>>719188406
>takes wholesale almost every gameplay trope of modern fps games (circa 2012 onwards)
The multiplayer managed to be even worse for that, they pulled an honest-to-god "we want the CoD audience" and replaced the tried and true arena shooter formula with custom classes and fucking perks, then on top of that they locked basic features such as being able to pick up grenades dropped by dead players and the Warthog's chaingun not being complete dogshit behind the perk system. Also you could choose to spawn with plasma grenades and the Forerunner pistol with the shotgun charged attack that oneshot players at point blank range, so you can image the clusterfuck that resulted from that.
However I will begrudgingly give them credit for making detached turret guns in multiplayer not dogshit after they were basically completely pointless in both Halo 3 and Reach.