Kris in Smash
>tiny hitbox, only the SOUL which becomes visible when an attack really or nearly intersects his body, as it would during an overworld bullet action sequence
>charges TP from near-miss attacks, needs TP to execute special moves
>floaty to compensate for his small hitbox, and to faithfully represent how quick the SOUL can move in combat and how fragile the party members are in-game when fighting a boss-level threat
>special attacks are ACTs/magic that call in susie and ralsei
>neutral special pacify puts high damage enemies to sleep at a distance for easy KO
>side special rude buster deals high damage at a distance, even higher damage with an extra input right before it hits, and if reflected can be reflected back with yet another input, becoming red buster
>down special fluffy guard creates two rotating shields that protect kris from damage
>up special has susie throw kris upwards at an angle like she did in chapter 4, enemies kris lands on will be pitfalled to the sound of a cartoon splat
>side smash is cross slash
>final smash has the whole party perform a combo attack on the target, and ends with them being run over by lancer on his flaming bike (to a cartoon splat sound effect)
>alt costumes are color variations, 4 of dark world kris and 4 of light world kris wielding a giant pencil
>first taunt is a cossack dance, second has the party pose
>victory jingle is from don't forget
>tons of music
https://www.youtube.com/watch?v=_iWmx9sjd2g