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/v/ - What would it have taken to make Hatred (2015) good?
Anonymous No.717612764
What would it have taken to make Hatred (2015) good?
There are surprising few games which even attempt to fill the niche of "misanthropic mass-murder fantasy" simulators, even fewer that succeed commercially or artistically. For what the game was, Hatred still punches above its weight in terms of cultural relevance; people still remember Not Important, the intro monologue is still the default mental image people that many people gravitate towards when envisioning the scenario of an "incel chud losing it and taking their emotions out on society". How many people today would remember Hatred if it hadn't ended up as the target of a half-baked moral panic campaign?
Please don't make some vague allusions towards it needing more goodgamedesign/weaponsandboxcrunchiness/lessmicrotransactions or whatever the fuck...
/tv/ - Thread 213433183
Anonymous No.213433450
Wrong