks.
Anonymous No.2120664 >>2120668 >>2120804
>>2120658
My favorite is the eunuchs that aren't slaves and just voluntarily cut their balls off on their own simply because they're chinese
Anonymous No.2120668 >>2121454
>>2120664
can't forget the travelers who are magically bound by a curse to wander forever, resulting in them becoming relevant only due to their shockingly high rate of crime and sex scandals
Anonymous No.2120717
>>2120625
> still think they should have kept the Angel thing over in eastern Sarhal

God forbid human parts Sarhal have anything interesting. "Angel thing was removed because it limited lore development for the region" and instead you replaced it with literal ooga-booga fantasy about water and shiet.
Anonymous No.2120804 >>2120808 >>2120813
>>2120664
Yeah, it's really shitty orientalism on their part. Whoever came up with Haless is genuinely clueless about why Chinese eunuchs existed in real life. It wouldnโ€™t have developed the way it did without the concept of a unified Yanshen. And afaik, they literally wrote that region as having no recorded history before Harimar. So the concept of eunuchs should either have been more widespread across the former Raj territories in general, or it shouldnโ€™t exist at all.
Anonymous No.2120808
>>2120804
I genuinely think even vanilla Ming is a better depiction of Chinese culture than Anbennar's stuff and that's saying a lot. It's sad because you could make an entire mod from Chinese fantasy shit alone, but Anbennar's far east is so disappointing. I think the Xia is ill-conceived too, there was no reason to group them in a concentrated blob.
Anonymous No.2120813
>>2120804
Shit like this is why I wish they had the balls (lol) to make a brand new setting for the EU5 mod. We're going to be stuck with "eunuch republics" forever.
Anonymous No.2121170
I see no wexonard wins around here
Anonymous No.2121358 >>2121391
Literally who gives a fuck about Haless
you're not some actual chinese bugman or a saar, right?'
Anonymous No.2121391
>>2121358
your mama didn't raise you right
Anonymous No.2121454
>>2120668
>playing as amildihr into aul-dwarov
>take over marrhold
>start getting spammed with traveller events because it's technically part of escann
hate these fuckers
Anonymous No.2121496 >>2121542
>>2120024
bulwar is always based. I wish the devs don't put faggy shit there too
Anonymous No.2121498 >>2121608 >>2121612 >>2122385
what mod?
Anonymous No.2121542 >>2121615
>>2121496
i wish the trade nodes in bulwar didn't suck ASS i love landsharks
Anonymous No.2121608 >>2127173
>>2121498
Damerian submod. Source - I'm a developer
Anonymous No.2121612 >>2121626 >>2121652 >>2121946
>>2121498
Monuments. Reifag who made it comes from this place
Anonymous No.2121615
>>2121542
Brasan is decent. Not top-tier, but pretty good.
Anonymous No.2121626
>>2121612
I do'nt buy it. Monument is popular with everyone (except the discord faggots), not just 4chan.
Anonymous No.2121652 >>2121666 >>2121668 >>2121786 >>2121823 >>2121833 >>2122544 >>2123141 >>2123165 >>2123219 >>2126795
>>2121612
Hi guys it's me the monuments submod guy (Sorge_)

AMA or suggest monument ideas that you want me to add
Anonymous No.2121666 >>2121674
>>2121652
Casna Aesa or the Vardocedi Palace for ibevar
Anonymous No.2121668 >>2121674
>>2121652
are you planning to make a mod for north or south aelantir?
Anonymous No.2121674
>>2121666
The devs have already added a monument for Blaiddscal and I've added one for the Temple of Munas so adding any more to Ibevar would probably be too bloaty desu even though I'm a big fan of Ibevar

