>>149962286
Fistkind is objectively most useful since you'd get the benefit of it even when disarmed(?)

Seems like every weapon could be "balanced" as long as you alchemize some powerful shit; Sburb seems to have some kind of vague stats along with rarity of things put in and out of the alchemizer and whatever logically makes sense (pogohammer being stronger then regular hammer impact).

I also quite like the idea of "silly" weapons, like needlekind or bookkind or whatever, I wonder if in the game world they get some kind of bonus as the "Magic" characters tend to use wands or blasts or whatever that seems to be part of their Strifespeccubus. So do they actually grant abilities related to their concept? Would a "broomkind" let you make wind blasts, grant witch powers, or whatnot or is it more literal?

I always liked the idea for a "Skatebrdkind" which let you paint the ground by doing rad tricks on it and then damaging enemies who touch those props like those "turf war" multiplayer modes in the Tony Hawk games, but that's a really specific one