>>106502304
>raytracing is bad because it takes an immense toll on performance while providing close to zero improvements in the game's actual enjoyment.
This 100% depends on how it is implemented.

Teardown is 100% raytraced, runs really well, doesn't even use RTX and the raytracing there really shines. Especially in photo mode, you couldn't such nice, dynamic lighting and smoke and x-ray without raytracing.

Raytracing is not a meme. RTX is.

>>106510024
Path tracing is a more advanced ray tracing. Eg path tracing can handle emissive surfaces properly.