>>2121668
Not a separate mod no, my Haless & Aelantir submod adds some Aelantir monuments though not a ton. I'm also not planning to make a Sarhal monuments mod since the devs have been more dilligent in adding monuments to Sarhal as they've developed it and the continent doesn't interest me as much as Cannor/Bulwar/Haless
Anonymous No.2121693 >>2121791
Anonymous No.2121786
>>2121652
Perhaps something in Daravanโ€™s Folly?
Anonymous No.2121791
>>2121693
It's a seahorse
Anonymous No.2121823 >>2122188
>>2121652
Modder, modder! More dwarven monuments, please!
Anonymous No.2121833 >>2121973 >>2122188
>>2121652
Not a monument idea but a customization one: would it be feasible to have a setting that remove the culture/religion lock on the mod's monuments? It's a blast to sink resources into a dozen monuments when playing Jadd empire, but no other tag can do it. And in some cases (say, dwarves conquering a high dev hold of the wrong race), unlocking a monument can get RNG-heavy.
Anonymous No.2121946
>>2121612
No shit, literally no one on earth that makes Battler edits doesn't use 4chan
Anonymous No.2121973
>>2121833
Seconding this
Anonymous No.2122006
This is looking to be the biggest League war I've ever had
Anonymous No.2122069
is it canon for ibevar to become emperor?
Anonymous No.2122188 >>2122328 >>2122599
>>2121833
I've considered this exact idea a few times and always end up against it since while "balance" is really a secondary priority if that in anbennar it definitely unbalances the game somewhat if you're able to unlock every single monument, especially ones that are specifically religious monuments to a religion you aren't.
It wouldn't be particularly hard to make a "no requirements" variant of my submods (would just involve deleting everything in the can_use_modifiers_trigger and can_upgrade_trigger in the great_projects files) if someone wants to do it though (which I am fine with I just don't want more mods to keep updated)

>>2121823
At this point I'm not sure how to stuff any more into the Serpentspine
Anonymous No.2122328
>>2122188
monument in Gor Vazumbrog about drakes that gives cav bonuses
Anonymous No.2122351 >>2122820 >>2122841
Konollkhatep seems like a weird thing to make the canon outcome imho
Anonymous No.2122385 >>2122483
>>2121498
It's ACE - Anbennar Content Expanded, for sure.
Anonymous No.2122483 >>2122639 >>2122929
>>2122385
is ACE up to date yet?
Anonymous No.2122544
>>2121652
Definitely something for orcs in Escann or Serpentsine. They don't have any monuments that are exclusively for them as far as I can recall.
Anonymous No.2122575 >>2123035
I've never played in notChina!, always seemed like a extreme blobfest continent.
What nation should I break my teeth on?
Anonymous No.2122599
>>2122188
Woudln't it be possible to have an event at start with two choices, one of them setting a global flag, and every monument check "culture & religion ok OR global flag set"?
But yeah, it's inelegant and there's already too many game start events.
Anonymous No.2122639
>>2122483
It was updated a few days ago but dev said he is suffering burnout so has no plan for further updates.
Anonymous No.2122820 >>2122841
>>2122351
I'm wondering what immortal cat and gnoll gods will have to think about industrialization. I figure they'd either be hard against it or the Khet see the Industrial Revolution's true potential to fuel their decadent lifestyle even harder.
Konolkhatep does practice slavery. So maybe we'll see slave-fuelled sweatshops making obscene amounts of luxury goods for the Khet to enjoy.
It's also nice to finally have some official art for Gnolls on the Anbennar wiki. Have a Sorrowclaw.
Anonymous No.2122841
>>2122351
>>2122820
If Vic3 were a good game it'd probably go a bit like:
>Khet are their own pop which exist in small amounts but have an insanely high luxury good demand for which they don't pay at all
>Fulfilling these demands will lead to a high militancy decrease, while failing to fulfill them consistently leads to a militancy spiral and rebel explosions.
Basically EU4 mandate except it is baked right into your ability to influence the world economy.
Anonymous No.2122929 >>2122965
>>2122483
Yea they pushed their latest update to steam, adding the following Mission trees:
Arannen
Bisan
Toarnen
Hallfredhavn(South Aelantir in 1444)
Magdalaire and Indlebury
Sugamber
Jaherkel (Releasable from Busilar by event)
Brinkmarches
Celliande
Verne

