>>719016490
These games are prime friendslop material, and I hate how developers inevitably always lean into that kind of adhd gameplay which is ironic for this kind of genre
What I want out of these games is immersion, slow tense survival and a sense of consistent progression
I don't want enemy encounters every 5 literal seconds, a wiki open at all times, having to rebuild my base every time I come back to it because it got destroyed by creatures without you being able to set defenses, and a faggot on my ear going "OK BRO NOW WE CRAFT THIS RECIPE AND OH LET'S GO THERE SO WE CAN GET THIS MATERIAL COME ON DUDE, WHAT YOU DON'T HAVE ARROWS? IT'S OK HERE'S 200 BULLET CARTRIDGES I KEPT PLAYING LAST NIGHT AFTER YOU LEFT BRO YOU'RE WELCOME BTW"