>>535349068
>as well as supporting multiple smaller levels being stitched together to a bigger one. This opened up two possibilities: the team could work in parallel on different areas as well as use the same spaces for different missions; missions could criss-cross and compose bigger zones. This will improve our ability to release new content, create a narrative of a coherent city, and enable us to fix bugs faster than before.
This was one of shopclick's biggest fucking mistakes. A hive should be massive in scale. It should invoke a feeling of being a tiny speck in comparison to its vastness, and make you feel like you could run a mission every day of your life and never see the same street twice.
Somehow fatshark took the concept of hives and thought
>Hey, let's have all of the maps crisscross and re-use the same zones to give players think "OH I RECOGNIZE THAT PLACE. IT'S A SMALL WORLD AFTER ALL"
Dumb fucking swedes.