Probably gonna be the last content update, as EU5 got them jumping ship
Anonymous No.2122965
>>2122929
I'll have to check it out when I finish my Pashaine run.
Hot take: I'm not a fan MTs being gated behind ages/specific years. If I manage to speedrun this shit, let me speedrun it.
Anonymous No.2123035
>>2122575
Lot Dekkhang
Anonymous No.2123141 >>2124297
>>2121652
Some colonizing shit for Venail so that they can get some shit before the FUCKING SPAWNABLES, and somethign that play on Aelnar's unhingedness, like primary culture/culture conversion -or purge, is that possible?- buff, but with some sort of penalty to go with it (acceptance? AE? Dip rep? Improve relation?)

I fucking hate how shit colonizing gets because of how many spawnables these retards feels the need to add. Over a few years, it's like they doubled the amount of fucker that will come & fuck with you out of nowhere. Exploration & Expansion are already mediocre ideas in vanilla, but they managed to make them even worse.
Anonymous No.2123165
>>2121652
I don't really know what's up there, but Gerudia is a bit bare, it could do with another monument or two if possible. Maybe Obrtrol could have something
Anonymous No.2123219
>>2121652
I've had to uninstall your stuff because it kept crashing my game, fix your shit bro
Anonymous No.2123416
Trying out toarnen and found out you can cheese the celliande war by first declaring normally and peacing out with only money and alliance breaking and then using the mission to declare war so you could full annex
Anonymous No.2123892 >>2124073 >>2124632
Flamemarked tag when?
Anonymous No.2124073 >>2125469
>>2123892
Never now that EU5 is two months away. All the devs are going to jump ship.
Anonymous No.2124297 >>2124668 >>2128408
>>2123141
>Some colonizing shit for Venail so that they can get some shit before the FUCKING SPAWNABLES
In the middle of playing them now, basically get the event fires up where you get extended colonial range but -2 colonists, which happens when you get the Quest For Aelantir. Get 3 colonists asap, 1 from Ideas, 1 from Religion, 1 from traditions. This allows you to skip Endralliande and have your first colonisation in Bloodgroves.
Anonymous No.2124480
>7 siege pip
Anonymous No.2124632
>>2123892
ACE submod has it
Anonymous No.2124668 >>2124755
>>2124297
>Only that much of Aelantir in 1668
>Giving advices on how to play Aelnar
lmao
Anonymous No.2124755
>>2124668
I never said I was good, just how to get there before spawnables.
Anonymous No.2125294
>Play Xanzebexis
>Busilar wins by never attacking me
I really gotta stop playing these nations that rely on the AI to do shit
Anonymous No.2125469
>>2124073
>game with 1/10th the content of EU4 until they milk it of DLC for a decade
>also have to fix the mod every time a DLC or update releases that changes game mechanics
I don't think anyone has thought this through.
Anonymous No.2125609
Wtf is this
Is magic bugged for anyone else or is my install corrupted
Anonymous No.2125615 >>2125884
What is Cataboek and what are the missions like?
Anonymous No.2125884
>>2125615
>What is Cataboek
Boek formable
>what are the missions like?
No idea
Anonymous No.2126241
How do you play Rakkaz? I either get rolled by the Jadd or the Harpies.
Anonymous No.2126330
Does Grizehud have a MT yet?
Anonymous No.2126654
>>2118282
It should be something more like this, I want it to be a more diplomatic tag since that's how they got into the EoA.
Anonymous No.2126795
>>2121652
add a monument to the isle of adrail for when you get the tower set up
Anonymous No.2127173 >>2127268 >>2128996
>>2121608
What are people's thoughts here regarding the new magic system?

