>>719758973
Closing thoughts:
I don't have much to say about Metroid Zero Mission's secret design. On casual playtrough I didn't notice anything special about it. But I saw a video explaining that for Speedrunners and Sequence-breakers, there are tons of hidden paths that zig-zag trough the map.
Maybe if I played it more I would come to appreciate it more and see the design philosophy behind it, but to me it feels a little bit like wasted design if most players won't even encounter it. Makes it more valuable by rarity principles I guess.
Lava callback to original Metroid was funny.
Metroid Dread didn't have deep secrets because of the scanner thing, and a different philosophy (map traversal is dynamic, player is rarely stuck). I was a bit sad at the beginning but different concept still lead to an enjoyable game.
Samus Returns... I didn't enjoy the game so I didn't spend much time exploring for secrets.
>>719759040
I can understand, as any roadblock that you can't solve can lead to taking a long break that might never end. At least with puzzles you can go look at a solution, but if it's your executive functions that are lacking... well, everything's always easier after a good night of rest.
That said good night.