I'm a big fan of mana and spells not requiring monarch points to activate. Additionally, I really like all of the projects to sink time/effort into. Not sure how balanced it is and the AIs using the new system (which is obv cool) is really tanking performance I'm finding
Anonymous No.2127256 >>2127268
Give me a QRD on Ravelianism
Calling them "Lodges" made me think of Freemason bullshit so I just noped the fuck out
Anonymous No.2127268
>>2127173
I havenโ€™t tried it yet, but new projects sounds neat.
>>2127256
They are kind of freemasony, kind of hermetic alchemisty, kind of catholic.
They worship the God Fragment you can find in Aelantir, which is plausibly the source of all magic after the Precursors enslaved it. They believe all other gods are either fake, not gods, or mere aspects of the deity trapped within the cube.
Theyโ€™re initially kind of like a secret society intelligentsia group, but they get more open once they actually form a religion. Theyโ€™re big on incorporating local heroes and deities into Ravellianism as saints in order to convert the natives more easily.
I think they use papal mechanics.
Anonymous No.2127269 >>2127284
I wanna play a nation that focuses on having lots of subjects, what are some good options?
Anonymous No.2127284
>>2127269
Verkal Ozovar
Anonymous No.2127414 >>2127417 >>2127485 >>2128546
Give me a nation, the eviler the better, Ive just finished Zokka.
Anonymous No.2127417 >>2127426
>>2127414
You should try Zokka
Anonymous No.2127426
>>2127417
Thanks mate
Anonymous No.2127485
>>2127414
Masked Butcher is pretty evil
Anonymous No.2127628 >>2127651 >>2127652
>want to play Cestirmark
>have to play Cestirande with no MT for like 100 years
eugh
Anonymous No.2127651
>>2127628
you could just play someone else and conquer the province that spawns them
Anonymous No.2127652
>>2127628
Just play tall at 5 speed. You don't need to conquer or meet goals, so you don't need to save admin for cores. You can just dev the shit out of your current stuff, build up and tech like mad.
Anonymous No.2128317 >>2128320 >>2128406
I can't tell if Maghargma sucks by itself or if it's because it is in the worst region. Forbidden plains SUCKS
Anonymous No.2128320
>>2128317
Probably both
Anonymous No.2128406
>>2128317
Don't forget the Aztec mechanics suck
Anonymous No.2128408 >>2128587
>>2124297
Venail screenshots are always either the most dogshit gameplay imaginable or conquering the world by 1500 with no in-betweens
Anonymous No.2128546 >>2128549 >>2128961
>>2127414
Escann - Wyvernheart, Esthil, Black Demesne, Rosande, Newshire, Luciande.

Cannor - Venail, Asheniade, Corvuria (though corvuria sucks), the new gnoll one.

Bulwar - Tluukt, Konolkhatep, Kumarkand I guess.

Serpentspine - Everyone is all sorts of fucked up.

Haless - The Command.
Anonymous No.2128549 >>2128961
>>2128546
And also

North Aelantir - Gemradcurt

South Aelantir - Taychend
Anonymous No.2128587 >>2128651 >>2128758
>>2128408
I don't think it'd dogshit, Im the strongest nation in the game and have fought multiple grinding wars. And its an ironman game.
Anonymous No.2128651 >>2128758 >>2128761 >>2128762
>>2128587
You fucking suck. Here's my casual venail game for the record. Having no territories by 1680 is quite embarrassing and you become "strongest" at 1500 as any nation in the game so idk what you're bragging about. I suggest you reload and try again.
Anonymous No.2128758
>>2128587
>>2128651
Do you guys play with mythic conquerors?
Anonymous No.2128761
>>2128651
you're really cool anon
will you let me suck your dick?
Anonymous No.2128762
>>2128651
that's a big ovdal lodhum
Anonymous No.2128961
>>2128546
>>2128549
Thanks
Anonymous No.2128996
>>2127173
>most magical projects are nonsense, for some reason they all have three levels but aside from transformation and necromancy there is no real reason to ever study any of them to lvl 3
>most magical schools have no practical use past level 1 spells
>siege magic doesn't exist because it's locked behind retarded war mages
>magical infrastructure upgrade requirements that get boring the first time you do them
>writing

It's a big hype and all but once the novelty wears off (it did for me already) you realize it's a flop. At least it's more accessible, you can use the real stuff without having a mage ruler
Anonymous No.2129083
Is Corinsfield fun?